ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
DISCLAIMER: I played all three of these playthroughs as Vodyani.
Balance:
Why in the name of the Endless do we have the ability to add two more *all must ___* modules to the Ark? Good lord. I had +150% production on all my arks and built enough ships to literally blot out a star by turn 100.
What is the enemy invading when they attempt an invasion of one of my systems? Are they boarding my Ark? Was it mistaken as a diplomatic envoy because my lookout guy is color blind? This makes so little sense.
Arks are incredibly powerful warships. I saw this suggestion elsewhere, thought it was a great one: Make them unable to initialize space or ground combat unless they are in their home territory (Defense from that pesky scout blockading your ports).
I like the way the Vodyani work so far: Weak early until they get a 2nd or 3rd Ark, then it's off to the races for early-midgame. Their distinct weakness is their shortage of manpower - I was frequently rotating my fleets to desperately gather the four-five troops off my planet that I needed to invade a hostile world.
One last thing in the balance section: Why do the Vodyani have this 20% bonus to their troops health? They only get three pops. That's hardly any manpower, compared to a 18-20 pop system at turn 100. You're essentially trying to stop a flood with your hand - why not a different trait that helps them in a more meaningful way?
Battle Design:
I like the way the play system works, I just wish it wasn't so incredibly dull for the first 50 turns. *press for short range attack* is the motto of the day.
I am not sure I like how the fleet system works again. ES1 it was all about having a larger fleet up to a point - and in ES2, you can't have your fleets help each other out? Seems like the same old thing. I'm not a huge fan of this, but the alternative (snowball forever) seems just as bad. I don't have a good solution for this.
UI:
It is incredibly difficult to see how much manpower my fleets have. Or, for that matter, any of their stats. If I hover my cursor over their name when selected, it displays the fleet's overall stats and their manpower (whew). Why not just have that popup in the bottom left displayed whenever a fleet is selected? It's incredibly vital to how I manage my fleets, especially when I want to invade someone.
The Camera in Battles:
it is so bad. Holy cow. It randomly swaps from one fleet to the other, it only does slow pans from one side to the other, and it never gives a good picture of how the battle is progressing. It also seems allergic to seeing explosions. Must be a PG-only camera.
The Tech Tree:
It just doesn't feel.....right? I can't put my finger on it. I like the Era tree in EL, and I thought I'd enjoy it in ES2, but something seems off.
EDIT:
War:
Why can the enemy invade my systems even though I am blockading them with my fleet in orbit? That makes so little sense....
Mered4
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Mered4
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