Hi ! Sorry my english isn't perfect so it will be short :


Cinématic space fight is good, really, and beautiful, but we need more options


only 3 ways/tactics ? okay but it s will be better to add more weapons / options : - figher for kill bombers and torpedos - bombers to damage directly and hit always - torpedo dont hit always but directly damage - boarding torpedo or capsule, work like a DOT - repairs drones - fog - cloak for escape long range weapon - defence turret - EMP etc etc etc...


 And battle ground aren't intersting, all soldiers are equals, and there is 2-3 technologies to upgrade stats, its all. The winner its just the guy who have more manpower fequently :/ ideas : multiple sites represents the planet, city / farms / communication etc... if the invader has space superiority, he can launch many type of bombardment or strike with fighter / bomber, on the ground the army can attack, and all this people can attack these sites. Defender can build more buildings and can choose which site defend like this, dca to destroy invading capsule or fighter or bombers, bunkers protect troops from bombers and space bombardments, artillery is strongest against troops but can be destroy easly by bombs etc etc etc...


i dont know what you will add in the final game, but i see many peoples who critique your game because he has really flat game:/ i think it's beautiful, greats artworks and designs, goods lores and quests, cools factions, but when we know all quests and texts, there is just gameplay and... Not much complexity/options in combat


thank you for your courage to read me :)