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Isyander annoying

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6 years ago
Sep 22, 2019, 3:50:38 AM

Is Isyander supposed to be this annoying? The last few games I played, his fleets swung by and blockaded/killed my first colony once, and grabbed all the interesting unique planets anywhere near him, at a much larger range than normal empires would (for fear of losing them). Other empires I might feel safe just wiping them out, but with his initial armada I get the feeling that would be both unsafe and lock me out of a lot of unique content. 

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6 years ago
Sep 22, 2019, 5:34:08 AM

I've not seen him be that aggressive. You didn't bring up his sister did you?

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6 years ago
Sep 25, 2019, 5:25:04 PM

Yes, I've ran  into this problem in the early game. The problem is that they expand into my constelation at a faster pace than I could muster, locking me out of the best systems.

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6 years ago
Sep 26, 2019, 11:27:45 PM

Since the release of the expansion, I've never seen Auriga's system not settled by the Academy by the time that my scouts first discovered it. That's fairly disappointing because I don't want to have to invade the system in order to colonize Auriga, but that's unfortunately what it takes with the Academy being able to colonize systems.


He's never killed my outposts, although his fleets definitely blockade my systems regularly and his colonizers will snatch everything they can with great rapidity.


It's certainly annoying. I'm not sure if Isyander is able to do that because the Academy "empire" is led by the Religious party and thus gets their 'invade planets and ignore borders while in cold war' starting law, or what. I don't think that actual empires are able to close their borders to him anyways; there doesn't seem to be much in the way of interaction with the Academy, despite that being the main selling point of this expansion.

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6 years ago
Sep 27, 2019, 1:33:37 AM

When he killed my outpost, it had just been settled the turn before, where a momentary blockade can wipe it. Was quite frustrating as I had no idea he'd ever blockade so I thought it was safe.


In my view, this could be solved (or at least reduced) by having him unable to colonise until, say, neutral hackers become active. And perhaps for allies of the academy to be able to buy systems from him at great expense.

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6 years ago
Oct 6, 2019, 10:49:48 AM

That was just hilarious...that was beginning of the game, not even a single colony was finished...and then Academy fleets droped on my capital and not yet finished colony...besieged status, negative dust, almost wiped colony, constant scraping of my ships and unasigning of my hero (and there were no end to this...)...and then, he started to colonise everything around me (and there were not too many free systems around)...had to drop the game cause was totally crippled...really, something should be done with this "feature" of Isyander fleets cause now it's horrible.

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6 years ago
Oct 8, 2019, 3:08:18 PM

I think the main problem here comes from religious empires automatically bombarding all planets/blockading systems with whom they are in cold war with as soon as they fly through their space (not just AI, also as a player). This has been a quirk since the beginning and it should be made an active choice rather than an automatic action.


And @lightjolly -When you have several multiplayer games in a row where you have to start over because an (in that phase of the game) unbeatable force drops three of your colonies in a row and then when you are at turn 30 with no colonies he has settled all the good worlds around you. How is this nice and unpredictable? It only adds frustration.


Making him unable to settle planets until at least neutral hackers is active seems like a very good suggestion from @pgunn. 

Updated 6 years ago.
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6 years ago
Oct 8, 2019, 4:22:42 PM

I'd agree that having the Academy hindered from colonizing at the beginning would be prudent, particularly given the speed and strength of the Academy in the early game. The real problem, as I see it, has always been that the "Academy" has always been portrayed as this isolated, secretive establishment that we had to expend effort to locate (there's a whole questline for this) and heroes are always secretive about the Academy in their lore snippets. 


Contrast that with the rapidly expanding, extremely aggressive and coercive Academy faction we have in this expansion and they look like two very different entities; almost like the introspective, meticulous and cerebral Captain Jean Luc PIcard of Star Trek: The Next Generation television series opposed to the aggressive, confrontational and prideful Captain Jean Luc Picard of the Star Trek: The Next Generation movies. Same character, supposedly, but two very different portrayals of him. 


I think the expansionistic tendencies of the Academy should be delayed until the Academy has been "found" by somebody and the first Academy Contribution quest is completed (making it a minimum of turn 22 in Normal speed) as this would make the most sense from an immersion perspective. 

Updated 6 years ago.
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6 years ago
Oct 9, 2019, 10:30:36 PM

I just registered on the forum because I had the same frustrations as everyone else in this thread. I really, really wish the devs would change Isyander's behaviour (and fix the Academy in general). In one of my first games after Awakening, Isyander would intermittently blockade my capital starting on turn 3, which killed my dust and science production. In another game as Hissho, he invaded my territory and destroyed a lot of my mining probes. He has forward settled me once or twice, but I didn't find that as annoying because he took some useless 2- or 3-planet systems that I didn't want anyways.


What really frustrates me about all of this is that there is really no way to counterplay this aggression, at least early on. I can defend against pirates or Vodyani entering my territory, but Isyander has such a massive fleet that I am often forced to restart the game if I start near the Academy.


I pretty much agree with what @Valadeus said about Isyander and the Academy being a secretive and reclusive group. In my mind the Academy would make more sense as an empire that starts out with a small amount of well-developed territory that it aggressively defends, but it really shouldn't expand or randomly attack other people's outposts. Maybe its ships could even be cloaked (the Spear you get from the Academy reward shouldn't be cloaked because that might be a bit overpowered).


I feel like one easy fix for the random blockades and attacks on mining probes (and civilian ships?) is to change his default law from religious to another party. This doesn't stop his forward settling or the OPness of getting the Spear early on, but seems like a good start.


Edit: Typo.

Updated 6 years ago.
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6 years ago
Oct 10, 2019, 10:57:15 AM
md143rbh7f wrote:



In my mind the Academy would make more sense as an empire that starts out with a small amount of well-developed territory that it aggressively defends, but it really shouldn't expand or randomly attack other people's outposts. 

I feel like one easy fix for the random blockades and attacks on mining probes (and civilian ships?) is to change his default law from religious to another party. This doesn't stop his forward settling or the OPness of getting the Spear early on, but seems like a good start.


Edit: Typo.

Since patch 1.5.8. the Academy in my games is not randomly sieging anymore, or blockading. Only when i am in war with him.


I do like your first idea, that there is a cluster of planets around the Academy that are his. Superpowerful.



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6 years ago
Oct 10, 2019, 11:46:21 AM

I think it s fun to have a competitor like the academy blocking some important systems, so you have to choose between peace with isy or those systems, but I did not run into huge problems with the academy yet, so maybe I m to positive here!? :)

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6 years ago
Oct 10, 2019, 12:04:47 PM
HBumblebee wrote:

I think it s fun to have a competitor like the academy blocking some important systems, so you have to choose between peace with isy or those systems, but I did not run into huge problems with the academy yet, so maybe I m to positive here!? :)

Me neither. They are not blocking anything important, and if they do it is because i didn't donate or attacked some ships without paying retributions.

Occasionally it seems they hit my manpower on a system, but they leave immediately the next turn. so no harm done.


I do believe it could be a little more fleshed out, it doesn't 'feel' very powerful.

And i wish to see more options, when you actually conquered the Academy. (you can now see the other heroes! Jeej.....)


 

Updated 6 years ago.
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6 years ago
Oct 10, 2019, 1:38:27 PM

The Academy hasn't been a major problem for me in games, my outlook is more that their behavior doesn't really reflect the faction as it has been portrayed. I have trouble reconciling an aggressively expansionist Academey with the secretive, exclusive Academy that has been portrayed up to this point. The delay on the colonization is largely to fit in with this concept of them starting as a small, reclusive faction and then growing in power, influence and reach as the game progresses which seems to fit the lore of the Academy a lot more. 

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6 years ago
Oct 15, 2019, 3:50:25 PM
lumino wrote:

I think the main problem here comes from religious empires automatically bombarding all planets/blockading systems with whom they are in cold war with as soon as they fly through their space (not just AI, also as a player). This has been a quirk since the beginning and it should be made an active choice rather than an automatic action.


And @lightjolly -When you have several multiplayer games in a row where you have to start over because an (in that phase of the game) unbeatable force drops three of your colonies in a row and then when you are at turn 30 with no colonies he has settled all the good worlds around you. How is this nice and unpredictable? It only adds frustration.


Making him unable to settle planets until at least neutral hackers is active seems like a very good suggestion from @pgunn. 

You just have shit luck, like the dude who always spawns next to cravers

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5 years ago
Aug 12, 2020, 3:43:36 PM
Gvaz wrote:

I really hate this fleet of his, it's invulnerable

Did you try to attack it with bigger fleet?

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5 years ago
Aug 20, 2020, 9:08:18 PM

It's not possible to create a bigger fleet by the time it comes out the first time.

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