ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I recently used for the first time the module provided by the "Juggernaut Blueprint" tech in the Vodyani research tree, unlocking the "Holy Vestment" module:
It is possible to stack 5 of them on a carrier, hence bringing the charge time of the core cracker to zero, in turn allowing the destruction of multiple planets per turn with a single carrier. I managed to wipe several systems in the same turn using just a few upgraded carrier filled Holy Vestment and Engine modules, which I found to be way too OP. I am not aware of any other race having a similar module.
Is this intended? Isn't it better to put a cap on the number of planets a single carrier can destroy in the same turn?
FreeHugs
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