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I don't know why behemoth multiplier is not working

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4 years ago
Mar 26, 2021, 1:25:29 AM

Hello people ! I created my first scientific behemoth but decided to put 5 FIDSI modules on it and I thought the production would be 200 and 100% because I have the 4x multiplier tech. However, the production shows 50 FIDSI and 25%. Please, can you help me ?





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4 years ago
Mar 26, 2021, 3:38:47 AM

Each of those modules gives 10 fidsi and 5% bonus so if u have 5 of those modules youll get 50 fidsi with 25%.. what 4x multiplier tech are u talking about? this is correct btw, theres no tech that will make these bonuses any higher.

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4 years ago
Mar 26, 2021, 4:52:38 AM

If I'm not mistaken, behomoth multipliers only apply to weapon and defense modules, not support. Admittedly, the tool tips are not clear on that.

Updated 4 years ago.
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4 years ago
Mar 26, 2021, 8:51:58 AM
dustwhit wrote:

If I'm not mistaken, behomoth multipliers only apply to weapon and defense modules, not support. Admittedly, the tool tips are not clear on that.

You re not mistaken. Support modules have no multiplyer effects.

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4 years ago
Mar 26, 2021, 2:24:31 PM

Thanks, Cobbs

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4 years ago
Mar 26, 2021, 8:02:49 PM


HBumblebee wrote:
dustwhit wrote:

If I'm not mistaken, behomoth multipliers only apply to weapon and defense modules, not support. Admittedly, the tool tips are not clear on that.

You re not mistaken. Support modules have no multiplyer effects.

Some support modules do, to add to confusion. As CaptainCobbs notes, it's better to memorize what stats/effects can be multiplied. +FIDSI isn't one of them.

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