Logo Platform
logo amplifiers simplified

Science and Dust Modules

Reply
Copied to clipboard!
5 years ago
Dec 28, 2019, 12:40:48 AM

Hey G2G,


I've been experimenting with dust and science modules after ignoring them for a while, thiking that they were kind of useless because they came too late. Boy was I wrong. If you prioritize the tech and have military laws it becomes rediculous.


A late early game/mid-game fleet with small upgraded hulls can really rake in the dust and science. It's a timing that relies on "reaching out" for Agridrugs and Titanium Electroplating, while making sure to pick up Rare earth foams.



Pairs great with Cravers starting military affinity. Screeshot shown for reference - look at the dust and science! Thought I would share because it had me thinking of new strategies last night.


Cheers,

Sedghammer

0Send private message
5 years ago
Dec 28, 2019, 8:56:42 AM

Yeah pirate farming is pretty common with the setup. Especially with Nakalim since the science nerf. Only issue is, you can only accumulate science up to 2* your science output, so it's usually overcapped.
Agridrugs are a "must have to maintain mp mods" anyway and rare earth forms are super cheap.
Congratulations on finding it out. =)

0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message