Logo Platform
logo amplifiers simplified

Cravers are kinda blend.

Reply
Copied to clipboard!
8 years ago
Oct 8, 2016, 7:16:05 PM

Their main trait +50% FIDS for N turns and normal FIDS after that doesn't  represent their "consume" of the worlds, it is good bonus, but it is bland . Also there is no feeling of slavery exploit on foreign nations.

0Send private message
8 years ago
Oct 8, 2016, 9:20:44 PM

I agree on this point. I looooove the intro video of the cravers and the actual agressive gameplay you can do with them. But the real feeling of a tyrannic devouring race isn't that well communicated in all aspects.


First of all, if the population of a craver system rises, the notification illustration shows a peacefull city with people wandering the streets. Well, thats a little flavourfail in my books!
Every race needs it's own notification illustration of rising or decreasing population to imagine the picture of the faction development. 


And I agree your point, that I can't see aspect of enslaving minor faction or such. Either I miss something or it just isn't there yet.

(Correct me, I tend to be blind for some things! :D)

0Send private message
8 years ago
Oct 9, 2016, 12:58:30 AM
SirCancelot wrote:

I agree on this point. I looooove the intro video of the cravers and the actual agressive gameplay you can do with them. But the real feeling of a tyrannic devouring race isn't that well communicated in all aspects.


First of all, if the population of a craver system rises, the notification illustration shows a peacefull city with people wandering the streets. Well, thats a little flavourfail in my books!
Every race needs it's own notification illustration of rising or decreasing population to imagine the picture of the faction development. 


And I agree your point, that I can't see aspect of enslaving minor faction or such. Either I miss something or it just isn't there yet.

(Correct me, I tend to be blind for some things! :D)


I totally agree with you on that actually there is a cool picture on the wiki that could perfectly represent an increase on craver population. 


http://wiki.endless-space.com/core/assets/images/cravers/society.3c5db36a.jpg


When a noncraver pop dies we could use an alien skull or this. 


http://wiki.endless-space.com/core/assets/images/cravers/lore.5298610a.jpg


I think that each faction should get different images for different encounters is a great idea if the sophons find the cravers well an image of a craver drone picking a sophon probe or something like that or maybe a vodyani appearing in some giant screen or the 3 sophon leaders appearing on every screen of your planet after they hacked it to say hi :P 



0Send private message
8 years ago
Oct 9, 2016, 7:55:18 PM

I think cravers should also be able to consume assimilated minor factions like the necrophages in EL. It would give them some kind of production or growth boost. It would fit their theme and would also be very useful when dealing with minor factions of your empire that are dissatisfied with the election results and have a negative impact on the happiness level of systems. I had a game where i managed to win but after every election i lost around 10 pop units due to minor factions that were grumpy after the elections. 

0Send private message
8 years ago
Oct 9, 2016, 9:01:23 PM

I had a game where i managed to win but after every election i lost around 10 pop units due to minor factions that were grumpy after the elections. 


Absolutely! Election outcomes consequently crushes approval. I never saw a good outcome on approval! :/

0Send private message
8 years ago
Oct 9, 2016, 9:26:37 PM
SirCancelot wrote:

I had a game where i managed to win but after every election i lost around 10 pop units due to minor factions that were grumpy after the elections. 


Absolutely! Election outcomes consequently crushes approval. I never saw a good outcome on approval! :/

It gets even worse with the Cravers since they usually get another -10 for minor races on the same planet.


If you ask me, they should eat them and be done with it.

Updated 8 years ago.
0Send private message
8 years ago
Oct 9, 2016, 9:29:06 PM
lordVigo wrote:

Their main trait +50% FIDS for N turns and normal FIDS after that doesn't  represent their "consume" of the worlds, it is good bonus, but it is bland . Also there is no feeling of slavery exploit on foreign nations.


I think it's something that needs to be explored out a bit more and will change as they get fixed. It's very blah when you are colonializing, but when conquering a new system that is stacked, it can be really strong. (which makes sense thematically)


I'm kinda wait and see on it. I think it's fine in theory, and I think other variables need to be tweaked first, then the trait can be re-visited after.

0Send private message
8 years ago
Oct 9, 2016, 9:54:28 PM
vahouth wrote:
SirCancelot wrote:

I had a game where i managed to win but after every election i lost around 10 pop units due to minor factions that were grumpy after the elections. 


Absolutely! Election outcomes consequently crushes approval. I never saw a good outcome on approval! :/

It gets even worse with the Cravers since they usually get another -10 for minor races on the same planet.


If you ask me, they should eat them and be done with it.

The option to eath them isn't available yet, maybe because of Early Access and it's not implemented yet because they have to master all the munching sounds if you press the "lunch" button!

Updated 8 years ago.
0Send private message
8 years ago
Oct 10, 2016, 10:11:36 AM
Downer wrote:
lordVigo wrote:

Their main trait +50% FIDS for N turns and normal FIDS after that doesn't  represent their "consume" of the worlds, it is good bonus, but it is bland . Also there is no feeling of slavery exploit on foreign nations.


I think it's something that needs to be explored out a bit more and will change as they get fixed. It's very blah when you are colonializing, but when conquering a new system that is stacked, it can be really strong. (which makes sense thematically)


I'm kinda wait and see on it. I think it's fine in theory, and I think other variables need to be tweaked first, then the trait can be re-visited after.

Their bonuses are totally fine, even strong, my point was that there is no feeling of consuming world, there is no any penalties after depletion, just a regular world, like nothing happened. It could be -%FIDS like in ES1, but it's also boring in my opinion, it will be cool if Cravers were power houses during depletion phase and trash worlds after that, expand or die. Also other nations could be used like "fuel" for depletion points, +N turns for each population, with possibility to manage them over empire, like resources stacks in EL.

Updated 8 years ago.
0Send private message
8 years ago
Oct 10, 2016, 10:58:30 AM

My personal favorite would be the following:


After a world is finally devoured it would loose one maximum population every x turns until it is completely uninhabitable. This progress should be visible for all races and should be irreversible (though i like the idea that consuming slaves could buy you more time until the next downgrade)


It would be great if you could visually also see that the planet is decaying.

0Send private message
?

Click here to login

Reply
Comment