ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
So i noticed a thing. For Lumeris and Vodyani in Particular, the race choosing screen has a "colony" ship. As we know, those races dont do colonies in the usual way, ergo they dont need a colony ship.
But why for gods sake are those unique and beautiful ship designs gone? You could use them to fix another problem i have with the ship hulls:
Why are the Exploration Ship the same Design as the Military variant, but with just different slots?
Take the vodyani, the GOYAM class exploration vessel has the same exact look as the SLUYAM class military hull.
This leads to a problem (imo): The player itself mistakes his exploration and attacker ships when just looking at the silhouette. The Enemy also has the problem. And this might be fixed with "pay more attention duh"
but it is easy to overlook and annoying when done.
I say use your ship designs you clearly have done and finished to a point and use them as the exploration hull.
It would make the destinction of those ships easier. It would be awesome to have 1 more awesomely designed ship per race. It would make the work spend on those designs not a waste.
Please consider it.
Updated 8 years ago.
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I will also add that I am not happy with how close some of the slot layouts are between Explorers and Attackers. Cravers, for example, lose one symmetrical defense slot and the weapon options in exchange for faster base speed and cheaper industry costs. Those are significant differences, but they are not immediately obvious differences to players with little experience.
I suspect the reason that the Exploration ships are variants of the small attacker hull is that even empires who do not research their small combat hulls need some way do have reasonably armed ships.
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Ha, welch ein Augenblick
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