Logo Platform
logo amplifiers simplified

Vodyani is now too strong

Reply
Copied to clipboard!
6 years ago
Nov 16, 2018, 6:39:32 PM

I love the new updates and new DLCs.

I love the changes made to the balance, especially changes made to Vodyani.


But, now Vodyani doesn't need to worry about manpower since all of arks are focused on essence for most of games and more essence created = more manpower created, 

which means one ark with mutiple 02G Delivery Gear (manpower module) can invade any systems very very easly and used manpower will be refilled super fast.

With Righteous Fury you can invade enemy during cold war and no one attacks fully equiped ark during cold war, it is now too easy to win a game.

Vodyani was strong race since it was easy to win sicence or wonder victory using arks with modules (science&industry), I think Vodyani is now little bit OP.


I mean riftborn still has problem with manpower and only generates +5DIS, when Vodynani can generate +8FIDS with just small purchase of resource.

Also, it is now much easier to grow pops on their own where riftborn needs to create their pops.


It depends on difficulty and setting, but it is not difficult to generate enough essence to create new arks in 3-4 turns now and purchase of one hero = +1max ark, so spamming ark is easy.


I love playing Vodyani but I think needs to be balanced little bit more.


I know I might be only one who feels this way, so let me know what you think. 

0Send private message
6 years ago
Nov 22, 2018, 11:46:54 PM

Dunno, on endless speed, my only pop still dies before I can build drone networks (I start with -6 food, takes me 8 turns minimum to build drone network on endless speed). So no ideea if the stuff from last patch is working or not as I can't play a race which only population dies before you can do anything about it, just from.... existing?

0Send private message
6 years ago
Nov 24, 2018, 2:55:44 PM

Yea balance needs to be looked at. Can't say anything about endless speed, I only play normal and fast speed. Since multiplayer is pretty much only played on fast but normal feels more balanced. You should probably not play on anything slower than normal. I can only imagine the game turns into end turn simulator since even normal speed tends to do that sometimes. 

0Send private message
6 years ago
Nov 25, 2018, 12:11:21 PM

Manpower is tied to Essence. Same issue, no essence no manpower.
Also i would like to see some essence income from battles increased. Only 1 essence for 1 cp is not much at all and late game when you get tons from systems it is uselss.

0Send private message
6 years ago
Nov 26, 2018, 5:26:39 AM

The vodyani have always been the ball that is slow to get rolling, but then once it builds momentum, is hard to stop.


Early game they're slow as heck.  They NEED that essence and manpower generation early on, as they can't colonize other systems anywhere near as fast as other races.  They're durable, as very few starting fleets can take on an ark, but they're stuck in one or two systems as they keep having to decide between manpowering up or making new arks, and their food production can't create new population efficiently like other races.  They absolutely cannot out expand other races at this point, as any manpower lost due to invasion saps what little food they do have, usually causing population LOSS if things don't get resolved quickly.


 Mid-game is the point at which they're about on even footing as the rest of the galaxy: This is when you want to attack, as you can easily get fleets to destroy arks.  Make sure you bring a small spoiler fleet of 1-2 attackers in case the vodyani are cheesing the 1 ship "shield" fleets of scout ships to protect their arks from attack.


If you get to late game without putting a dent in them, you're in trouble.  Arks become freaky strong, they're generating essence like crazy, and they can actually invade with decent numbers, and they have all the bells and whisltles to make invasion against the vodyani an utter slog.

Long story short.  Pick the right time to strike, or be prepared for an alliance, or a rough fight.  

Updated 6 years ago.
0Send private message
6 years ago
Nov 28, 2018, 8:44:11 AM

For MP game, don't let them grow or colonize too much systems. Constantly at war with them and cut off their exploration and they will be good as dead. But... If they're able to self sustain Essence without leeching, you should be worried.


IMHO Vodyani are one of the races that totally depend on their starting location.

0Send private message
6 years ago
Nov 29, 2018, 6:01:29 PM
nuyu wrote:

For MP game, don't let them grow or colonize too much systems. Constantly at war with them and cut off their exploration and they will be good as dead. But... If they're able to self sustain Essence without leeching, you should be worried.


IMHO Vodyani are one of the races that totally depend on their starting location.

They do not even so depended on how many planets at the start they have or possesion of deposits on starting planets, it is more of having minor factions near you.
I have played like 20+ games with essence modules giving essence per cp and early game it is not enough and late game not worth.

0Send private message
6 years ago
Nov 29, 2018, 9:10:17 PM

This is indeed true.  Vodyani are utterly hosed if they don't have a good starting location.

Here's a big thing.  Vodyani population caps on planets are based soley on the level of the ark.  A level 1 ark can only hold 3 poplulation.  When they pay essense to raise pop (Cost increase per pop, btw), they get the equivalent of a population on every single planet in the system.  This whole system is a double edged sword.  It means they can stack population higher on planets like gas giants that ordinarily wouldn't be able to support said pop, and it does mean that 4 and 5 planet systems are insanely valuable to them.  By contrast, 1 or 2 planet systems are almost worthless, considering you can't just use a cheap colony ship; you have to anchor an ark to exploit them.  It also means that the planet colonization techs are critical to them, in some ways moreso than other races, because they rely so heavily on making the most of a very expensive colonization.


So basically, if the vod start out with a bunch of systems with only 1-2-3 planets, and no minor civ nearby to leech, they're off to a really bad start.

Updated 6 years ago.
0Send private message
6 years ago
Jan 2, 2019, 6:41:06 AM

I kinda agree with your opinion, but not all wanna play vodyani in this way. If I just build arks by leeching fleet, occupy the 5-planet systems, and win the game in some ways suitable for vodyani like before, what did I got from that patch? More manpower, more food and those nerfed modules. This is what I concern about, those industrial and science modules cost a incredible price such as 5 Orichalcix per module. When I have 10+ arks in middle or late game, upgrade all those modules into the final form will cost serveral hundreds of Orichalcix, despite the modules' reduction on % values.


So vodyani got nerfed badly in late games, and thats what I prefered in vodyani before this patch.

0Send private message
?

Click here to login

Reply
Comment