ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hello. I am Eysteinh a long time fan of the endless series. From time to time I write ARR where i both immerse into the game and also try to show some of my thinking of why I do the moves I do both for my own learning experience but also for others learning experience. Hopefully someone finds this usefull or interesting. This ARR leans more heavily on the strategy part but I also sometimes add immersion or story elements.
This is part VI starting on the end of T25. Savegame: ADA end of t25.sav
From our previous part we set out some goals for the next turns: - Get a behemoth that can produce strategic resources
- increase our strategic resources per turn by a massive degree
- Increase our influence per turn significantly
- get new ship technology and a new law slot in prepairation of galvran law.
- increase our dust with trade companies
Looking at the tech tree we decide to que up on cheap influence techs, trade company, all the cheap behemoth tecs we can get our hands on, carriers as well as medium sized ship designs. The goal is to push for carriers in 5 or 6 turns from now.
After doing those tech changes we end the turn only to be warned we forgot to que nerod so we do that as well and THEN end turn :)
First we use all fleet movements as we are going to change from the +4 movement law this turn. We then discover lumeris as well as some diplomatic riff raff from cravers and pirates
Cravers not so happy with our fleets pff
The families are correct to be reserved in meeting us given our goal of conquest of the galaxy in under 50 turns ^^
Oh and the academy has a hero for recruitment. We decided to go with Dominik for some late game industry power
Dominic oversees in Zinius
Sadly the tab crashes and we loose pictures and story from a bit of t26 and start of t27. The very short summary is that we did several probing missions with scouts, we discovered we had planned influence requirements badly as well as resources and troops and had to refocus techs for these things. We design a new behemoth class and prepaired for upgrading to air power while fighting lumeris and unfallen.
Pirates keep attacking our knowledge fleet .. i dont mind the free keii
Doria the lumeris will PAY for this she slaughted a poor poor Galvran :( ! !!
We meet the potential tech partners sophons
The cravers want corana just as bad as us and is sending a millitary behemoth vs our tier 1 ships. It has one weakness in having very bad short range - hopefully we can reach to the short range before blowing up
Phew the tactic worked wonders albeit we lost our first ship - the kodachi captain will be remembered and honored and a honor fleet in rememberance to the 4th liberators will be created in the future.
Map exploration going well
The ground battle at genimos continues - we WILL avenge the fallen galvran !
Put the lumeris are putting up a heavy fight! We need airpower NOW
We reboost z'vali (tech) and sisters of mercy (for religion politics)
Dominic levels up focusing on influence
Norn levels up focusing on influence as well
Alezne levels up gaining a useless dust skill
Construction que finished:
Techs finished - nighthawk is a needed fighting design
as well as hunter design - air power is sadly 1 turn away :(
Luxuries keep increasing.
We design the Wakizashi class a fairly well rounded support ship
Argosy settles in nihal
The fight in Genimos sadly rages on. Any war that becomes attrition war should never have been waged at all so we need to rectify this situation soon
We declare war on the unfallen
We siege and probe as we do not yet have air power and they have a formidable defence on corana
To our west we have the riftborn - they look far more ripe for conquest
Minters fleet having arrived god knows how long ago as I seem to have forgotten it now starts mining missions
2nd exploration force guards the hadar mining operations (can one loose mining probes to enemy attacks / plunder?)
Riftborn gets weary
3rd liberator and the expeditionary force is merged
We decide to redesign the wakizashi class for influence gains
Construction ques:
Cardano and Janus will do a blood ritual since our conquest is halting and we need KEII
Ofcourse that does not help the armor on genimos where the war rages on.
Atleast a minor victory this turn
We keep exploring on the map
And we triggered a quest gaining us much needed KEII
We hire spies to try to trigger political crisis and do election cheating (we want religious to stay in power since we have a religious senetor)
An old quest triggers giving us a tech
not too bad +1 resource tech
It was from clever fake event
Galvran needs to be boosted again for 34 bluecap mold that we buy and reboost
11 system grow but we sacrificed 2
Construction finishes
We finish techs for more behemoths
and ofcourse more command points and air power
We can also unlock more tactics
We add a long range tactic
Elections are in - unsurprisingly militarists are increasing. We should boost our militaristic hero for senate duties in case he gets there.
We find a minor civ - with a nice bonus!
We explore on amosa finding void stones - now that is someting I would want to system develop !
On niss we find ademantian sources need to get a mining ship there asap :)
and redsang
2nd exploration guards fights horatio on hadar
Horatio is not so happy about that
There is a battle at corana
We invade but numbers are not highly in favor it will be a long fight
We blitz and with the technological advantage we manage to eek out a minor victory
In oyera we fight the minor faction
Gaining some KEII !
We declare war
and invade, should be a 1 turn blitz with air power
Yup
We conquer the system
Gaining industry contracts
1st exploration guard sends probes then heads for upgrades
More fighting on corana with scout ships
We declare war on riftborn.. (yes we are at quite many wars currently ^^)
Then blitz ghykra
For conquest ofcourse
The fleets then head for xiu where we ground invade again
Exploration guards head for ghykra
We sell some luxuries and buy hero and put it on a newly formed fleet
The fleet in honor of the 4th liberators is formed with more advanced weaponry to counter the new threats surfacing and with high enouhg manpower to smash through some of the stronger defences
Hero ship is modified as well
It heads for Jovanus to battle test the new technology in a small scale battle
Construction queues
We select system modernization as we have a transwine source now
I think this means a probe ship can actually trigger the objective if he probes 4 different resources so thats pretty cool to know!
We select to flourish
And we will try to own the system with most industry in 10 turns
Argosy is ready again
Sophon finds the academy. Hmm might want to trade with them for maps
11 system gains pop while we sacrifice 2
Construction finsishes
Tech wise we finish technologies to build better ships and upgraded behemoths
Expediton on isso III
Drux our fleet captain selects free movement bonus
Norn levels up as well and select resource boost
Alazne levels up some crappy dust (yes this ability should be boosted somewhat) skill
Dominic levels up and starts focusing on industry. Not the last time he will do that.
Ground battle on corana rages on.
Another minor victory. It will be a hard fought battle.
The battle on genimos wages on as well
Finally after 3 turns the defence is overrun with our tired troops thankfull for some recouporation.
We conquer the system ofcourse as this is the orders of our president ada to claim conquest victory at all costs and as fast as possible
We create the Daisho class
In Xiu 1st miners help out in combat operations to allow tactical flexibility (fleet actions) for the other invasion fleet
And also mine more transwine (oohh that rimed)
Ghyrka is explored and reveals quadrinix sources! Definitivly something for the mining operations to work on
Fighting a pirate at the system as well
Gaining some stuff too apart from resources
A quite nice fleet accelerator for fleet movement!
Riftborn is not happy
The 2nd exploration guards heads for xiu to continue exploration
3rd liberator fleet heads for dorato
We invade dorado perhaps a bit optimistic given they have infantery vs air
We gain a minor victory but at a cost of many airplanes
We test out our new battle tech hardware in jovanus
With a strong victory also gaining us influence and hero xp!
Very one sided and our battle tech for now seems superior to what the lumeris can throw at us
We invade Jovanus
4th eyes of the republic is upgraded and sends out probe missions
1st liberator fleet is upgraded
1st exploration guards explore finding adimantian sources and probes and then head for supporting 1st liberator fleet.
The fleet in honor of the 4th liberator fleet heads for farver to battle test in more large scale ground invasion operations
Battle wages on Genimos
2nd liberator fleet is upgraded and waits a turn to restock manpower
4th liberators and 2nd eyes are merged to face the craver threat
Tactical analysis shows a majority of ships are weak at short ranges and turtle tactics are selected
Again the 4th liberator fleet proves great honor to president ADA with 2 fallen ships managing to compleatly destroy the 2nd devouring horde
990 lives where claimed in the battle deemed acceptable losses.
A lone scout explores on Zinius finding even more quadrinx ! we need the tech so we can mine all this good stuff
Reverence to the 4th liberators is created and heads for the riftborn battlefields
3rd exploration guard is created on cardano it heads for ykima for probing and exploration missions
4th exploration guard is created on janus and heads for nihal for defensive operations so we can allow more flowing of civilian ships again without risk of loosing population
Gamma operations is added to the tech queue
The trading corporation Cardano found sees heavy investments into freighters
Status update: we have 11664 industry 14266 science and 169 population with 18 star systems 14 away from a conquest victory or 16 as the tooltip says. I think this is very much achievable in the next 20 turns and perhaps even so in the next 10 turns as well. A sub 40 turn victory I would consider a pretty good game.
Politically the different parties are starting to become more spread out and the scientist lead is getting less and less. We might need to focus on making sure the party remains in power.
Strategy source wise we are starting to get a much better position however our industry and millitary demands even more resources so this is still a very important erea to cover. We might want to get another mining behemoth for one of our battle fronts.
Tech wise we are at an OK tech pace but now for t30-35 my goal is carriers and upgraded weapon techs and enough behemoth techs for a mining behemoth.
Manpower wise we are doing fine with 2.5K manpower per turn. If we had more strategic resources for ships we might need more than this but currently it is enough to support the ongoing battle campaigns.
Hero wise we should get another fleet captain soon
Quest wise we keep triggering quest and it is going very fine
Diplomatically we are in 3 wars and 2 cold wars and should try to make atleast 1 friend for trading purposes. Sadly the trades are extremly one sided and not worth it so far so no reason to make friends.
It seems we will be able to trade with the sophons something to consider as a goal for the next turns
Goals for the next turns:
- Gain one more fleet hero
- Gain enough resources for more advanced battle fleets
- Build an advanced battle fleet and upgrade older fleets with more advanced weaponry.
- Use manpower efficiently and keep conquest at a good pace.
If anyone has any experience with millitary campaigns and want to discuss how I can speed up the conquest I am all for a good discussion. Sub 40 win would be amazing and sub 50 turn win I am happy with as well. So far I am halfway to that point.
Oh and the fact that I played to 1am says how much I am enjoying endless space 2 .. Just one more turn...
Macro strategy wise we have two industry clusters that is suited for supporing the two fronts with 4 enemies
Manpower wise we look to average around 2.5K manpower per turn. Our goal of a conquest before or on t40 means we have some 25000 Manpower to play around with with current estimates. If our enemy averages around 50 tanks (15 manpower each) per system we need 2250 Manpower for a 3-1 advantage. We have thus roughly 10 fleets with 2500 manpower to play with. With 18 out of 32 systems conquered we need 1.55 systems per turn (14/9 turns) to achieve this goal.
Movement wise we are looking at some 40+ to reach the front and another 20-30 move points to keep conquest on the riftborn/lumeris front
On the craver/unfallen front we need some 50 Move points and then roughly 30 movepoints to follow up with enough system conquests
Clearly then we need to design some fleets with roughly 2500 Manpower and roughly 10 moves or more per turn to reach our goal of sub 40 turn conquests. Assuming they will on average conquer every 3rd turn we need 1.55x3 =4,65 fleets (not accounting for the fact they need to be built instantly on this turn so real number is somewhat larger.) IF we build 10 fleets with 2500 manpower it seems thus theoretically possible with a safe margin to achieve our goals. We need to redesign our fleets with less titanium cost as this is currently an area we are lacking. We thus need better manpower modules from improved fleet managment. Fleet CP wise we are already at 19 max and that should easily fit 2500 manpower if we can manage an average around 150 per cp. We will build 5 fleets on each front and from each industry cluster as fast as possible.
Tech wise we need the 30% damage for troop fastest as fast blitzes needs to be ensured to both keep our KEII growth up and our tempo.
VIPEysteinh
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