ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I don't believe espionage mechanics have been discussed yet for ES2.
What would you like to see in terms of how the mechanic would work?
I think a lot of elements from Endless Legend can be carried over, but it would be interesting to revamp it a bit for this game. My suggestions:
-Instead of automatically being able to attach a spy to a system that you have sight of from anywhere in the map, it could be interesting to force Heroes to manually approach a system. this would dovetail nicely with any stealth mechanics so that you wouldn't be able to infiltrate a system unless you reached it without being detected.
-This could be made even more interesting if you could attach spies to enemy fleets as well as systems. While embedded in a fleet, they could either drastically reduce the combat score of the fleet (or maybe even destroy a few ships), maintain vision on the fleet, and even use it to hitch a ride back into enemy territory.
-Most of the espionage actions from Endless Legend would still be useful in Endless Space 2, but there are a few more that could be interesting:
-Influence elections: Raise or lower support for a given party in the next round of elections.
-Undermine legislature: Forcibly repeal a law that a player has passed and block them from passing it again for one political cycle
-Steal military intelligence: Gain detailed information on a player's active units (for 1 turn only), saved ship designs, and battle plan history
I don't believe espionage mechanics have been discussed yet for ES2.
What would you like to see in terms of how the mechanic would work?
I think a lot of elements from Endless Legend can be carried over, but it would be interesting to revamp it a bit for this game. My suggestions:
-Instead of automatically being able to attach a spy to a system that you have sight of from anywhere in the map, it could be interesting to force Heroes to manually approach a system. this would dovetail nicely with any stealth mechanics so that you wouldn't be able to infiltrate a system unless you reached it without being detected.
-This could be made even more interesting if you could attach spies to enemy fleets as well as systems. While embedded in a fleet, they could either drastically reduce the combat score of the fleet (or maybe even destroy a few ships), maintain vision on the fleet, and even use it to hitch a ride back into enemy territory.
-Most of the espionage actions from Endless Legend would still be useful in Endless Space 2, but there are a few more that could be interesting:
-Influence elections: Raise or lower support for a given party in the next round of elections.
-Undermine legislature: Forcibly repeal a law that a player has passed and block them from passing it again for one political cycle
-Steal military intelligence: Gain detailed information on a player's active units (for 1 turn only), saved ship designs, and battle plan history
Espionage mechanics such as these would add a great deal to the game. In particular; Influencing elections, Fleet vision and knowledge of ship designs would be interesting. Obviously all of these would need to be balanced. Heroes manually approaching a system idea is odd and I am not quite sure how this could work. That being said it adds to the brainstorming/discussion. Counter Espionage would also need to be well thought out too.
atejas
United
atejas
United
23 600g2g ptsReport comment
Why do you report atejas?
Are you sure you want to block atejas ?
BlockCancelAre you sure you want to unblock atejas ?
UnblockCancelGamerFatcat
Shadow
GamerFatcat
Shadow
14 400g2g ptsReport comment
Why do you report GamerFatcat?
Are you sure you want to block GamerFatcat ?
BlockCancelAre you sure you want to unblock GamerFatcat ?
UnblockCancel