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What could improve the games Endless Space and Endless Space 2

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4 years ago
May 20, 2021, 5:20:39 AM

1. Please remove the ability to weaken the defense of the planet by fleets when they are besieged by the fleet, as this feature makes the mechanics of capturing the planet by landing troops unclaimed, since the more fleets are pulled up to besiege the planet, the faster and easier it is to capture the planet without using large quantity landing troops.


2. Please add a separate production queue for ships to the planets, which will make the game more dynamic and more interesting. A single queue for everything makes the game boring and uninteresting, since at the beginning of the game, the game pushes to strive for the development of the economy / science / production, while paying less attention to defense and the fleet.


For example, to do this, it is enough to change the game code so that 3 filters of the construction list are converted into 2 tabs of production queues, one would display a list of buildings, and the other a list of ships. In this case, the list of all will be deleted, since it will no longer be needed. Now these lists will mean the production queues already, displaying in them a list of what can be built in this queue. And not as before, they were filters that displayed a list of [Total / Buildings / Ships] for a single production queue. The very same production generated on the planets could be distributed fixed between 2 queues of 50% per queue.


When the queue of buildings is empty, 25% of the production of the queue would be transferred to science.


When the queue of ships is empty, then 25% of the queue production would be transferred to dust (a variation of the money in the game, which is also needed for the maintenance of the fleet).


A deterrent to military action in the game: labor resources and dust (money).


When playing, the player / bot must be able to build reinforcements on a par with the planet's improvements from the beginning of the game without compromising their empire, as each empire must defend its space from the beginning of the game.


A single queue for the production of improvements and ships on the planets is a system bug that makes the games from Amplitude not balanced, forcing you to always play the same regardless of who is playing for whom, since building units/ships is harmful, because it greatly affects the development of the empire of any race due to the so-called non-treason of the basic mechanics associated with the general queue on the planets, is inherently:


cheating;

it's like playing giveaway;

a game in which only 10% of the 100% of the implemented features work;

a kind of deception of the buyer of the game;

when they say one thing, but the allotment turns out to be completely different;

when a product wants to appear as something, but in essence it is not...


In normal 4x strategies, units/ships are built separately from the development of planets/cities...


This request may well be implemented in the next update of the game.


As an example:

GC3-a game from Stardock 2015, 6 years of support, changed the basic mechanics 4 times, is still being updated.

Stellaris - a game from Paradox 2016, 5 years of support, changed the basic mechanics 3 times, is still being updated.

ES2 - game of 2017, 2 years of support, no longer updated (shame!), they do not want to change the defective mechanics, they transfer it from part to part, they released only the latest DLC with bugs without eliminating the previous ones and with questionable content in honor of 10 years of the game ES, without changing the defective basic mechanics of their games, inherited from the Civilization series of games, which did not change for 10 years (shame!). All the forces are thrown at Humankind (more like Civilization), given the way you make games, then nothing good will come out of it.


Fanatics are deceitful, show no desire to change something in the game for the better, exaggerate from a fly in the elephant, are not able to play differently, show unfounded fear in their words, their words may come from an interested manager in the sales of the game with a bug... They just don't understand the problem I've described and don't want to notice it.


The fanatic will thoughtlessly come up with idiotic ideas, such as: creating and building empty ship hulls and further upgrading them for money, which will lead to even more unnecessary actions in the game, and the cost of upgrading such ship hulls will lead to a strong depletion of the empire's treasury. Since he doesn't know that upgrading the case isn't cheap in the game.


There was no support from the developer and the Community at large.

There is no insult here, but only the establishment of the fact that you will provoke and lie to yourself in order to do nothing.

This does not paint the developer and the community as a whole at all.

In fact, you are undermining your own authority by your inaction and unwillingness to change something in the game for the better.


Edgar Allan Poe: "Public opinion is a deliberately false opinion, because most people are complete idiots»
A man is always afraid of the unknown, because what is known is less scary.

Only a few will understand the essence of the request, but most will turn everything upside down.

Deceive yourself and others - to make refuting statements about what is not in the product, without experiencing the difference.

Updated 4 years ago.
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4 years ago
May 20, 2021, 5:37:28 AM

Is this a literal reupload of the same thread that was locked by a moderator?

Updated 4 years ago.
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4 years ago
May 20, 2021, 7:38:54 AM

1. There are manpower deployment limit modules now, you can one shot pretty much any system without sieging, sieging is somewhat dated, given how much reaction it offers.
2. yey, separate queue would be interesting, but it would also be just another queue to fill, it's up to you how you open, given the random distance and placement there is usually little space to punish economical focus early on, ships just become more valuable rather than abundant and I think that's better for the sake of micromanagement.

All in all if you want to play Stellaris just go and play Stellaris.
I mean the ES2 was updated like within last two weeks, wasn't it? There are still things to do, but it's not dead.
I can't really enjoy ES2 myself since the last patch that enforces those combat notifications so I am fairly out of touch, but I do have close to 1k hours in and think it's pretty ok as it is.

I would like to see diplo and quest victory in ES2, I guess I'll wait for ES3.

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4 years ago
May 20, 2021, 7:47:44 AM

And you still haven't said why that's a good idea, you're just saying 'it's better, deal with it'. Having to choose between building up military and building up economy leads to all factions playing the same (how?), but allowing to build up both at once won't?


And now you added the idea that besieging the systems shouldn't besiege the systems. I don't even know how to respond to that, aside of no, I don't think it will improve the game at all. You can already build siege fleets that will deal with systems the moment they orbit them, so that's redundant, just another (along with your original idea) obstacle to make early warfare impossible.

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4 years ago
May 20, 2021, 8:21:26 AM

I'll let this thread be up, but the second it devolves I'm giving you a warning and locking the thread. Don't circumvent a lock please.

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4 years ago
May 20, 2021, 8:39:40 AM
FOV wrote:


GC3-a game from Stardock 2015, 6 years of support, changed the basic mechanics 4 times, is still being updated.

Stellaris - a game from Paradox 2016, 5 years of support, changed the basic mechanics 3 times, is still being updated.

ES2 - game of 2017, 2 years of support, no longer updated (shame!), they do not want to change the defective mechanics, they transfer it from part to part, they released only the latest DLC with bugs without eliminating the previous ones and with questionable content in honor of 10 years of the game ES, without changing the defective basic mechanics of their games, inherited from the Civilization series of games, which did not change for 10 years (shame!). All the forces are thrown at Humankind (more like Civilization), given the way you make games, then nothing good will come out of it.


Fanatics are deceitful, show no desire to change something in the game for the better, exaggerate from a fly in the elephant, are not able to play differently, show unfounded fear in their words, their words may come from an interested manager in the sales of the game with a bug... They just don't understand the problem I've described and don't want to notice it.


The fanatic will thoughtlessly come up with idiotic ideas, such as: creating and building empty ship hulls and further upgrading them for money, which will lead to even more unnecessary actions in the game, and the cost of upgrading such ship hulls will lead to a strong depletion of the empire's treasury. Since he doesn't know that upgrading the case isn't cheap in the game.


Did he just sneak edited his original post to include more bogus claims AFTER it was approved by moderator to carry on? Ok, then I will restore my post back too.


Guy has issues and acts like a teen.


He can't keep constructive dialogue, he dismisses all arguments against his view in the most silly way possible. He posted same thing several times here and on steam discussions, planning to find like-minded people, but after failing at that resorted to insults. He played a game for friggin 1702 hours, gave it negative review (quote: "LoL"), then proceeded to play for another 5 hours.



As if said action wasn't absurd enough, he gave negative review to other Amplitude games he played with same premise.


Why would anyone want to take this guy seriously with his attitude?

Updated 4 years ago.
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4 years ago
May 20, 2021, 9:21:50 AM

The release of the new DLC is not a work on the bugs in the game, it is new content with its own bugs, the old bugs of the game have remained, not counting the unbalanced mechanics of the game. Your shame is that you delayed the DLC, and as soon as it was released, it turned out to have critical errors that had to be hastily eliminated, but the work to improve the quality of the game was not done in the last 2 years.

Updated 4 years ago.
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4 years ago
May 20, 2021, 10:17:50 AM
FOV wrote:

The release of the new DLC is not a work on the bugs in the game, it is new content with its own bugs, the old bugs of the game have remained, not counting the unbalanced mechanics of the game. Your shame is that you delayed the DLC, and as soon as it was released, it turned out to have critical errors that had to be hastily eliminated, but the work to improve the quality of the game was not done in the last 2 years.

... because its development cycle is over.

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4 years ago
May 20, 2021, 5:49:30 PM

As an example:

GC3-a game from Stardock 2015, 6 years of support, changed the basic mechanics 4 times, is still being updated.

Stellaris - a game from Paradox 2016, 5 years of support, changed the basic mechanics 3 times, is still being updated.

ES2 - game of 2017, 2 years of support, no longer updated (shame!), they do not want to change the defective mechanics, they transfer it from part to part, they released only the latest DLC with bugs without eliminating the previous ones and with questionable content in honor of 10 years of the game ES, without changing the defective basic mechanics of their games, inherited from the Civilization series of games, which did not change for 10 years (shame!). All the forces are thrown at Humankind (more like Civilization), given the way you make games, then nothing good will come out of it.


Fanatics are deceitful, show no desire to change something in the game for the better, exaggerate from a fly in the elephant, are not able to play differently, show unfounded fear in their words, their words may come from an interested manager in the sales of the game with a bug... They just don't understand the problem I've described and don't want to notice it.

There you go again, calling intentional game designs "bugs" and then calling the devs shameful for using mechanics that more popular games have used and once again saying that everyone is dumb, bad, deceitful, for not agreeing with your statement, this in no way helps your case, it will only do the opposite. and for the examples, stellaris is a grand strategy, it uses entirely different mechanics, its set on a much larger scale with more activity and larger empires than in endless space 2, GC3 is a good example but its only 1 game, compared to the numerous other games like ES2, warhammer 40k gladius uses 1 que per city as well, the master of orion franchise, even sid meiers civilization, the most popular 4x game of all time, has only 1 production que per city.


also in terms of dev support, GC3 is not as well loved as you think, and the recent dlc's for that game have had mixed reviews at best, they just released the announcement trailer for GC4. stellaris has a much larger development studio with more resources and can support more games longer.

Updated 4 years ago.
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4 years ago
May 20, 2021, 6:42:07 PM

I just want a custom faction editor with more options, better splits of faction features and more accurate point costs for the value of traits.  I mean it's almost exactly the goal of Humankind--create your faction as you go--so I know we've learned at least a few things.

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4 years ago
May 20, 2021, 10:27:12 PM
FOV wrote:


Fanatics are deceitful, show no desire to change something in the game for the better, exaggerate from a fly in the elephant, are not able to play differently, show unfounded fear in their words, their words may come from an interested manager in the sales of the game with a bug... They just don't understand the problem I've described and don't want to notice it.


The fanatic will come up with idiotic ideas thoughtlessly such as: creating and building empty ship hulls and further upgrading them for money, leading to even more unnecessary actions in the game and the cost of upgrading the ship's hull will lead to a strong depletion of the empire's treasury. Since he doesn't know that upgrading the case isn't cheap in the game.

Now you are doing nothing to help your case but instead are doing the opposite. By editing your original post and ADDING onto the insults. Instead of trying to rebuff or refute our arguments, you went the route that would gain the least amount of support, calling people who disagree with you "fanatics" and do nothing but throw insults at them. If you left your post unedited, it would have gained more support, but now that you have added this into the original post, what weight your argument had is no more now.

Updated 4 years ago.
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