ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
This is not a suggestion so I write it here in general forum.
I own this game and endless legend and I love them, but their lacks have always been the ai. Endless legend 2 has multiple dlc and will have more (every dlc is a little gem) but the devs doesnt improve the ai (with each dlc are having more problems with the ai and balance inclusive) so devs, have a challenging game with a challengin endgame seems its not core, you dont want it or the game doesnt allow you to improve the ai?
I'm also always for improved AI, but I don't think passivity is a problem. I haven't had a game in a long time where someone hasn't declared war on me. Last game I had both Lumeris and Hissho declare war within the first 40 turns. They were eventually turned into new patriots of the empire, but there was a good amount of system swapping for a while.
Have you tried tweaking your settings? AI's will get aggressive if you are in the way of their expansion plans, so more systems and larger galaxies with more space will often result in more passive games.
From what I've played on Endless, AI is only truly aggressive when it comes to very short term planning, mostly in early game if it sees you as weak and ripe for taking. Even moreso if you step on its toes during cold war, but those things are usually very easy to avoid as long as you know what the "forbidden" actions are. AI's passiveness increases in mid-late game when the player is booming (probably after assimilating one or two neighbors first) because the AI is weaker, but not intelligent enough to coordinate together against booming warmongers and more importantly they don't care about other factions approaching victory conditions in the slightest. Nor do they attempt to pursue any victory themselves, aside from pure accidents.
As another issue the AI seems to be way too easy to game with bribes, especially strategic and luxury resources. Trying to offer multiple different ones rather than large amount of one resource seems to work better since the positive reception you can get from one resource caps at some point and seems to depend on how much the AI wants it, but offering multiple different resources isn't a problem as long as you have influence to burn. Even if AIs do end up joining a hostile alliance by chance, alliances in general are a broken mechanic and you only need to sue peace with one of the factions that doesn't hate you as much as other AIs.
Well the AI moving against the player in the late game is something that will never get fixed because it isn't, according the devs, a bug. That's also for them not pursuing victory conditions and moving against the player when they pursue victory condtions.
I've tried showing them that Age of Empires uses this logic without hurting the game but no luck.
The resource thing is something they have been fiddling with for a while.
Well the AI moving against the player in the late game is something that will never get fixed because it isn't, according the devs, a bug. That's also for them not pursuing victory conditions and moving against the player when they pursue victory condtions.
I've tried showing them that Age of Empires uses this logic without hurting the game but no luck.
The resource thing is something they have been fiddling with for a while.
That makes no sense at all.The end game is a boring slog that it usually just pressing the turn button a 100 times.I personally find the victory condition boring in general and would prefer a end game event with the lost or Endless coming back.
Just finished another Endless campaign with vodayni. Still some of the same issues with the AI. It sends a few ships at a time after you beat one big fleet. I pretty much used the same cards over and over. The cravers where my neighbors too and I was leeching them. All they did was tell me to stop. End game I just core cracked everything in sight. Being in alliance isn't that fun either. I would be winning and then my ally would call a truce. Sometimes an AI would give me a choice to send him tribute and then when I would send him tribute. The voice over would be hostile still. Like I didn't pay him. Not sure if this is intended.
Maybe it is easier to force a human player to play more broad and don t make it so easy to concentrate on one victory condition than have the AI do the latter? I introduced the idea to implement different optional victory conditions or map campaigns like "king of the hill" etc. to the game. It does not solve AI passivity itself, but maybe it could lead to more challenging games. What do you guys think about that?
Link to the idea: https://www.games2gether.com/endless-space-2/ideas/2205-victory-conditions-galaxy-campaigns
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