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Broken manpower system - invasion needs some drastic changes

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8 years ago
Nov 24, 2016, 4:25:02 PM

First off, I have to ask - when AI builds a ship, it has full manpower to go invade, 100/100

When I build a ship, it has 0 and I have to rest it for 10 turns in my systems to regain to full.


Next, I understand the "sieging" of system.

Then, why when the system's manpower is sieged to 0 (that is zero, null, ноль, zilch, zip, whatever) - I initiate the ground combat and it still has 30-72 defenders and I lose the invasion in "grave defeat"?

Where they come from when the system's manpower is ZERO?


On top of that, since AI spams ships in sieged system like no tomorrow, every ship he makes comes out with FULL manpower (that is, in a 0 manpower system under "siege"), and immeditealy adds this manpower to defenses against a ground invasion.

TL;DR It is literally impossible to invade anything, because AI spams ship to add up to manpower, and your fleet will run out of manpower no matter how much you bring.

1 defeat at ground battle means you have 0 manpower in entire fleet, no matter how much you had.


I barely understood how manpower worked 1 patch ago, now you guys completely lost me.

Like, how much manpower translated into troopers on the ground. 

Any logic behind that, if there was any at conception.


Please fix this crap before it goes on release. 

Just have a good coffee break and figure out how the f**k manpower is generated, how ships get it (you would expect when you build a ship, to have it staffed, right?), and how this is going forward.

Thanks.



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8 years ago
Nov 24, 2016, 5:26:34 PM

If it is the case that ships are accessing empire manpower when built in a blockaded system, I think this should be stopped.  


In other (unblocked) systems, accessing manpower at creation makes sense to me, empire has time to divert manpower resources to each system, while ship is in the production queue, so if there's manpower to be had, it should have a full crew.


When your ship forms up without manpower, it means your empire manpower was not high enough to staff the crew, and will gradually be filled as empire manpower grows.  Enlisting new troops helps this (usually at considerable cost to systems' pop -- I usually lose  a bunch of pop, from the resultant food drain.)


I too am thoroughly confused by ground battle manpower calculations, specifically how it determines the portion of available manpower to take part in invasion.  I  totally buy that one may not rely on every bit of manpower to invade (someone must run the ship after all.)

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8 years ago
Nov 24, 2016, 5:42:54 PM

If I understand things correctly. Atleast for the reason as to why you fought people at zero manpower. Is that, when defending, you have the option to enroll X amount of manpower directly from the population For the battle. Meaning no matter how long you siege you will still have to deal with some amount of soldiers. Not sure why you dealt with that many tho.


There is also now an option to 'Upgrade' or 'Evolve' your solders with substantial upgrades. When you go into your military screen (Where you see your fleets and stuff) on the left side there should be a button labeled manage. This actually gives you statistics on each of the ground forces, and Percent on what your forces are made up of. As well as pricey upgrades.

All I know so far tho. haven't had much chance to try out actual ground combat. ONe of the harder things to test reliably without Multiplayer.

Updated 8 years ago.
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8 years ago
Nov 24, 2016, 9:31:45 PM

My problem is that for some reason I am getting a great manpower deficit in Empire. I am playing UE and i gain +222 and I have - 4299 per turn. I do not understand how fleets are draining manpower so much if they are not even present in systems or in need. From the start of the game I had 0 Empire Manpower. I do not know if it is a bug or something I did not understand correctly.

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8 years ago
Nov 24, 2016, 9:42:59 PM
Diamondius wrote:

My problem is that for some reason I am getting a great manpower deficit in Empire. I am playing UE and i gain +222 and I have - 4299 per turn. I do not understand how fleets are draining manpower so much if they are not even present in systems or in need. From the start of the game I had 0 Empire Manpower. I do not know if it is a bug or something I did not understand correctly.

Same here, playing UE is a bit confusing because sometimes your ship has 0 manpower and sometimes it's just a bit (Haven't seen a ship in my fleet with full manpower).

Maybe UE has slackers and they prefer to stay on a planet rather than firing huge laser cannons in space :P

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8 years ago
Nov 24, 2016, 9:47:42 PM

I managed to fill my ships using the Luxury Rations thing that kills a pop and gives you a huge boost in manpower. That filled the planet and the orbiting ships immediately. Other than that my ships were actually slowly getting manpower. But at empire level I have that aforementioned huge deficit so I can not train armor or improve my ground troops. I do not know if this is a UE bug or a general one since UE is supposed to have greater manpower generation than other races. 

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8 years ago
Nov 24, 2016, 10:32:19 PM
AquaticSonarKey wrote:

If it is the case that ships are accessing empire manpower when built in a blockaded system, I think this should be stopped.  

Asuzu, how many Manpower do you have in :

- empire (click manage fleet on the ribbon, it's in the left box)

- planet ?


I think you produced too fast.


If I understand well (that's a big "if"), then you will produce ships with empire manpower if planets is not blockaded, then with planet manpower.

If you produce 0 manpower ships, then they are sorts of drones, with no invasion force.


You have a max manpower corresponding to each ship you have but I'm really not sure. I'd have to reread gdd for that.


You can't spam ship anyway.

Updated 8 years ago.
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8 years ago
Nov 25, 2016, 8:27:50 AM

Just a short side question: How is the amount of manpower generated per turn calculated anyway? Is it x manpower/turn for each pop + bonuses?

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8 years ago
Nov 25, 2016, 1:56:24 PM
mixerria wrote:

Just a short side question: How is the amount of manpower generated per turn calculated anyway? Is it x manpower/turn for each pop + bonuses?

I think is tied to Food, since ecologist have a law to reduce food consumption on manpower, but is kind of an obscure mechanic

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8 years ago
Nov 27, 2016, 4:18:52 PM

Yes, exactly - the whole mechanic is very obscure.

It is next to impossible to figure out, what's wrong.

Like - a planet which produces ships has full manpower, 260/260.

But the ships it produces are coming out with 0.


And at any rate - when AI is producing ships in sieged system, and immediately gives +100 manpower to system under siege from them, that's plain broken.



Updated 8 years ago.
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8 years ago
Nov 28, 2016, 12:09:52 AM

It's empire manpower who is used for ships. Planet's manpower is planet defense, unless you want free invasions in the game.


Each planet generate manpower. When a planet's manpower is full, it is given to empire if I'm right.


Look to the screen I told you (manage fleet).


Also, https://www.games2gether.com/endless-space-2/forum/65-general/thread/19715-es2-gdd-14-ground-battle

Updated 8 years ago.
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