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Can't restore depleted planets

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6 years ago
Sep 25, 2018, 8:17:03 AM

Hey guys, so i noticed that one of behemoths functions is restoring depleted planets, i stole a system from cravers and it has 4 out of 5 planets fully depleted, and i am well aware that you need a special ship module for that kind of stuff and i have it installed on my behemoth. but i can restore planets only, it doesn't allow me to restore depleted planets and it says in red "the planet is already colonized". of course it's colonized how else would it be depleted? so am i suppose to raze the system to restore depletion or what? please help

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6 years ago
Sep 25, 2018, 12:15:21 PM

More advanced modules give more points :). You can also put several of the modules for an even greater speed increase.

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6 years ago
Sep 25, 2018, 12:26:35 PM

Depletion is a bit odd thematically and mechanically.


Thematically, it doesn't matter at all if a planet is 99% depleted. But the moment it hits 100%, a sudden environmental collapse takes over and you suffer a huge penalty! (The only thing that makes sense here is that at least Cravers lose their FIDSI bonus for working undepleted planets.)


Mechanically, this means Cravers have a ton of micro to do - ideally you drive every planet to the brink of disaster, and then abandon the planet with your Carvers, leaving a bunch of slaves behind (and maybe one Craver) so that it never quite reaches the brink before the game ends. Ideally you never actually deplete a planet at all. 


The AI is hopeless at this game, but human players can sidestep the entire depletion mechanic if they move their Cravers around. 


I keep meaning to make a mod that slowly scales the FIDSI penalty of depletion from 0% up to 100% of the penalty with the % depletion that has happened. That way you'll still want Cravers to gobble undepleted planets up (for their sweet, sweet bonus on undepleted planets), but there's no 'magic' point you'll want to stop your Cravers eating the planet. If you want more resources, you have to pay a price. How long before you decide to find fresh planets depends purely on how much you value short-term gain over long term depletion (as it should be).


I added an idea for this proposal, too.


Updated 6 years ago.
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6 years ago
Sep 25, 2018, 2:19:47 PM

Let me suggest you to pack as many as possible terraformation modules in one behemoth. If you need to undeplete quckly, unlock also the tech thtat gives extra support slots to econ behemoth. And stack behemohs With two fully upgraded behemoths and modules, you can undeplete a system in les than 10 turns,

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