ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
As far as I know, the Citadel provides a native defense against Obliterator projectiles (which can be further reinforced by the Obliterator Shield, to be fully protected against any attack), and prevents any free movement on the node.
Then, the question is, is there any chance that the Citadel and star system shown above (a node without any navigation lane) could fall or neutralized by hostile forces against its owners will?
But I think there is no way to get there if the Citadel prevents any free movement on the node. Plus, the Obliterator is the only way to destroy a system without reaching it.
You can still reach the star system. By "preventing free-movement on the node" the Citadel is just placing a native 'guard' (what a defending fleet would normally do), so any ships that enter the system can no longer move for that turn but can move afterward.
I thought that the free-movement meant the movement which does not require navigation lane. As free movement usually meant that and Korean translation interpreted the Citadel tooltip that way. Then, is this just a localization issue?
I thought that the free-movement meant the movement which does not require navigation lane. As free movement usually meant that and Korean translation interpreted the Citadel tooltip that way. Then, is this just a localization issue?
You're right. You can't move to a system with a citadel using off-lane travel. I tried to reach some enemy systems protected by citadels and was wondering why my ships insisted on using longer lane travels rather than moving off-lane (with a seeker admiral) until i read the tooltip so no, no way to attack that planet.
It can still fall to peaceful conversion and of course, an empire that's totally locked on small off-lane planets is probably not much of a threat anymore but you won't be able to eradicate it militarily.
Actually you should be able to free move to that system, it's an exception case that should be handled. We know it's poorly explained, but the tooltip is already long enough. To recap, placing a Citadel on a node will:
- Add a shield that cannot be destroyed
- Add an automatic guard on the node
- Fire BEB rounds for each phase of space battles happening around this node
- Prevent enemy fleets to arrive at this node using free move EXCEPT if the node is not connected to any starlane
- Also unlock some Citadel specific star system improvements to be built
- Prevent enemy fleets to arrive at this node using free move EXCEPT if the node is not connected to any starlane
Could the exception be mention in the behemoth specialization screen? That screen doesn't come up all that often, so I imagine that adding a few words there wouldn't hurt much.
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