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Before and after Awakening - post your expectations - what could have been! Future awaits!

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6 years ago
Sep 20, 2019, 8:14:44 PM


I will start. Based on these pieces, gathered from devblog:




I expected a multi-cultural Ecologist based(as they have special laws that strenthen this view) Civilization, sort of an Awakened Empire, that would have a headstart in game. I had my views they would be non-humanoid, as there's nothing human and more ancient than Mezan, right?

What you and I got? 

Space Egyptians, with a twist - they are human! And are wothless and weak, not enjoyable to play.


They aren't Ecologists that would have an adavantage and synergy in their cosmopolitan ways, but are essentially crippled - all their tech is useleless, if they cannot catch up with younger races - and they won't - as of now.

All their tech is useless, as relics are laughably week and random(and be rare then to add an insult to injury). 

They cannot give away their systems so they can, with their temples, be only be an easy target for anyone around them. Playing against them is easy pickings and a brutalization-fest. 

Their lore os broken, their lore is bland, their lore is scarce and their lore is self-contradictionary(devs switched Lost and Endless, there are two timelines for them and two reasons for their fall), with errors at the very start - even in their faction leader's name. Even their planet was nonsensical. 


They cannot, still nobody can, save Vodyani(with some larping) vassalize Minor-Civs. 

Still ,there's no Sovereignty fix, so AIs can literally cheat their way into winning any Minor-Race, any time, forever.


Their lore is broken, their lore(and quest) is bland, their lore is scarce and their lore is self-contradictionary. All that could be a-ok in any generic game here sticks like a sore thumb - why? 


Because Amplitude put a bar quite high, I can say very high given how much I enjoy the game, sans Awakening.


We got a buggy launch and poorly though-out decisions( like the Immortal Academy fleet) - I expected an apology (as I really admire those guys) - and got it, as they have honor and humility - -that are rare these days. 

I must note, Amplitude, for all it's worth, are OUR GUYS.



What I expect: this will be a penultimate or ultimate expansion.  

I would have expected, as I held that belief for 3 years, to be positiviely surprised with a next great expansion, like I was surprised with fan-favorite Vaulters, wonderous mix-of-cultures Hissho, awesomely alien UChoir, but since Nakalim, I'm filled with doubt and anxiousness. 

Updated 6 years ago.
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6 years ago
Sep 22, 2019, 10:29:24 PM

Still ,there's no Sovereignty fix, so AIs can literally cheat their way into winning any Minor-Race, any time, forever.

Can you explain what you mean by this? Do AIs get Minor Faction standing in a weird way?

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6 years ago
Sep 22, 2019, 11:27:12 PM

Well, you cannot (other that by Hacking) improve your standing with a Minor Race after you reach a value of 100/100. 

Od course, effects of improve relations can still work their way up e.g you paid a lot of influence while they were 97/100 so it ended up like 140/100. That's overtipping.

Over a certain threshold, perhaps 75, I'm not sure - a Major with the best relations with a Minor Civs gets to be said Minor Civ's Sovereign. If one get's more points than the current Soveriegn - they switch places. Sovereign can assimilate a Minor or use it as a vassal stae, producing resources and goods - like mercernaries.


However, one cannot see other players' relatioship points, so tipping a "sovereigned" Minor is a loterry. Also players usually don't have absurd amounts of influence.

But...

AI cheats. It has various handicaps, bonus resources, boosts etc - as that's its only way to compete with players. 

AI also has a habit of minmaxing through quickly, absurdly quickly assimilating Minors. I think Lumeris are especially quick, somehow.


AI can overtip MASSIVELY a Minor, taking your Sovereignity and instanteously assimilating them, taking their traits permanently. It's punishing you for playing a goody two-shoes larper and not assimilating a civ outright ASAP.

 

Trying to overtipp a Minor that was Sovereigned by AI is a fool's errand - their relations are let's say 5000/100 and your only weapon is hacking, and 100 hacks, not turns or so, at that.


I like using my Minors as my vassals, providing resources and goods, mostly early anti-pirate mercs, and of course larping merrily along - Vodyani don't kill everyone outright, just suck the life out of civilizations as parasites - and a smart Craver Hive would do the same, Horatio dont mingle with baser creatures, United Empire is a federation...but humanoid-centric etc.  Splash text informing me, that there was a Civilization that was completely assimilated is just a sad remainder that either AI eats them first and get bonuses or I.


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6 years ago
Sep 22, 2019, 11:35:44 PM

Minors in ES2 are pretty meant to be assimilated as quickly as possible. You shouldn't keep your minors as they are even in multiplayer sessions.


And Lumeris is quite minor assimilation depent faction. There isn't much things to do for Lumeris if they fail to take lots of minors.

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6 years ago
Sep 27, 2019, 10:18:57 AM

I expected some interesting de-forming mechanic.
I suppose the slower science does it well enough while keeping it simple and reasonable.


The concept actually surprised me in it's genius simplicity. It's quite nice.


The whole "giving systems to academy via temples" is kind of out of the blue, but couples well with the "anti-scientific/religious" theme of it all.

It's just utterly wasted for MP situations.


I am now thorougly entertained how devs react to people discovering the fact, that temples and the faction affinity connected to them, are more or less painfully useless.

And will always point to Lumeris. Hey, giving planets to people, or colonizing a second planet for more than a colonizer buyout. That's the extremely useful stuff in comparison.
But nobody bats an eye cause "dead content" , nobody cares, nobody recently paid cash for that.



Updated 6 years ago.
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6 years ago
Sep 27, 2019, 11:58:31 AM

All I wait for is lore pass. Last excuse was that doing it for Awakaning "whould put additional constraints" on how game designers change or add new techs in science tree. And they haven't change anything with DLC, lol.

I must admit that few things were changed with accompanying "balance" patch though.

Updated 6 years ago.
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6 years ago
Sep 27, 2019, 1:43:37 PM
PARAdoxiBLE wrote:

Minors in ES2 are pretty meant to be assimilated as quickly as possible. 

Yeah, you're right, but I think it would be better design if it was reasonable to keep them around under your soveriegnty. The Nakalim, for example, have a greater incentive to try to do that, because minor faction science can be boosted through development grants (as well as hacking) and bypasses the Beliefs not Breakthroughs negative modifier.

Updated 6 years ago.
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6 years ago
Sep 27, 2019, 6:46:15 PM
dustwhit wrote:
PARAdoxiBLE wrote:

Minors in ES2 are pretty meant to be assimilated as quickly as possible. 

Yeah, you're right, but I think it would be better design if it was reasonable to keep them around under your soveriegnty. The Nakalim, for example, have a greater incentive to try to do that, because minor faction science can be boosted through development grants (as well as hacking) and bypasses the Beliefs not Breakthroughs negative modifier.

I would second this notion. One of the things I would have loved to see some improvement on in this game is interaction with Minor Factions. It shouldn't always be a simple "encounter minor faction, begin assimilation" thing. Part of the depth of fun in 4X games is the weight of choice. It would be nice if choosing to vassalize, assimilate or conquer a minor faction had some bearing on the game direction and how your major faction benefited or suffered from those decisions.

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6 years ago
Sep 27, 2019, 7:42:38 PM
Valadeus wrote:
dustwhit wrote:
PARAdoxiBLE wrote:

Minors in ES2 are pretty meant to be assimilated as quickly as possible. 

Yeah, you're right, but I think it would be better design if it was reasonable to keep them around under your soveriegnty. The Nakalim, for example, have a greater incentive to try to do that, because minor faction science can be boosted through development grants (as well as hacking) and bypasses the Beliefs not Breakthroughs negative modifier.

I would second this notion. One of the things I would have loved to see some improvement on in this game is interaction with Minor Factions. It shouldn't always be a simple "encounter minor faction, begin assimilation" thing. Part of the depth of fun in 4X games is the weight of choice. It would be nice if choosing to vassalize, assimilate or conquer a minor faction had some bearing on the game direction and how your major faction benefited or suffered from those decisions.

I said it somewhere before that I would have liked a solution where assimilating is tied to at least mid-tier techs. That would solve the problem of Endless AIs snatching them up at turn 25 or as soon as they notice that you started investing in minor factions.

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6 years ago
Sep 27, 2019, 10:56:57 PM

I haven't played the latest, but in Civ 5, your relationship with minors always deteriorated (unlike ES2), it was fully visible to all, and people could vie for dominance. Amplitude could have put their own spin on this mechanic - I'm not saying Civ 5s is ideal, I don't think so - but at least it was more engaging and gave a sense of back and forth tugging for influence at a cost. In this vein, it would have been nice if a minor couldn't be assimilated out from under you unless another faction first took soveriegnty for a few turns.

Updated 6 years ago.
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