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A Deficit of Villains

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6 years ago
Sep 11, 2019, 1:55:09 PM
Slowhands wrote:



But I really don't see a credible way to invent a faction with Emiscary-defined evil as its fundamental motivation and basis of its decision-making; I don't see how an entire culture could evolve with that as the central tenet of its behavior.


-Slow

Just, for the sake of idea throwing.
Cartoon evil scientist with an army of robots. It wouldnt be on the Hannibal level of evil buut.... it would basically be Horatio with robots instead of clones. After conquering the world our intrepid evil scientist wants to conquer the galaxy!

It could be a fun joke dlc where all of the techs are rewritten to be absurdist "-inator" devices.


Really though, i feel like this all boils down to flavour text.

The only way to really play a villian would be if there was a new faction that was playing a completely different game than everyone else. Having full view of the board and being present in every empire. Generates unrest and spawns pirates causing mayhem. Wins by esuring noone reaches a point threshold by the time limit. Interesting as that could potentially be, i don't see it really working.

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6 years ago
Sep 11, 2019, 6:37:27 PM

"But I really don't see a credible way to invent a faction with Emiscary-defined evil as its fundamental motivation and basis of its decision-making; I don't see how an entire culture could evolve with that as the central tenet of its behavior."


You kinda stumbled on a workable explanation with the Sith. It's easy enough to imagine how a society guided by cruelty, capriciousness & decadence could function if you assume it's only being *run* by overtly malicious parties. Going back to a previous example, the Skeksis manage to rule an entire planet (albeit unsustainably) despite being totally uninterested in the day to day logistics of running an empire by dint of outsourcing every job they don't want to do to slaves and/or serfs.

If I was asked to pitch my notion of what a capital E evil faction in Endless Space would look like (which I basically have at this point) I'd point back to the suggestion of bringing back the Morgawr. I'd just suggest making the following tweak: assume that at some point after cracking space flight the surviving Morgawr amalgamated into a handful of hyper powerful psychic gestalt beings who decided to turn their terrifying powers to the end of amusing themselves by toying with, enslaving and wiping out whole civilizations just because they can. I mean when literally every being you meet is potentially just a puppet, at some point you're going to start plucking & snipping their strings just for fun.

And for the record said concept ties back to Hannibal quite neatly- specifically the Mads Mikkelson version. Admittedly he manipulated people's minds with gaslighting, cinematically fudged psychiatry & various drugs- but in principle he was basically someone who mucked around with people's minds & ruined their lives for fun. Give him psychic powers & he basically turns into what I described above and could very easily run an empire via masses of lobotomized slaves.

(This incidentally is why characters like Charles Xavier scare the hell out of me on principle lol.)

Updated 6 years ago.
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6 years ago
Sep 11, 2019, 7:51:48 PM

I never felt Morgawr to be evil, more like victims of Endless' experiments. I mean, they are evil, but not what-you-define evil. They are paranoid, they are vengeful, they are sinister. But in no way their quest line give me impression of them doing what they are doing for fun (maybe little) or "just because they can".

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6 years ago
Sep 11, 2019, 8:18:43 PM

I'm discussing the possibility of adapting them *into* outright villains in Endless Space, and specifically outlined how to do it. Splitting hairs about how they're the margarine of evil in Endless Legend is kind of a non-sequitur.

Their *only* stated goal was to become powerful enough that they can't be subjugated again. My point was: once they've done that, what do mind control happy bioweapons do next? Unlike the Cravers they don't have appetites that necessitate aggressive expansion lest they face starvation, nor do they have an ingrained imperative to destroy (because they're an imperfect weapon that were impossible to control and thus impossible to program). So, what are eldritch abominations with psychic powers likely to do? I submit the answer is simple: throw their weight around because they can.

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6 years ago
Sep 11, 2019, 11:03:35 PM
Emiscary wrote:

Their *only* stated goal was to become powerful enough that they can't be subjugated again. My point was: once they've done that, what do mind control happy bioweapons do next? Unlike the Cravers they don't have appetites that necessitate aggressive expansion lest they face starvation, nor do they have an ingrained imperative to destroy (because they're an imperfect weapon that were impossible to control and thus impossible to program). So, what are eldritch abominations with psychic powers likely to do? I submit the answer is simple: throw their weight around because they can.

What benefit would they get out of this?

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6 years ago
Sep 11, 2019, 11:12:01 PM

"What benefit would they get out of this?"

That strikes me as something of a silly question, but I'll address it anyways.

Right off the bat, are you familiar with the phrase:

"To a man with a hammer, everything looks like a nail." ?

Well, as it goes with hammers, so it goes with mind control. When you *can* manipulate, exploit & generally toy with any living thing you come across the temptation to do so is more than a little strong. There are any number of manipulators, propagandists & intelligence operatives throughout history that would be more than happy to extol the enjoyment they got out of manipulating people through indirect channels- imagine how much joy a particularly callous being would get out of turning others into psychic hand puppets. Especially if (like the Morgawr) you distrust & disdain every species but your own as a rule.

And that's just the fun aspect, there's also the fact that... well, I'll use a rather colorful quote to illustrate the practical aspect:

"Slavery gets shit done."

Having *millions* of mindless slaves to do your bidding goes well beyond being convenient into the realm of the wildly desireable- albeit highly immoral.

Updated 6 years ago.
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6 years ago
Sep 12, 2019, 2:18:53 AM
Slowhands wrote:

. . . 

I suppose you could use Stalin as an example as evil (he killed 5-10 million people [directly or indirectly]), but he was one leader of a country and you can pretty much roleplay that country in the United Empire. On the other hand, if you view the US as a massive, evil, military-industrial complex built on world domination, you can also roleplay the UE that way...

. . . 

-Slow

Just gonna make a quick comment about "an example of evil" from history; don't mean to get into politics or anything (as that is not the purpose of these forums), however, in my view a more "evil" historical example would be Mao Zedong, as one of his signature reforms, the Cultural Revolution is believed to have exterminated approximately 45million people within China, with extensive records showing that much of the genocide was on the basis that many Chinese were not "useful" to his vision of China. Thought I'd point that out, considering many of Western societies often hold up Hitler, Stalin, etc as the worst of the worst, but seem to forget/are ignorant of the atrocities committed by Mao that arguably place him as the most horrific leader ever seen. 

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6 years ago
Sep 12, 2019, 2:30:16 AM

Around 2 of those 45 million were reportedly tortured to death.


One colorful example involved a father being ordered to bury his son alive after said son was caught stealing food.

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6 years ago
Sep 12, 2019, 4:36:28 AM
Emiscary wrote:

imagine how much joy a particularly callous being would get out of turning others into psychic hand puppets. Especially if (like the Morgawr) you distrust & disdain every species but your own as a rule.

Having *millions* of mindless slaves to do your bidding goes well beyond being convenient into the realm of the wildly desireable- albeit highly immoral.

If you distrust other species, you'd probably be better off wiping them out rather than keeping them around and angry. Less risky. OTOH, if you're actually making them mindless slaves as you say, I suppose they're not angry anymore so much as mentally absent. That's probably a better fate for them and a safer thing for the controlling species.


(I've probably said everything I've meant to say on this topic - signing off from it)

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6 years ago
Sep 12, 2019, 4:58:15 AM

Man, just give it up. Amplitude obviously likes depth in their lore, and that is tough to cultivate with "bad person is bad because they are bad." Generally speaking, it would appear that most people favor depth too. 


I am sorry you are in the minority here, but there's lots of talking around in circles going on this thread.

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6 years ago
Sep 12, 2019, 1:59:30 PM
delraith wrote:

Man, just give it up. Amplitude obviously likes depth in their lore, and that is tough to cultivate with "bad person is bad because they are bad." Generally speaking, it would appear that most people favor depth too. 


I am sorry you are in the minority here, but there's lots of talking around in circles going on this thread.


He said, the day after one of the devs responded personally & stated he was open to having his mind changed.

Apart from everything else lemme ask you something, what's scarier: an outside aggressor who comes for you because some trumped up freudian excuse and/or sociopolitical impetus compelled them to- or one that does it just because they want to? And I quote:

"Why are you doing this?"

"Because you were home."

-Dollface, The Strangers

"I don't really believe in motive Syd. I mean did Norman Bates have a motive? Did they ever really decide why Hannibal Lector likes to eat people? Don't think so. See it's a lot scarier when there's no motive."

-Billy Loomis, Scream

"It's always built up to be something bigger than it is. Everytime someone writes about a murder they always look for some apocalyptic reason for the killing. I bet there are dozens of murders on that computer with no tangible reason. I mean let's face it, some people kill other people- full stop."

-Mr. Fleming, The Interview

"This isn't happening to you for a reason- well one reason: I enjoy it."

-Ramsay Bolton, Game of Thrones

Updated 6 years ago.
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6 years ago
Sep 15, 2019, 3:10:57 PM

I thought this thread would be done because the thing the OP wants in Endless Space 2 was done already in Endless Legend with the Morgawr. "The Morgawr we decided when were creating them, that we were just going to make a faction that's basically just bad guys, they're basically evil." Jeff Spock




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6 years ago
Sep 15, 2019, 3:47:51 PM

Doenst Umbral Choir basically mind control people? They can make entire systems unknowingly serve them. And Vodyani make other populations into cattle that worships them.


A Slaver race is covered by the Cravers and Vodyani and the Umbral Choir control minds so I feel Space Morgawr are going to be to too similar to those.


Perhaps then a race based on total destruction, a scourge of god that only serves to extingish every light there is. Perhaps they are raiders or exiles from another universe. Hunters who see the Endless Universe as nothing more than trophys for wherever they came from. Mind you that does sound more like Hissho so agh I'm not sure.

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6 years ago
Sep 15, 2019, 4:24:43 PM

The Umbral Choir are inflitrators, so they do inflitrator peoples brains but they do not mind control. They persuade people to join, or just end your suffering by killing you. The Vodyani brainwash populations, brainwashing isn't the same as mind controling. And slavery is nowhere near mind control. The Morgawr directly control your actions, no persuasding, no brainwashing, or slavery. Also they can somehow curse you too (blackspot).


There's a reason the Endless locked them up in the first place, Auriga even hoped they would stay locked away forever. Why? She created them out of her rage and madness towards the Endless. Don't believe me, just watch the tempest trailer and listen closely, or turn the captions on (I found it easier to follow with the captions on).


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6 years ago
Sep 15, 2019, 8:07:26 PM

Right, that clears it up, havent played in a while and I never really understood what the Choir did even after finishing their lore quest and beating the game with them haha. 


Still though, mind control, slavery, brainwashing its all just subjagation even if brainwashing is different to mind control its still the same result ultimately. Mechanically it might be hard to differentiate them all for a hypothetical Space Morwagr faction.

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6 years ago
Sep 16, 2019, 3:04:24 PM
MasterofMobius wrote:

Right, that clears it up, havent played in a while and I never really understood what the Choir did even after finishing their lore quest and beating the game with them haha. 


Still though, mind control, slavery, brainwashing its all just subjagation even if brainwashing is different to mind control its still the same result ultimately. Mechanically it might be hard to differentiate them all for a hypothetical Space Morwagr faction.

That's why they would need to play differently than they do in Endless Legend. Instead of mind control being their main ability (it should still be one though), perhaps curses shoudl be their primary ability. Like I said about the Grey Owl, we are never told who flew it. It is sorta hinted at in the Vaulter comic that the Necrophages got it, but it definitely wasn't the Vaulters. But if it was the Morgawr who got it, you could say some survived and absorbed the some of the Dust. After all they were created by a lost (Auriga) and even the Endless didn't understand them and they couldn't control them. Plus the Morgawr somehow survived being locked up for centuries after the Endless left Auriga, which leaves the question how did they eat.


The Morgawr in Endless Space 2 would have a very unique design, like organic ships (they did have living ships in Endless Legend). Now unless Amplitude wants to design a completly new evil faction (which requires a lot more work), they could just bring back the Morgawr since they fit the evil bill perfectly. Like I said earlier the Morgawr do not care if other people want freedom and equality for everyone. The Unfallen for example want peace and harmory for the galaxy, to the Morgawr's mindset this means "This means others are our equals which means we are not free. Must have total freedom over everyone!" They remind me of the Reapers in that they refuse any other option but their own.

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6 years ago
Sep 16, 2019, 6:06:24 PM

That's why they would need to play differently than they do in Endless Legend. Instead of mind control being their main ability (it should still be one though), perhaps curses shoudl be their primary ability. Like I said about the Grey Owl, we are never told who flew it. It is sorta hinted at in the Vaulter comic that the Necrophages got it, but it definitely wasn't the Vaulters. But if it was the Morgawr who got it, you could say some survived and absorbed the some of the Dust. After all they were created by a lost (Auriga) and even the Endless didn't understand them and they couldn't control them. Plus the Morgawr somehow survived being locked up for centuries after the Endless left Auriga, which leaves the question how did they eat.


The Morgawr in Endless Space 2 would have a very unique design, like organic ships (they did have living ships in Endless Legend). Now unless Amplitude wants to design a completly new evil faction (which requires a lot more work), they could just bring back the Morgawr since they fit the evil bill perfectly. Like I said earlier the Morgawr do not care if other people want freedom and equality for everyone. The Unfallen for example want peace and harmory for the galaxy, to the Morgawr's mindset this means "This means others are our equals which means we are not free. Must have total freedom over everyone!" They remind me of the Reapers in that they refuse any other option but their own.

I dislike Morgawr, either for their design or their background. Luckily, their traits were mostly absorbed by UC, so with any luck - they have died off on Auriga.

Anyway, we don't know for certain, who flew the Grey Owl- Awakening is  provding a piece of information.

Vaulters are pretty crafty - they repaired Argossy, their forefathers aquired said Dust Crystal, they have also two alternative routes - be it Foundlings (portal tech) or Bereaved (probably ragtag spaceship repair gone-right, o na smaller scale than Argossy - that those of their race left stranded on Auriga used. 


There's only so many fresh and innovative ways you can play a race i ES2 constraints. 

I would rather see Original Kapaku (offensive terraformation) or Allayi (Auriga reborn! Auriga protect att all cost tall empire) make a comeback from EL or just straightforward evil edgelord Kazaji-wannabes, a foil to Kapaku goody two-shoes (they only need thermal energy, I think ES had automatons using Dust for growth). Different strokes for different folks anyway.

Updated 6 years ago.
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6 years ago
Sep 16, 2019, 10:04:51 PM

The problem with using the terms "good" and "evil" is without a universally accepted standard to compare everything to, you cannot really declare something as "good" or "evil" in absolute. 


Also "villains" don't have to be "evil." A villain can simply be the antagonist of a particular story or event in which case there are a plethora of them in Endless Space 2. Virtually every playable faction is a villain to at least one other playable faction, not to mention the minor factions. The Academy is either villainous or heroic depending on your faction/perspective and so on. 


To illustrate both of these points: I consider Human sacrifice to be pretty evil but it was practiced by some older civilizations as part of their culture and was generally accepted to be the normal way of things, they certainly didn't see this as "evil." By what standard do we declare it "good" or "evil?" Mine? Theirs? Something else? Likewise I would argue that our world today is filled with villains who I wouldn't describe as "evil," but their stated intentions and goals are antagonistic to what I consider good for society and the world. 

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6 years ago
Sep 17, 2019, 6:21:56 AM

Okay, I'll break my lurking streak for a moment to talk about the Morgawr, as they bring up a very interesting case, especially after Slow pitched in.


Their character motivation still isn't the OP-defined "evil." They're cruel in a very similar way that other factions are in both Legend and Endless Space: their pasttime is not kicking puppies for the sake of it, but rather taking any route necessary to ensure that they will never be imprisoned again. Thus, the problems that Slowhands mentioned are still present, because they're justifying their actions rather than reveling in them.


They might be the closest thing to OP's desired "pure evil" because they're so unapologetically devious, but they very much justify their actions as necessary steps to take out of fear, not because they enjoy being bad.


 EDIT: That being said, it would be pretty rad for a Lovecraftian space demon to wander around special nodes or something, akin to Temptest's sea monster. I can't see any viable way of making a whole faction, but a single entity is a very different story.

Updated 6 years ago.
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6 years ago
Sep 17, 2019, 3:14:32 PM

If that's what the OP really wants then that's not possible. Being evil for no reason is more animalistic becuase sentient beings always try to justify their actions, unless they are completely mad in which case they lost their humanity. Here are some examples of "evil" villians: Reapers (Mass Effect), Frollo (the hunchback of notre dame, Disney), and Goa'uld (Stargate SG-1). Both Hitler and Stalin are also considered evil. And then the Morgawr. They all justify their actions (or try to) even though almost everyone would agree that these reasons are wrong or illogical. 


However even these types of evil in fiction isn't being done much anymore. 2-deminsional villians don't have any depth aside from their one reason for being evil and to be something the hero has to fight. Thanos in the MCU is a villian, but because he has much more to his character than the other fictional villians I listed, sometimes I almost agree with him. So I wouldn't consider him evil. He even shows his plan works on the planets he already used it on, and it helped those he left alive as they now live in a utopia.


Luckily the Morgawr aren't 100% insane/mad, so they can work. But as I said villians with little to no depth aren't interesting to most people anymore. Perhaps what the OP wants is a 1-deminsional villian. Which means the only trait they have is that they are evil, and these type of villians are the most boring. They are evil because... no reason. These types don't even do it for pleasure (because then that would be a reason).

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