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Please add blowing up planets, stars, asteroids, anything =)

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8 years ago
Nov 11, 2016, 2:49:15 PM

Hi Guys,


I would very much love to see - even as an optional, game generation feature - the possibility to destroy/blow up planets, stars etc. 


Why:

- New strategic feature, because if you are not standing well with the expansion morale, you can just blow up an entire system by killing its star and you do not have to be afraid of it being colonised by other races and you do not have to defend it by using up valuable military forces

- Blowing up a planet with its population could result in devastating effect on the morale and resource generation of the faction attacked - and you can blow up the planet less valuable for you and maybe the most valuable for him, thus getting a less damaged, useful system when the enemy is defeated

- Loot - non-renewing resources could be gained from the blown up bodies or other otherwise un-explorable stuff - for some things to appear in the world, a stellar body simply just has to be blown up sometimes :D

- Effects - blowing up a star and so creating a black hole etc. could have terrifying or immensely positive effects - like bringing in some otherworldly (even planet sized) monsters from other dimensions or opening gates anywhere, even generating a sub galaxy to enter or simply providing bonuses or handicaps

- fun factor =)


EDIT

How and Why extended:

- technology and counter technology - like terraforming or invading - to blow up any stellar body and protect it from that to happen

- when blowing up a star, it slowly becomes a black hole sucking in everything around it and creating new, interactive features on it - explore, bending time and space bringing in a new minor faction or opening a gate to another world or just providing new resources that makes it possible to create a new type of weapon or other tech that is useful for a given faction regarding its preferred winning conditions

- by samsonazs ~ "blowing up a planet could cause an asteroid field of some sort to damage other planets in the system (from a huge amount of asteroids flying around and hitting other planets). Such damage could vary from losing just some population and improvements to losing a whole population on a planet"

- galactic string should remain as they are and black holes should not affect fleets approaching the node containing it unless giving specific orders (e.g. approach, explore, examine, exploit black hole)


Thank you for listening,

a fan

Updated 8 years ago.
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8 years ago
Nov 11, 2016, 4:12:09 PM

I could see this a working for war factions like the Cravers or as a strategic cut of from other empires.


Creating a black hole should definitely be a last tear invention and I would like to see the black hole spreading in a number of turns before it consumes the whole star system.

Also such a thing should take a few turns to activate (so that you get a chance to counter).

This would cut off star lanes as you cannot travel trough that system since you would get sucked in an destroyed.


All this said while it is an interesting idea I don't see it in the game.

First of all it is a truly devastating weapon and it would be hard to balance it.

You never want to get to a point when a faction that gets any technology first becomes unstoppable and wins the game.

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8 years ago
Nov 11, 2016, 5:03:24 PM

Thank You for the feedback. 


I don't think it would make anyone unstoppable if designed with care. The feature exists in galciv2 too and works wonders :P - Though endless games are my favorite 4x games, I still think this could add to the experience. 


Even when taking the aspect of realism, it is hard to imagine that such advanced races cannot do such a simple and !sometimes useful action. Even today, we as humans could destroy Earth. 


Galactic strings should not disappear.  As asteroids,  system remains could also be an interactive object to explore and perform actions with. There should also be counter technology like those against invasions; empire tech, system impr and hero skills. 


Thank you for immersing in the problem :)

Updated 8 years ago.
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8 years ago
Nov 11, 2016, 10:15:17 PM

I concentrated on the black hole and that is why I suggested that star lanes should be removed for such systems.

A simple blow up of a planer would not be a problem for that.

It should cause an asteroid field of some sorts and for sure damage other planets in the system (from a huge amount of asteroids flying around and hitting other planets).

Such damage could very from lossing just some population and improvementes to losing a whole population on a planet.

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8 years ago
Nov 12, 2016, 11:34:13 AM

It should cause an asteroid field of some sorts and for sure damage other planets in the system (from a huge amount of asteroids flying around and hitting other planets).

Such damage could very from lossing just some population and improvementes to losing a whole population on a planet.

This is a very clever and cool idea, I like that very much, thank you =)) I included this in the OP, I hope it is not a problem, I wrote there that this is your idea and used quotation marks =) If you wish, I can remove it any time!


As for the black hole thing, I still do not think if the star is blown up, thus erasing all the planets and leaving only the black hole behind should destroy galactic strings. I think if Amplitude add black holes, they will be connected with galactic strings anyway.


There could be black hole nodes just like any other system or asteroid field nodes with actions to take on them. The fact that you approach a node through a galactic string shows it only in an abstract way that you are around a given node, it does not mean automatically/instantly that you interact with it 


- what I mean by this, for example, is that if you go to a black hole node through a galactic string, it should not mean that you go close enough for it to start to attract you with its immense gravitational field. 


So for anything to happen with a node (system, asteroid field, hopefully black holes :P), you either have to select it and take actions, or discover it, have it in your influence ring, get affected by an event or quest etc.


There could even be specific technology to examine black holes found or created with not-so-natural explosions. =) So even if a system is erased, you can still have advantages or interesting effects out of its late location.


Energy is not lost but transferred :P

Updated 8 years ago.
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8 years ago
Nov 14, 2016, 7:43:53 PM

I love the idea of blowing things up and creating intergalactic spectacles. No idea if it's feasible from a dev/gameplay point of view, but boy I love it.

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8 years ago
Nov 15, 2016, 9:40:12 AM

These are some pretty interesting ideas. We've of course noted that many of you are interested in a "Death Star" type of weapon, because frankly, who wouldn't be?


We're not sure yet how feasible these are, or how balanced they would be, but in general our purpose for late game technologies is to have fewer, but more potent and impacting technologies to research. These could be some.


I don't see them altering dramatically the game map around them (it could cause a host of issues with other game systems), but anyway that's something for the designer and programmer teams to pull their own hair over.  



All in all, good ideas, there are things to take and things to leave, but keep 'em coming!

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8 years ago
Nov 15, 2016, 5:58:28 PM

Thank you  Frogsquadron for taking the time and being positive, this is why you are No.1 EA devs =))) I am sure you will bring these ideas to life, what is more, in a much advanced way - unlike my unfocused post :P


Good luck and enjoy your work =)

a fan



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8 years ago
Nov 30, 2016, 6:15:30 AM
silverkobra wrote:

It should cause an asteroid field of some sorts and for sure damage other planets in the system (from a huge amount of asteroids flying around and hitting other planets).

Such damage could very from lossing just some population and improvementes to losing a whole population on a planet.

This is a very clever and cool idea, I like that very much, thank you =)) I included this in the OP, I hope it is not a problem, I wrote there that this is your idea and used quotation marks =) If you wish, I can remove it any time!



Thanks for doing that. I was out on vacation and didn't have much internet access so good that this didn't have to wait for days.

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8 years ago
Nov 30, 2016, 8:05:50 AM

Would make the Cravers much more interesting.


But the question is; what ERA do the developers feel comfortable with allowing Cravers to do something such as, bombard a planet for X turns, amount of turns required depends on amount of manpower and command points used of fleet?


Then later on, maybe next ERA? You could bring in a super weapon which turns a planet into an asteroid field, or something, maybe just an inhabitable planet which is breaking apart due to damage.

Updated 8 years ago.
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8 years ago
Nov 30, 2016, 10:06:23 AM

I'm not sure if such a tech was implemented that it would be limited to a specific faction, because unless it's part of their faction affinity or traits, it would be just too bad to lock away a really cool feature and make it require a specific faction to be played.

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8 years ago
Nov 30, 2016, 10:23:02 AM

Shuting down a sun for a few turns, renewable, thus depleting planets, could be a cool weapon for Cravers though.

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8 years ago
Dec 2, 2016, 7:13:47 PM
Frogsquadron wrote:

These are some pretty interesting ideas. We've of course noted that many of you are interested in a "Death Star" type of weapon, because frankly, who wouldn't be?


We're not sure yet how feasible these are, or how balanced they would be, but in general our purpose for late game technologies is to have fewer, but more potent and impacting technologies to research. These could be some.


I don't see them altering dramatically the game map around them (it could cause a host of issues with other game systems), but anyway that's something for the designer and programmer teams to pull their own hair over.  



All in all, good ideas, there are things to take and things to leave, but keep 'em coming!


Man, Stellar Converter in new Master of Orion, with included cinematic when you blow up a planet, is the best toy I had since I was 3.

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8 years ago
Dec 2, 2016, 8:04:55 PM
Asuzu wrote:
Frogsquadron wrote:

These are some pretty interesting ideas. We've of course noted that many of you are interested in a "Death Star" type of weapon, because frankly, who wouldn't be?


We're not sure yet how feasible these are, or how balanced they would be, but in general our purpose for late game technologies is to have fewer, but more potent and impacting technologies to research. These could be some.


I don't see them altering dramatically the game map around them (it could cause a host of issues with other game systems), but anyway that's something for the designer and programmer teams to pull their own hair over.  



All in all, good ideas, there are things to take and things to leave, but keep 'em coming!


Man, Stellar Converter in new Master of Orion, with included cinematic when you blow up a planet, is the best toy I had since I was 3.

Hear, hear! :D

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8 years ago
Dec 2, 2016, 8:09:33 PM

In endless legends there was a quest to build a wonder that gave you the win, we could have the same here in ES2 but instead of instant win, we "just" get a doomsdat weapon (like for instance something that can colapse whole start systems into black holes or deatg star like). It would be a bit more balanced

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