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Piggyback Hacking Program broken?

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5 years ago
Aug 27, 2020, 10:17:35 PM

I ran Piggyback, then ended my turn.  On the next turn, I see no reduction in bandwidth costs. I am assuming it works like Interrogation where it is supposed to reduce the cost of all programs (it doesn't specify that it should only work on a single system, or type of program, like Overload does).

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5 years ago
Aug 28, 2020, 10:51:05 AM

Biggyback has it's own cost (15), so unless you stack Piggyback, Accelerator and Overload - you won't see a benefit.

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5 years ago
Aug 28, 2020, 2:27:08 PM

I have to check my save, but I thought I was running an Accel.


So Piggyback doesn't reduce the cost of defensive programs, only offensive?  This is confusing because Interrogate has a similar description, yet it increases the cost of all programs (both defensive and offensive).  Pirates love using Interrogate... -_-


Edit:  Actually that makes no sense... 15 is 30 percent of 50.  You would need to run at least 50 more bandwidth's worth of offensive programs just to break even on the cost of Piggyback.  Which means you would need to run 100 bandwidth's cost worth of offensive programs to begin saving enough to even be able to cast 1 exrta program (the lowest level one).  Surely you must be wrong? Piggyback only has value when you have empty 100+ bandwidth available to start a new hack?

Updated 5 years ago.
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5 years ago
Aug 28, 2020, 2:40:17 PM

The balance is a bit wonky on that one but I believe you're correct in assuming that you require a LOT of free bandwidth to start seeing a benefit (and even then you run the risk of getting countered by Interrogate).

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5 years ago
Aug 28, 2020, 3:59:59 PM

Am I correct in guessing this is one of those mechanics that is fairly early in the tech tree because it was once more powerful, but was later nerfed into obvlivion? Or was it just useless except for players with massive amounts bandwidth (who honestly don't need more discounts)?  Trying to think how I would rebalance it. It's not a very exciting program to begin with anyway, since it only functions as a simple discount.  Maybe to make it more fun there should be some required interaction with other programs or nodes, or make it more powerful but limit the situations where it is useful, hm.....

Updated 5 years ago.
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5 years ago
Aug 28, 2020, 4:09:57 PM

Okay, I don't know if the code would allow this, but this is how I would rewrite Piggyback:


Cost: 15

Replaces the previous cost of all programs running on this node only (does not affect newly run programs). If a trace passes through a node with Piggyback, its cost replacement effect is disabled.


The implication is that you need to be able to afford all the programs you want, plus 15 more bandwidth. If you can, then you get a serious discount. You can't do this infinitely because each node you run this on increases your total bandwidth usage by 15, but you could get a lot of mileage out of it.  It's also risky though, because if the node is traced, you now have to pay the bandwidth for all the programs on the node, plus the piggyback.  This would almost certainly cause a player to overload. Someone playing it too riskily would not even be able to get away from a trace in this situation!


Updated 5 years ago.
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5 years ago
Aug 28, 2020, 4:25:05 PM

I`m pretty sure that when I played, Piggyback reduced the cost of all my programs including itself once the hacking program reached that node it was on.

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5 years ago
Aug 28, 2020, 9:16:15 PM
DMA64 wrote:

[...]once the hacking program reached that node it was on.

Maybe this is my problem.  I might have played it on a previous node in the hack.  Or maybe I didn't realize it only works once it's reached.  I'll test this and check back.


Edit: Thank you, I believe this was correct. I'm not 100% sure because there was already an Interrogate running against me last turn, so either the Piggyback I placed has negated the Interrogate, or the Interrogate has stopped running. When I'm in a situation where I can definitively test this, I will.


With this understanding, I would say that Piggyback is not a useless program, in fact, if you can stack them on multiple nodes for a stacking effect, it could be interesting.  I'll have to test that out, too.

Updated 5 years ago.
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5 years ago
Aug 29, 2020, 7:52:38 AM

Piggyback does work, and it does reduce the cost of all programs (not just offensive ones).  I believe the reason it seemed broken when I posted this is because the system I was currently hacking that I had placed piggyback on had interrogate, and they effectively cancel each other out. The hacking system could use a bit more transparency for the player.  Seeing only "cost increased/decreased by external factors" in tooltips is not very helpful.

Updated 5 years ago.
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5 years ago
Aug 30, 2020, 2:08:51 PM

I agree quiet a few tooltips in the game are not helpful or even missleading, which makes it confussing especially for new players. Same with the defensive program it says it increases the costs for all programs on that not but it actually does this for all the opponents programs in the galaxy.


I use the german mod that fixes many translation errors and I rewritte some of its text to better reflect what somethings do in game - maybe someone should create an english mod for that purpose.

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