ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I am trying to be a galactic Switzerland and I do not want to be in an alliance with warmongering AIs that drag me into their stupid wars, especially when I have the last pacifist law in effect, the one that gives me FIDSI bonus for every empire I'm at peace with (and also the pacifist's happiness per empire at peace law). I say NO this turn, then in the next few turns they send me another one. There needs to be a mechanic to prevent this spam. Especially when I have like 5 AIs sending the same proposal every few turns over and over and over and over and over again. It gets super tedious and unfun having to click NO every couple of turns. There should be an option in diplomacy that prevents an AI from giving another alliance proposal for 20 turns or have the AI know that the human player is not interested in an alliance.
Their offers of antimatter, adamantium, or dust will not tempt me one bit. In a previous save, I was in an alliance with 4 other AIs. A Vaulter empire not on our alliance just gave me quadrinix and antimatter out of the blue, which was very sweet of her. Then some bastard in my alliance declared war on them and I felt really bad that I reload a previous save and just went on my own as a peaceful neutral galactic empire.
It would be too quiet in the gallaxy if they didn't spam their funny messages and requests :) I mean come on, they have to make their presence known like we're still here stop ignoring us and keep doing whatever you're doing! :)
In my last game I had Alliance request from the same three players every turn for the last 20 turns. Needless to say the spam started to get on my nerves, it would be nice if there was a five turn cooldown before they send a similar deal.
In my last game I had Alliance request from the same three players every turn for the last 20 turns. Needless to say the spam started to get on my nerves, it would be nice if there was a five turn cooldown before they send a similar deal.
Yes cooldowns on deal attempts would make for a better game over all. If you tried making a deal and missed your chance, betta luck negotiating next time. Kinda silly in 4x games the deal table is always like. How about this object for 1 gold? 2 gold? 3 gold? 4gold? The diplomat would be like" Really dude? I have another meeting. "
That sounds like a wonderful idea. Seems like a fairly straight forward and easily implimented patch.
Can someone get that to the dev team? I put forward an idea for how alliances work in the ideas forum - tumbleweed passed by slowly not paying any attention. I think that part of the forum is dead, pretty much the same as the need for an alliance is. But I would back this cool down idea if any dev is reading this :D
That's not even the worst. I hate it when I'm at war with another empire. I take a system or two, then they start sending me truce requests. Except the offers are insanely lopsided in their favor. One game, they kept requesting 3 technologies and 600 quadrinx from me. It's almost like, they didn't realize they were losing, and perhaps THEY should have offered me technology and resources instead.
you guys clearly didn't played after Hissho patch. because diplomacy was broken and the spam war was even worse. what we have now is a great diplomacy model, it's not fantastic, but it is great. so if you want other empires to shut up, try runing a game with 2 patches back. i can guarantee you'll come back runing and screaming how horrible it is, when others don't even care about your existance. i personaly love this model, it shows when other empires most vulnerable or how i can influence on them to gain something. and if you don't like it so much, you can just disable the pop-ups
I've said it before: AI alliances are a trap. They only offer them when they're losing to another AI, they beg and whine for help in their war (which is now your war too; hope that doesn't screw up any of your political bonuses, hyuk hyuk,) send nothing to help you in any real conflict and then surrender to an enemy you're currently stomping into the galactic dirt for an exorbitant tribute that YOU have to pay to the third party that you were beating!
The reason is simple: the AI is NEVER your ally. Alliances are a trick. It's just a roundabout way of the AI teaming up on you. If one AI starts begging for an alliance, just kill them. Take their crap, keep what helps you, then wipe them from the board and abandon their systems if the penalties are hurting too much. just remember: it's not a free for all; it's them versus you.
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