ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Manpower mechanic is a great ES2 addition (somehow similar on EuropaUniversalis4 manpower mechanic)
Attackers : each fleet has manpower value (crew and, most important, ground invasion forces)
Defenders : each planet has manpower value (defending troops)
Perfect : this gives war an additional cost and another resource to manage
Yes but in fact not really ; there is a major problem for now : current implementation and associated values make this resource infinite.
How can i ever run out of manpower ?
Empire-wide : thousands limits (increasing each time a planet is captured)
Attacker perspective : hundreds (replenish only when in a friendly system, which require a few turns or an invasion .... in the mean time, empire reserves are replenished)
Defender perspective : hundreds (replenished when attacking fleet is destroyed ... during siege, defending reserves keeps growing). No specific defending structure available in research tree to improve this.
So, whatever the situation, i never take into account manpower when planning attacks nor defense ==> this make this resource virtually infinite, hence useless
The best manpower management mechanic yet is .... force truced !!!!
Suggested solutions
Increasing values for defending and attacking parties to really make empire-wide manpower generation usefull
Giving defenders system improvments (which would counter attacker's invasion module available through research)
Giving players opportunity to stop manpower automatic generation (based on food supplies) ; taking risks is coherent (lore perspective) and fun (gameplay perspective)
Use manpower for way more purposes :
On rebellion systems
To impact elections
For empire-wide resource transfers (a planet needs food when another is in excedent ? use the army to transfer resources)
You're right. I found this an interesting mechanic, but actually never looking at it. The one exception one game with Sophons, when trying to invade a planet, I found enemy planet replenishing manpower every turn, while my fleet ran out before finish the invasion.
About influencing elections, if I remember correctly, I seen an omptipon in pre-release gameplay videos.
I've seen small effects due to manpower, but not many. Mainly you cannot restock manpower in a system that is not in your empires influence, even if you own the planet. This means when invading deep into a races territory you have to be sure you win carefully as losing too much manpower means a trip all the way back to your influence.
Galanthein
Penumbra Academy
Galanthein
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This: https://www.youtube.com/watch?v=pGLYu94U3IU remembers us that "impossible" is only a word.
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