Just watched the Sophons vs. Cravers battles in the Polygon 40-minute showcase (god damn beautiful game so far, btw!), and I noticed that while kinetic impacts felt VERY solid  (those metallic hitting sounds make it feel like they're actually hitting metal + the projectiles getting deflected), the ships move as if they weren't getting hit.

Would it be a good suggestion to move / tilt the ships (very) slightly opposite the direction the projectiles hit if those projectiles were not critical hits? Not sure how to go about it, but a small visual cue of the impact (alongside the actual projectile hit) would be great, I think.