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Unclear Explatitions for some weapons. Please help.

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6 years ago
Dec 17, 2018, 2:07:21 AM

I have posted this on the Steam discussions for a month ago, but didn't get answers to my questions.


I do not understand some explanations in the game. Maybe the reason is the English is not my native language, and maybe there is some text missing in the game, or maybe the game devs are using some specific language. I do not know...

So, the questions:

1. Extreme Anti-Gluon Beam (weapon) has some "sneaky" perk - flotilla collateral damage recieved.
What flotilla exactly it is (there may be 2-6 flotillas on the batllefield) . Is it at least mine or enemy`s flotilla?

Following this meaning from cambridge dictionary I wonder what units on the battlefield of ES2 considred "not soldiers " or civilians? Is this damage only to be taken by ships without weapon modules? 

So may be it is better just to add one word "enemy" or "friendly". And even better just to change explanation, for example: "enemy flotilla additional damage recieved" or "enemy flotiila area of effect damage recieved". 

Do not forget about players from those countries for which there are no localizations and English is not a native language (like me). The only option for them is to play English version. 


2. Antimatter/Quadrinix Lock-On (weapon module) - has "intruiging" 4%/6% damage per targeted CP.
Intrigue for me is that it may be very useful or obsolete at all, depending of what this explanation really means and how exactly this module works.
Is it 4% damage bonus(?) only for the ship that carries this module or it works like other fleet bonus moduls?
Is it "targeted CP by this ship" or "targeted CP by all ships in fleet"?

In first look I would say that the answer is "4% damage per targeted CP only for ship with this module" .

And intruiging question is "Why I would take this module, with dependent 4-24% damage, instead of Antimatter intensifier or Adamantian Enchancer with 30% dmg and 10% crit chance?" What I am missing here?

3. Annihilator beam. with outstanding 84 DPS and discouraging ability to fire ones every phase.
So, the question is how to calculate the damage per phase, or per battle?
Since there is no any explanation in the game (as well on the wiki) how many seconds lasts one phase and how many seconds lasts one shot of this weapon.
At least i figured out that there is three phases in one battle. Am I?
How to compare this weapon at least with other beams ? How many times per phase other beams fires?
84 damage is all the damage dealt by this weapon per phase or I have to multiply by seconds one shot lasts?

Updated 6 years ago.
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6 years ago
Dec 17, 2018, 3:31:13 AM

1) It's meaning the flotilla that your weapon is firing against. If your ship with Baisc Anti-Gluon Beam at line No.1 is attacking a ship in line No.2, enemy ships at second line will also take damage in form of collateral damage.


2) It's bit opaque but AFAIK, that means the damage bonus for the ship equipping it (in other words, only itself). Targeted CP means the CP of the ship targeted by the ship equipping it (=only itself).


3) One phase lasts 40 seconds and a battle can go through up to 3 phases. Cooldown of typical beam weapon is 6.8 seconds. So beam weapon will fire 18 times in 3-phase-battle. Annihilator beam's damage of single fire can be obtained by multiplying the DPS and 40 (the length of a single phase).

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6 years ago
Dec 17, 2018, 5:07:32 AM

1) mixed up the names "basic"/"extreme" - edited.


2) so be it ... until there is another version.


3) Still can not figure it out. From your explanation we have the time of cooldown. And we do not have the time shot duration. And to calculate the final damage, we will need to multiply the duration of the shot by the number of shots and by the DPS. usually so it is calculated for any weapon. Moreover, having only the recharge time, we still do not calculate the total value, because one shot time of the beam is more than 1 second. And the duration of the Annihilator beam short is longer , than the beam. LAsers and kinetics shots instantly. 

It is logical to assume that this parameter is given as the final calculation of these calculations. Well, unless of course the developers had no intention to confuse the players, because it is sensless to give us only DPS without other data such as cooldown and time of the shot. so I believe that it is just DPS multiply by the time of the battle/phase. 

Otherwise it’s impossible to compare weapons in a game, because other data the game just does not give. Yes, and the time of one phase also does not. But if you do not take into account the opaque description of AB, then you can compare weapons without this indicator. Just DPS vs DPS. 

And if my version is correct, then Extreme Anti-Gluon Beam will deal 36 DPS * 40 sec = 1440 dmg per phase. The question is will this calculation work for AB? Is it 84 * 40sec= 3360? But what bring me here with the question in the first place - the battle animation of the AB obviously shows , that one shot of AB does not last continuously throughout the phase - it is just a litle bit longer than beam. Maybe 5-10 sec. making obvious conclusions from this, we can assume that the calculation of damage for AB is different - DPS 84 * one short per phase max 10 sec = max 840. And 3360 is a big difference to 840. 

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6 years ago
Dec 17, 2018, 5:12:27 AM

On third question, you don't need to handle the duration. Because the DPS displayed ingame is exactly (Damage per shot)/(Cooldown). It is true there is duration of firing but cooldown time in data is comprehensive value on the matter of rate of fire.

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