Logo Platform
logo amplifiers simplified

Endless Space 2: Penumbra improvements

Reply
Copied to clipboard!
6 years ago
Jan 31, 2019, 4:42:56 AM

Lately I've been playing a couple games using 1.4.3, just to try to help test it out a bit, and they've been fine except for this current one which is now stuck on turn 39.  After I click on END TURN the game just sits there with a flashing PENDING status, however nothing actually seems to be happening (no spinning dohicky), and I am still able to click on everything and play like normal.  I've let it sit here for several minutes now (perhaps 15 or so?), and there has been no change.



Would you like me to submit/upload my savegame somewhere, or has this already been resolved?

0Send private message
6 years ago
Jan 31, 2019, 8:57:19 AM

With bugs like that, I find it hard to tell if it has been resolved just by the description, given how many causes there can be for it. So please share your save and diagnostics files in the Bug Reports forum.


@Existenz The Trade Company Unlock bug is actually fixed in 1.4.3. It just slipped through the cracks when writing the patchnotes as it was implemented later than the rest.

Updated 6 years ago.
0Send private message
6 years ago
Jan 31, 2019, 11:34:10 AM

So far i like the changes as one is not so easily blocked by pirates, but a notification for whe pirates/minor civs start tracing might be nice.

Also hacking paths are covered by tradelines and hard to see, maybe putting the hacking paths above the tradelines might help.

0Send private message
6 years ago
Jan 31, 2019, 12:00:29 PM
The-Cat-o-Nine-Tales wrote:

@Existenz The Trade Company Unlock bug is actually fixed in 1.4.3. It just slipped through the cracks when writing the patchnotes as it was implemented later than the rest.

So I didn't read what that bug was about, but I did notice something while playing UC in 1.4.3 which is that there was a deed in the economy tree that required you to be the first to build two trading companies. It's my understanding that the UC can't have more than one trading company, and I don't mind not being able to complete the deed, BUT the reward for said deed WHILE playing UC seems to be a system improvement unique to the UC. That's a little awkward, isn't it? ^^

0Send private message
6 years ago
Jan 31, 2019, 4:30:52 PM

I don't remember what reward that deed gave before, but we've been looking at it anyway, precisely because the UC can not compete for it.

0Send private message
6 years ago
Feb 1, 2019, 6:41:12 PM


If I may suggest - maybe make it "have X number of sanctuaries(subsidiares)" - whereas X is, let's say, 70% of max number of sanctuaries you can (at this approximate moment - is it 10?) have before an overcolonization penalty kicks in. 

0Send private message
0Send private message
6 years ago
Feb 3, 2019, 1:54:35 AM

I'm looking forward to the improved tooltips on the hacking actions.  Even after winning a game with the UC, I'm still not sure what half of the programs actually did; I just used them and hopes they did something.


Otherwise, even with the background confusion of this DLC, I think the UC is my favorite or second favorite faction.

0Send private message
6 years ago
Feb 4, 2019, 8:47:14 AM

Please consider a fix to the umbral choir being completely unable to keep up on man power due to the penalty, since they spend more than they generate. Thanks. 

0Send private message
6 years ago
Feb 5, 2019, 9:51:48 PM
IJL711 wrote:

I'm looking forward to the improved tooltips on the hacking actions.  Even after winning a game with the UC, I'm still not sure what half of the programs actually did; I just used them and hopes they did something.


Otherwise, even with the background confusion of this DLC, I think the UC is my favorite or second favorite faction.

I wrote a negative review of Penumbra for Steam. "Too confusing to be fun." I've played a bit with the 1.4.3 and it's a little less confusing. Maybe I'm not just not smart enough to play the UC and should play the other factions for awhile with the DLC installed and see the impact they could have. I did read somewhere in the forums that someone won a supremacy victory in a multi-player game with a smaller galaxy by turn 48, I think. So the game balance has changed in new ways and that's probably the mark of successful DLC.

0Send private message
6 years ago
Feb 6, 2019, 11:53:59 AM
PotatoesAreBland wrote:
IJL711 wrote:

I'm looking forward to the improved tooltips on the hacking actions.  Even after winning a game with the UC, I'm still not sure what half of the programs actually did; I just used them and hopes they did something.


Otherwise, even with the background confusion of this DLC, I think the UC is my favorite or second favorite faction.

I wrote a negative review of Penumbra for Steam. "Too confusing to be fun." I've played a bit with the 1.4.3 and it's a little less confusing. Maybe I'm not just not smart enough to play the UC and should play the other factions for awhile with the DLC installed and see the impact they could have. I did read somewhere in the forums that someone won a supremacy victory in a multi-player game with a smaller galaxy by turn 48, I think. So the game balance has changed in new ways and that's probably the mark of successful DLC.

It really has very little to do with intelligence and more to do with familiarity. The Umbral Choir require you to play in a very different way from other factions (which is good) and thus you have to come with new ways to accomplish tasks you'd already know how to do. It takes some time to figure it out. The hacking system had a lot of unclear instruction which has largely been fixed and it, like most other systems, requires some experimentation and toying with to figure out completely. 


Don't be too hard on yourself, just play for fun for a few games and see what you pick up. 

0Send private message
6 years ago
Feb 6, 2019, 12:07:40 PM

Well said.  Familiarity is the keyword here.  I remember running around like a headless chicken for the first couple of games I played as the UC.  Once I got the basics sorted out I came to appreciate how I needed to adjust my approach to this new faction.  The need for a new approach goes both ways actually; playing as the UC as well as other factions with the UC present as an opponent.

Updated 6 years ago.
0Send private message
6 years ago
Feb 7, 2019, 2:02:19 PM

I want to say a few words abot UC.They completely broken and over powered. All faction looks like Alpha version.synergys with some tech and modules is cheating way broke game even on enless difficlty. UC must be nerfed and balanced.I find more about bugs and OP but say only about UC. Sry about my english.

Startig about overcolinization. If you use Hero with consuler skill. "The joy initiative" +"Eukariotic Sap" mean 1 sistem with 5 planets means you can overcolonize +1 system.New sistem can again be with 5 planet. its mean + 1 system again. almost endless circle.

If you use Lost cities (N-P artifact) in system upgrade...... im already can take 150 systems with empire approval :devoted. this not a balance.

MB i just dont understad mechaniks of evasion.But its mean chance to "miss" enemy weapons.Hero skill "Masterfull Feint". most powerfull defence skill in game.  even enemy juggernaut with 5-6k dps pet second buffed enemy guardian on 70% and some thing else and have 10k dps this skill means  -2k dps. But this not all. you can add evasion with modules. on coordinatrs. +20% + Engine +5%. its mean -45% Damage redusing.no matter how strong the damage of the enemy. But coorditanors have 4 defence slots with this. And coordinators prioritry targets in any way. And this not all. i just can put 2-3 " Ori bot swarms" on Flit. and flit be ukillable. 20% evasion too much.

But and this not all. If UC use Bombers. They on start have 5-10%  dodge. "Squadron shifter" +10 and "Masterfull Feint" +20.  35-40%  miss chance? i try it but i dont saw die any of my bombers. With 65% crit chance and 847 DPS on bomber and 1060 health 15% dodjeon tooltip. Tooltip show  without scaling.After this numbers crary.

Anoter one....i find it 10 minets ago.HUGE BUG and i dont know were. how did you think... how many seconds Juggernaut  with 120k HP and  last tier def modules and another ships  (30 CP)in enemy fleet live aganist  UC  Squadron Fleet???( UC have Klev ST Siotia Hero on this flit. and she seeker only with 20% damage bonus). you cant belive.  2-3 seconds. and my fleet like almost all UC dont have man power.This decrease damage of fleet. i dont know were bug.Bombers only have time to srart and fly to enemy ships. all enemy almost instantly die. in this fleet i use 2 carriers with in bigger weapons slots "Extreme Raigun" and "overcloaker".all other moduls on squdrons and bombers. 2 coordinators with "basic railgun" in big weapon slots.in normal slots "basic slugs" and "shield interference beam".And 3 small attakers with 3"extreme railgun" on board. and i dont have any weapon bonuses modules on amy ships (like "adamantium enhancer").i try calculate but numbers so different.  2112dps  from 2 carriers,3 small attakers 876 dps,2 coordinators 526.  its only total 3514 dps. How 120k HP juggeermaut die on second and oher fleet in next 2 seconds?I'm shocked. I killing any enemy fleets without using my specialized Squadrons modules becaus bombers dont have time to fly,and do ZERO DAMEGE.Railguns anithilate enemy. I look advancced battle report for this. at game to game work correctly or bugged.

Next is Umbra Shadows population bonus on 30. His work bugget. REDICULES bugged. Bonus +2 FIDSI for allocated Bandwidth. This work not only for NExus.This work for sistems. in VERY bad situations on 109 turn on normal speed on endless difficulty with corsairs i have 62 unlocked technologis and 71k since pen turn. And i dont say about 31k dust with "brains over Buks" and i can go and take more than 19 systems.Becaus now my Nexus have +320 happines. and i don have all Shadows(32) and my max pop on nexus 35. But can be 45.
But bigger problem its with out this populations bonus UC feels SO WEAK.

Scince module "wild life".  in early game to not be a loser use must spam Sonata with this or use behimots.But this meat stop you sistem upgrades and any other production. Solution simple.let it be "10 science pet CP on fleet" not "10 science pet fleet". And i dont find any other ways to take science on early game. Science Building weak and can not be used in systems like other factions use it. Bonus "Deep space researche" too late in game to be not useless. to improve science  only "wild life" or behemoths. Goverments bonuses dont work on any from sanctuaries comes in NESUX. From "interstitial science" bonus too weak.  UC in corner if not use republec and Ecologist. TO colonize planets you need science. But you  dont have science to research tech on colonization. But if you research colonization. +10-20 from planet average planet????  another way grow you populations in planets. but again.How many building UC can  buid to this?And after this can UC cant be to be on the same level as any other factions.  Home sistem NEXUS just nothing. Any terran,forest,ocean and atoll platen much better. Even after you research Tech on buildings and + on pop and do solo to 3circles (cant see this word rigth now). But you DONT have since to do this and this only for ONE system.And dont have food for grow NEXUS population. Other faction can build this in any systems. And UC in corner. only one upgradeble system almost 0 population grow,low since even after colonisation. ONly one way i find.But s feels like using cheats. Change goverment on Republic and ecologist.To UC can colonize and grow without building on food and rush bethemots with scince modules.

Another problem man power.Wana win VS UC ???   use" Improver Pinch beam" and "Boarding pods". Thats all. UC just present/grant fleet to other players.I feel first time it VS vaulters AI .

I find some  solutions to UC be not so weak. They pacifictic +science like befor but start in ecologist rulers. Not need change Haking mechanics for pirates blocade in early game.Haking is good. If Haking be buffed in any way its become overpowered.decrease 30pop umbra shadowstrait  to +1 FIDSI and dont change nothing.Let it be on all systems. Any player will be keen to get 30 umbral shadows pop. IF UC start with "harship ready" they dont be blockated.

And most importent. Give to only for UC impruved mechanic of Terraforming planets.Even if anoher faction colonize system and planets. NO any other faction use terraforming in gameplay correcly. i find modification "Terraformes". Special ship with only terraformig modules on start of the game. And increase terraforming power for modules х2 or give options to create This ships class (not like bethemots with increasing prise and not in bethemots limits). After this UC be normal playeble faction.  UC terraform planets and take science,production and food for population and can colonize plainets in pacifist way!!! I try play with this modifications. UC dont feels so weak.ItS feels normal like other factions and dont feels man power penalty so hard after some time,becaus more food on terran class planet => more man power. But it be correctly grow every turn.Higer Turn =>Higer man power grow if player use terraforming.Just try it  befor say some thing. 


Updated 6 years ago.
0Send private message
6 years ago
Feb 7, 2019, 2:30:13 PM

I disagree with the terraforming for the UC. After all they are supposed to co-exist with other factions, hack away anyone and everyone, leech whatever they can... all that while trying to remain in the shadows. IMO, any steps to increase risk of detection should be avoided. Seeing a planet being terraformed would be pretty much equivalent of sending a postcard to all other factions saying "come get me".

0Send private message
6 years ago
Feb 7, 2019, 2:45:50 PM
gkaytaz wrote:

I disagree with the terraforming for the UC. After all they are supposed to co-exist with other factions, hack away anyone and everyone, leech whatever they can... all that while trying to remain in the shadows. IMO, any steps to increase risk of detection should be avoided. Seeing a planet being terraformed would be pretty much equivalent of sending a postcard to all other factions saying "come get me".

But UC have now only 3 ways. Most weakest faction on early and in end ,average if plaing on ECOLOGIST with Republec. And OP if in ecologist republec take 30 umbral shadows. Wana screen shot with numbers in BAD start situation???  (In bottom of guide from link and i researche war tech befor start "Genius on endlees".NO wars at moment of screenshot.Zero benefit from "Advanced non-baryonics") 71 000 science pet turn from bad start on 109 turn normal speed ( or 54 turn fast speed) on Endless vs 7 AI. About terraforming agree. But it can be hidden terraforming for sanctuaries only for UC. like Hidden greenhouse  in sanctuary upgraded with special ships "terraforming " from orbit.And leeching so weak near Traide compamy and overcolonization.

https://www.games2gether.com/endless-space-2/forums/80-%D1%80%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B8/threads/33313-endless-space-2-%D0%B3%D0%B0%D0%B9%D0%B4-%D0%BD%D0%B0-%D1%85%D0%BE%D1%80-%D1%82%D0%B5%D0%BD%D0%B5%D0%B9-umbral-choir-guide

Updated 6 years ago.
0Send private message
6 years ago
Feb 10, 2019, 1:16:55 PM

So I'm struggling a bit with something. There are mechanics in place for having a large amount of sleepers in place on your opponents, inlcuding bonuses if you're playing the UC, but there seems to be no way to keep the AI from just purging them. 

0Send private message
6 years ago
Feb 10, 2019, 3:02:18 PM

ColHathi you just do not have enough food for population growth. if you have enough, you can easy sacrifice popolation on sleapers and population still grow up.Some were you deal big mistakes in game play.

0Send private message
6 years ago
Feb 10, 2019, 5:59:15 PM

your starting hero gives you +5 approval per sanc at lvl 13 or so, shouldn't take you long to get that if you stick them as the governer, your sanc's don't care about approval 99% of the time, you can VERY VERY easily maintain a very big net of sanc's

0Send private message
6 years ago
Feb 10, 2019, 10:13:52 PM
Kudesnik27 wrote:

ColHathi you just do not have enough food for population growth. if you have enough, you can easy sacrifice popolation on sleapers and population still grow up.Some were you deal big mistakes in game play.

Hmm, fair point. But still, I feel like you don't get that kind of food surplus until very late in the game, unless I'm just terrible at playing the UC.

0Send private message
6 years ago
Feb 11, 2019, 12:26:19 AM

hmmm.... what turn you mean very late? im in 60 turn normal speed can handle 30 sleepers easy next 20 turns,when i start geting super pop.This is not late game. not even 1/3.Not early,not late i dont saw a problems.(its from last testing game for new hacking. i do 30 super pop too long time.I save this screenshots for my guide)

81 turn befor  30 pop trait





82 turn after 30 pop traint



After  82 turn i handle 150 sleeprs. and handle 150+ next 100 turns befor i win.

I think you doing some think wrong.Very wrong.How you can see I have 1.8k food even having 29 super pop and happines.

i download save for you.To show you same game but 120 turn.Almost 40k food pet turn converted in production. And this only 1/3 of the game time.
ColHathi don't forget. This is normal speed on endless difficulty.



Updated 6 years ago.
0Send private message
?

Click here to login

Reply
Comment