ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Currently, it seems that every spacecraft can be build in every systems.
I feel uncomfortable with that. And, actually, I think it will need really specialized infrastructure to build big ships...
That's why (I think) we can take advantage of the planetary specialization : it may be interesting to have a planetary specialization related to spacecraft building.
Let's imagine a planetary specialization "Space shipyard" that allow you to build the biggest ships (cruiser, battleship and dreadnought).
We can imagine that smallest spacecraft (civilian, corvette, destroyer) can be build on every system but with a reduced cost on "Space shipyard" specialized (-25% cost production for example).
Space shipyard :
Allow to build the biggest ships (cruiser, battleship and dreadnought).
Reduces the production cost of smallest spacecraft (civilian, corvette, destroyer).
A planet with such a specialization may produce extra dust (construction and selling of civilian/commercial ships) when the current system construction is not a ship.
When a ship is under construction, this specialization may produce extra science (engineering).
At the end of each spacecraft construction the "Shipyard" may gain experience.
It may slowly loose experience if not building spacecraft.
The experience may unlock levels that gives a reduced cost production and reduced strategical resource consumption for spacecraft construction.
What do you think of this idea ? Feel free to up-vote if you like it !
Lovely idea! I always found it funny how in my newly founded system (In endless space 2) i could just build these monstrous ships without any infrastructure and only 1-2 population. A system like this would make the game less "game-y" and make it feel more like managing an actual empire! And it would make all of the systems more individualized and more precious to the actual function of the empire
But i think if such an idea should be implemented they need to make some balance changes to the ships and the systems. If you only have 1-3 systems that can produce these mega ships their power level should also be representative of that. And they should also make the shipyard very expensive so you don't build it in every single system you have.
Really nice idea! But I think it should have more negative side effects to prevent players to build such specializations on every systems.
Maybe an approval or food malus ?
Or maybe a reduced production when not building spacecraft (representing the fact that a large portion of the production is dedicated to spacecraft industry)
Yes this idea reflects my thinking on this subject.
It would work well if the player had a limit to how many shipyards could be build by a single empire. This would provide tactical gameplay styles centred around knocking out key production planets.
Shipyards need to be visual. and linked directly to ship design. The ship design screen ought to show the ship being created docked at a shipyard orbiting your planet. Emersion is key here. Keep the player in the game world as much as possible.
Some shipyards could have tech level modules. Flagships for heroes. Unique ships.
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