ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I'm a fan of your Studio from an early announcement of Endless Space. I bought all your Addons for all your games.
And I believe that to limit the technology to just 10 for each Era in space game with a lot of technology is nonsense. Yes, you can explore and more but with strange penalties.
In the Legend, it was logical - the game was going to end the world.
But in space the global game to limit the number of researched technology really stupid.
Please change to the old tech tree with some innovations.
You do Endless space 2 and not the second Endles Legends in space.
And by the way: when you add multiplayer?
Sorry my English. I really believe in your Studio.
What's to stop you from researching techs in earlier eras? You can go back and research what you need. In terms of lore/story then you've already reached space - surely you can decide what to focus on at what time, you've figured out how delegating scientific endeavour works and all that jazz.
I'm not against tech trees - I like my fair share of Civ - but I much prefer the era system as you have some freedom in research order, and there's few prerequisites. If this game went back to a tech tree then my enthusiasm would dampen for it greatly. I'm not too hot on how the eras are currently structured, but I'd like to see how it shakes out on bigger maps.
What's to stop you from researching techs in earlier eras? You can go back and research what you need. In terms of lore/story then you've already reached space - surely you can decide what to focus on at what time, you've figured out how delegating scientific endeavour works and all that jazz.
I'm not against tech trees - I like my fair share of Civ - but I much prefer the era system as you have some freedom in research order, and there's few prerequisites. If this game went back to a tech tree then my enthusiasm would dampen for it greatly. I'm not too hot on how the eras are currently structured, but I'd like to see how it shakes out on bigger maps.
Because the cost for each subsequent technology increases for every previously researched technology. Learning 12 techs from Era I just means Era II is going to take that much longer. The system is large step back from the first Endless Space.
What's to stop you from researching techs in earlier eras? You can go back and research what you need. In terms of lore/story then you've already reached space - surely you can decide what to focus on at what time, you've figured out how delegating scientific endeavour works and all that jazz.
I'm not against tech trees - I like my fair share of Civ - but I much prefer the era system as you have some freedom in research order, and there's few prerequisites. If this game went back to a tech tree then my enthusiasm would dampen for it greatly. I'm not too hot on how the eras are currently structured, but I'd like to see how it shakes out on bigger maps.
Because the cost for each subsequent technology increases for every previously researched technology. Learning 12 techs from Era I just means Era II is going to take that much longer. The system is large step back from the first Endless Space.
That's......not even close to a logical conclusion tho.
It works the same way as EL's does: Lower era techs have a lower base cost, and all techs increase in cost as more techs are researched. The numbers definitely need tweaked, but we shouldn't throw the baby out with the bathwater here.
I kind of like the new system. It feels like I'm choosing my technologies based on need, rather than researching everything in a predetermined efficient order like in ES1. I usually ended up researching the same technologies at roughly the same time in ES1 no matter what playthrough I was doing, especially in the early game. It got super boring and repetitive.
I've played only two games in ES2 so far, but in the first game as Lumeris I was forced to research a bunch of military tech to prevent the Cravers from destroying me. In my second game, I haven't had much military threat, so I'm going more toward science/dust/influence. Both games have played drastically different for me even though I'm the same race.
I also don't feel like I NEED to research EVERY tech in ES2. ES1 makes you research pretty much everything, with some exceptions. This new system allows for more replayability and more choice. I'm sure numbers can be tweaked here and there, but if they went back to the ES1 system I would probably not even bother playing ES2.
What's to stop you from researching techs in earlier eras? You can go back and research what you need. In terms of lore/story then you've already reached space - surely you can decide what to focus on at what time, you've figured out how delegating scientific endeavour works and all that jazz.
I'm not against tech trees - I like my fair share of Civ - but I much prefer the era system as you have some freedom in research order, and there's few prerequisites. If this game went back to a tech tree then my enthusiasm would dampen for it greatly. I'm not too hot on how the eras are currently structured, but I'd like to see how it shakes out on bigger maps.
Because the cost for each subsequent technology increases for every previously researched technology. Learning 12 techs from Era I just means Era II is going to take that much longer. The system is large step back from the first Endless Space.
That's......not even close to a logical conclusion tho.
It works the same way as EL's does: Lower era techs have a lower base cost, and all techs increase in cost as more techs are researched. The numbers definitely need tweaked, but we shouldn't throw the baby out with the bathwater here.
Except, it is. If I go through and research all the Era I research, not only does it naturally delay me from starting Era II stuff, but it also means due to the exponential scaling, it'll take absolutely forever to research anything in Era II. And as much as I can't stand this system, I'm not even saying the whole thing needs to be gutted entirely, even if I think it's an awful choice. Dependancies could help certain flaws, eliminating the cost increase and simply setting higher values for later techs could both be done to solve a decent chunk of the flaws. But we're certainly nowhere near the "just tweak the numbers" kind of functionality here. There's a reason the overwhelming majority of changes requested are between the "force truce" and "tech tree" pair: Neither system is fun at all so far.
What's to stop you from researching techs in earlier eras? You can go back and research what you need. In terms of lore/story then you've already reached space - surely you can decide what to focus on at what time, you've figured out how delegating scientific endeavour works and all that jazz.
I'm not against tech trees - I like my fair share of Civ - but I much prefer the era system as you have some freedom in research order, and there's few prerequisites. If this game went back to a tech tree then my enthusiasm would dampen for it greatly. I'm not too hot on how the eras are currently structured, but I'd like to see how it shakes out on bigger maps.
The problem I had with the era system in EL was that the "freedom in research order" is actually a myth. The reason I say that is because you quickly realize there is always one optimal path every single game, so the research choices become moot. You just follow that same order every time. Now it is shaken up a TINY bit in ES2 because of planet types, but not much more than that.
There are a lot of techs that don't seem to make any sense. Why does Xenobotany give me +2 ship movement? It seems they picked an arbitrary (small) number of techs, and shoehorned in a bunch of stuff. I'd love to see it expanded. If they do it right, a large tech tree will hopefully keep things diverse in terms of playstyle, replayability, avoiding that boring feeling of always starting by researching the same 5 things, etc.
There are a lot of techs that don't seem to make any sense. Why does Xenobotany give me +2 ship movement? It seems they picked an arbitrary (small) number of techs, and shoehorned in a bunch of stuff. I'd love to see it expanded. If they do it right, a large tech tree will hopefully keep things diverse in terms of playstyle, replayability, avoiding that boring feeling of always starting by researching the same 5 things, etc.
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