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A.I factions and having their systems blown up?

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6 years ago
Aug 11, 2018, 7:25:20 PM

I just nuked the Vods system with a massive craver fleet in it and did not even get a one message, war nothing.Does this mean I can basically nuke every system they have without any consequence? Come on guys Civ games had the nuke threat back in the 90's and programmed consequence.


There should be santions and bad relations from most factions and errr war from the Civ from what I just killed 30 billion people.


Another issue on course is the A.I does not understand how react and does not build a shield or even move fleets out.




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6 years ago
Aug 11, 2018, 10:59:29 PM
Ashbery76 wrote:

I just nuked the Vods system with a massive craver fleet in it and did not even get a one message, war nothing.Does this mean I can basically nuke every system they have without any consequence? Come on guys Civ games had the nuke threat back in the 90's and programmed consequence.


There should be santions and bad relations from most factions and errr war from the Civ from what I just killed 30 billion people.


Another issue on course is the A.I does not understand how react and does not build a shield or even move fleets out.

Did you ever experience a rocket beeing started somewhere in space? A place you didn't explore, yet? So that you don't even know who fired this one. Same reason it can be useful in multiplayer game to move your ship out of your own territory, before you start the rocket to nuke enemy system(s). Who was it? Not me, for sure. Possible, in case you didn't explore the whole universe at that point. From my understanding AI didn't know about the source of nuke action, reasoned by having no view and/or source destination wasn't explored, yet. So AI doesn't know who to address for complaints. On the other hand I could be wrong about. But I don't believe, yet.

Updated 6 years ago.
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6 years ago
Aug 12, 2018, 6:00:27 PM

The problem goes much deeper than superweapons: Endless Space 2 doesn't even have normal warmonger opinion penalties in its current state as far as I'm aware, or if there is they're very small. You can be a happy warmongering Craver or Hissho who has already destroyed and enslaved countless other factions, but it hardly has any effect on how the remaining AI factions perceive you. Whereas in Civ like you mentioned, being too trigger happy would eventually bring the entire world down upon you, in this game the AI simply isn't intelligent enough to band together to take down a common threat.

Updated 6 years ago.
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6 years ago
Aug 13, 2018, 4:01:02 AM

Just because a game introduces warmongering as part of the AI, it doesn't mean it's effective.  In said games, it usually goes down with the AI declaring war on me, me taking a system/city, and me being branded as a warmonger for the rest of the game.  As a preferred peaceful player, I'd say those systems don't work.


I'd rather just see rival AI's ganging up against you if you are getting close to winning.  Whether you're winning through military or economic means, it shouldn't matter.

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6 years ago
Aug 13, 2018, 4:25:34 AM

I much MUCH prefer the way ES2 works now, limited or not, than the harsh penalties of the warmonger system in Civ 6, personally. I understand how being "trigger happy" should be punishable, but on the other hand, warmonger values there are hard to justify in situations where war is simply necessary, defensive or whatnot. Plus, it sticks for the whole match (wich in the case of civ, may be thousands of years), it takes away freedom.

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6 years ago
Aug 13, 2018, 8:15:45 AM

There should be severe consequences for destroying planets, and killing billions.  Even if a particular race has not discovered the perpetrators yet, word will travel around the universe in no time about something like that.  Even races which have not met are likely to be persuaded by others to declare war (or it might happen to them). 

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6 years ago
Aug 13, 2018, 9:49:11 AM

Hello all,


As Groo said above, AIs won't necessarily know/understand where the obliterator shot came from, hence they won't be able to react accordingly in some cases.

A little hint for you: the higher the difficulty, the better the chances for an AI to understand where a shot came from :)


Cheers

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6 years ago
Aug 13, 2018, 11:12:33 AM

@ Chocossimo, so AI has a general idea where shot came from? Like, as a Human player, I can trace a line by eye which system served as a starting point for a shot. Will AI react in a way like "I know obliterator shot from your system, better control your territory next time or else I'll declare war on you". That is provided AI had no clue to whom Obliterator belongs so there is field for doubts. If not, I think it should!

Updated 6 years ago.
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