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An idea to spurn interest in the game and encourage community interaction: the monthly challenge

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Yes, a monthly challenge is a good idea.
I like the idea of a monthly challenge, but a month is too much time. it should be a shorter time frame.
I like the idea of a monthly challenge, but a month is too little time. it should be a longer time frame.
I do not like the idea of a monthly challenge.
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8 years ago
Sep 21, 2016, 10:30:35 PM

Hiya everyone. I'd like to preface this by echoing what every review source has said about ES2 so far- this game has a very, very strong foundation. I know Amplitude will build a fine looking and effective house on it, and i'd like to throw my hat in the ring to make it a bit nicer.


I personally will be occupied with the core of the game all throughout early access (exercise as many possible scenarios to make the cleanest game) and much time beyond it, so this idea would best be put in place muuuuuuuuuch later down the line as to not move the player's gaze away from the main dish of the feast amplitude is providing us with. This is more like a fancy looking dessert that will definitely be delicious when you get around to it but you're not entirely sure if you'd be ready to eat right at the moment.


Anyways, to the meat of the idea. 

a monthly challenge would start on, say, the 15th of a month. it would spice up the game in one way or another to make it, in true Amplitude style, even more masochistically difficult yet fun at the same time that would not be readily available through modifying in place game settings. Some ideas just coursing through my head right now:

  • David and Goliath: You are only allowed to build the largest and the smallest ship class available to your empire (not sure how this would work with the Vodyani because of ark details that we aren't privy to yet) 
  • Heroic Acts: Each star system you colonize, fleet you make, and political party you unlock is automatically assigned a random hero. They cannot be moved to different positions in your empire. 
  • So close yet so far away: You automatically start with all Era 1 tech, but you cannot research anything after that. Science is converted into other FIDSI for your system (or if mercy is an afterthought, gone entirely) 
  • The Endless really loved taco bell: Every planet save your homeworld is either <planet type that produces the most food> or a randomly selected gas giant.  you can colonize them from the start (unless compassion is conveniently forgotten) .

Regardless if this is never put in the game, it would be a lot of fun to see what monthly challenges we could all come up with. So, without further ado, the idea is yours! go nuts!


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8 years ago
Sep 22, 2016, 1:27:32 AM

I think something similar to what Bungie did with Halo would be cool. Have different tiers of challenges that earn you points n stuff.

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8 years ago
Sep 23, 2016, 1:03:06 AM

I like the idea, though I do have some questions. I like the idea because, for me, when it comes to 4X games like this, I can't just sit and chain games together. For example, I just completed a game of the New MoO, and I quite literally conquered the entire galaxy (every single star system that had planets in it I had planted my flag). It's pretty hard for me (and I'm sure others) to go back to square one after that. With these little events, I think, depending on what they are, people would be able to come back and play more often.


A few questions:

Once you start a game in a certain challenge, can you keep playing the game after the challenge expires? Or if you do, does it no longer count towards the accumulated community whatever? If so, I think an extra month would help for slower people.

Could we get from them? Perhaps bonus minor races or bonus heroes released to the people who win a game under the challenge rules? 


A few ideas:

Let the Galaxy Burn/There is only War/Endless War: Conquest is the only victory option, War is the only diplomatic option.

Outnumbered, Outmatched, but not Out: With a buddy, team up and take on the maximum number of computer opponents in an Eternal War; you against them. As a caveat, both you and your buddy have to be standing to win the game. If one of you falls, that's it, game over. (For extra challenge, have a minimum difficulty option)

Brains vs. Brawn: Starting with every tech researched, take on a galaxy full of eternally envious, eternally hating you and technologically backwards (they start at normal tech) foes who have a bonus to ship production and fleet sizes, but a penalty to research.


Updated 8 years ago.
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8 years ago
Sep 26, 2016, 8:47:51 AM

A monthly challenge would indeed be an idea for much later down the line, though a nice addition.


One feature that would help immensely with this, however, would be a proper and powerful scenario editor. Access to fixing or randomizing (with custom rules/restriction) the galaxy, anomalies, resources, factions, technology, events, ...

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8 years ago
Sep 26, 2016, 10:15:18 AM
The-Cat-o-Nine-Tales wrote:

A monthly challenge would indeed be an idea for much later down the line, though a nice addition.


One feature that would help immensely with this, however, would be a proper and powerful scenario editor. Access to fixing or randomizing (with custom rules/restriction) the galaxy, anomalies, resources, factions, technology, events, ...

Yes! I can envisage mod 'scenario packs' cropping up on steam as a result, kinda similar to the 'Extra Events' mods in Stellaris. 


On a slightly similar note, I'd like there to be more multiplayer games amongst us. As well as the usual vanilla game, perhaps we could directly compete against/with each other within the parameters set by that particular challenge?

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8 years ago
Sep 28, 2016, 8:08:48 AM

I like your idea, as long as it is an option (maybe through games2gether or workshop). I have little time ro play and some challenges may not be of everyone's taste.

I think they can put every month challenge 1 week before it starts, and let players subscribe or not in every challenge.

Also making it possible off-line will be a good idea (Most of time I can't play online).


As final thought, I think it is a good idea after definitive game release, and not for EA, or at least until EA has reached a nearly finished stage.


Said all that I voted in favour of your idea.

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