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Weaponry visuals lacking impact and epicness

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8 years ago
Oct 6, 2016, 7:51:38 AM

This is my first post on this forum so hello everyone!


After watching numerous videos of gameplay on youtube and twitch,

I noticed that the weaponry effects in ES2 are rather thin and dull. I don't know if you guys in Amplitude have played Dreadnought from Yager or watched Captain Harlock: Space Odyssey released in 2013 but those IPs show exactly what an epic battle in space should be. 


The weapons should be thicker, brighter and show more impact when they hit a target. I know it's not realistic at all, but this is not the point really.

If battles are supposed to be only watched and not played at all in this game, it should be epic and nice to behold. 

I would imagine lasers being thick long lines blue or red leaving some particules in space after they fired or some smoke left as a trail by ballistic weapons.

I am sure you guys can do it nicely. Your graphic design team is capable of great things visually speaking. 


So, please, consider giving some eye candies in battles! Thanks for your time reading my post. 

Updated 8 years ago.
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8 years ago
Oct 7, 2016, 3:25:08 AM

I agree, weapons aren't looking as powerful as they are. We need more epic lazors, big explosion and deep canon sounds.

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8 years ago
Oct 8, 2016, 10:34:43 AM

Capital ships being cut in half a la Freespace 2 comes to mind..

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8 years ago
Oct 8, 2016, 1:37:13 PM

After playing a few battles myself, I stick to my first opinion on the matter. Ship weaponry is not visually engaging at all. It doesn't justify spending a few minutes watching something which will have exactly the same outcome as an auto resolve. It's somehow sad to have spent some time making the ships look good and the environment amazingly appealing to have players looking at their first battles and resolve everything else afterwards for lack of epicness.


I would like to add as well, the battles are not dynamic enough. Spaceships are not navigating on water. There should be more movement and even some sort of dogfighting involved. When both sides choose close range, the ships should come really close to each other. It would be visually nicer. 

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