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Glorious ADA ARR overview thread

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7 years ago
Aug 9, 2018, 7:22:34 PM

Hello. I am Eysteinh a long time fan of the endless series.  From time to time I write ARR where i both immerse into the game and also try to show some of my thinking of why I do the moves I do both for my own learning experience but also for others learning experience. Hopefully someone finds this usefull or interesting. This ARR leans more heavily on the strategy part but I also sometimes add immersion or story elements.  I was not sure if the ARR should be in the general thread or in creation thread and I also had to create a forum post for each part as if not the images would be far too many to resonably load in one go on some mobile devices. Because of that I decided it could be a good idea to collet all the part in one overview thread so I created this thread with an overview for whoever wants to read the whole ARR story.


Abstract: Custom faction using both powerfull involentary nomads & honor bound combo and extreme foreman and planet menders combo while using new behemoth and keii mechanisms to try to reach a very quick conquest victory. Results where good and it is believed a sub t30 victory even on huge with all custom factions could theoretically be possible. 


Forum Part (link to read)
Turns
Population at startIndustry at startScience at startInteresting tidbits
Part 1 <-- CLICK TO READStart of T1 to end of T636894Custom faction traits - Involentary nomads  & honor bound combo. 
Part II <-- CLICK TO READEnd of T6 to end of T129272326Transitional pop does not cost you resources to boost. 
Part 3 <-- CLICK TO READEnd of T12 to start of T1619954
945Is repeated subdue/conquest possible if several fleets arrive staggered?
Part IV <-- CLICK TO READ Start of T16 to end of T20382530
2134Can mining probe planets be colonized and you keep the mining probe? Can you  use mining probes with different types of probes on same system at the same time?
Part 5 <-- CLICK TO READEnd of T20 to end of T25685194
3476Way of the egle shenaniganze with upgraded behmoths covering almost a full screen worth of systems in radius it affects. 
Part VI <-- CLICK TO READEnd of T25 to end of T3011369056986Mining ships can trigger behemoth quest for 4 strategic resources gained per turn if having 4 mining probes out. 
Part 7 <-- CLICK TO READEnd of T30 to start of T36. 1691166414266Fealty foundation before combats then combats until KEII fills and fealty foundation again tit-tat is a strong late game fighting boost of economy.  Oh and VICTORY :)


Result: T36 victory. Several mistakes made and not optimal fleet movement nor heros on fleets seems to suggest several turns could be shaved off. An even more lucky start and it could perhaps be possible with a sub t30 conquest victory even on huge with all races. Other findings where how way of the eagle can be boosted over huge radius with a behemoth fleet specializing in range. 

Updated 7 years ago.
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7 years ago
Aug 11, 2018, 11:09:53 PM

End game stats: Roughly 180000 industry accumulated over 35 turns. Above 200000 science accumulated and roughly 410 population. 



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7 years ago
Aug 11, 2018, 11:50:48 PM

You could probably queue fealty foundation in the queue and have it more than 2 turn produce with things in front of it on the queue and then have sort of a "deposit" of 25 KEII that you can get back at any time by removing it from the queue.  Something to consider doing when you are about to hit 100 KEII.

My overall impressions after the game was that Endless Space 2 is at this point far and beyond any other 4x games out there in the possibilities it can create and the stories you can make. The amount of detail and overall skill level of the game is quite staggering. 

Updated 7 years ago.
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7 years ago
Aug 13, 2018, 10:10:58 PM

This looks really cool. I'll be checking it out in more detail. Thanks for making this! 

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