Hey guys,

Just searching for any valid strategies with the Hissho on the current patchpreview beta. I seem to struggle Economically while trying to play tall (2-4 systems). I create outposts for mining and manage to do well in combat as a Miliatairy Dictatorship, but it's not enough especially for late game with the recent changes.

1. The third ritual no longer gives +25% FIDSI, just Industry which is a huge change for the home system.
2. Mining behemoths seem much weaker with the changes or bug-fixes to the probes.
3. Keii is locked at a 100, while other factions can accumulate 100+ Approval. As player loses 25% Kei per Obliterator shot (iirc) they seem too hard to use with regular costs.
4. Juggernauts are powerful though.

So far militairy approach works for me, but it's hard to win against human opponents for Supremacy/Conquest. I manage to earn decent Science and resources, but it's a struggle when compared to large, broad empires who earn the same passively (example: Hissho 5k science per turn + 10k+ from battles, while other players have same amount per turn).

Any ideas what I could improve or what's working for Hissho players on the current Beta changes? :)

Thanks in advance for any ideas.