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Keyboard shortcuts

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8 years ago
Jul 31, 2016, 9:07:33 AM

Endless space 2 could definitelly use more shortcuts over the old game to make micromanaging go faster.

Shortcuts can incredibly improve the gameplay for players of all skill levels simply by reducing time spent on separate actions and enabling more focus on the tactical aspects of the game and further management.


Shortcuts should be customizeable to certain extent (possibly keep menu options but enable players to utilize rest of the keyboard)

Player should be able to assign shortcuts to ship designs.

There should be a shortcut to buyout an item.

There should be an amount modifier key - shift = 5* for starters


Overally I would appreciate if one could effectively control parts of the game through keyboard by tabbing around options for quick repeated actions possibly reproduced by macros and such.

Control groups (read shortcut to certain selection of units/planets) could also be a avaluable control mechanic opening a range of possibilities such as selecting all production planets and input 5 frigates on all of them within two inputs and buying them all out by another simple key rather than the old system selecting each and inputing the production queue separately and then buying them out separately. (difference between three keystrokes (group selection, product shortcut+shift,buyout shortcut + shift) and mouse menu navigation and n*10 clicks were "n" is the number of planets you would produce which ranges on the map size from 1 to 50.


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8 years ago
Aug 22, 2016, 10:53:02 PM

100% agreed. This and saving construction queues for later loading on newly colonised systems are probably the only things that were missing from ES.

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8 years ago
Aug 23, 2016, 8:38:38 AM

Thank you, I suggest you make a separate thread for that construction queue, it is a brilliant idea and could save lots of time aswell, back it up with example and suggest treating issues such as different system layouts and build possibilities/restrictions.

The potential is astronomous.

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