ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Wow, for a start your music in all your games is beautiful, and you are lucky to have such a talented artist. But, I've noticed today, when I'm zoomed into a system, the music quietens, the percussion is cut out! That's really cool, it's not just a passive soundtrack, which in itself would be fine, as it's beautiful music. It's a feature that I've not seen any reviewer mention yet, and it's a shame. I'm one of those people where how something sounds is just as, if not, more important than how something looks and plays.
Sound effects are beautiful to, lasers and plasma beams sound punchy and just right. I don't like the machinegun sounds for the ships, and as to how to make those better? I'll leave that up to your more than capable sound engineer.
I am equally as impressed with the soundtrack and the dynamic musical tones that change depending on circumstances. I was hoping to see more of that type of situational music in EL, but I will settle for it in ES2. And I am on the same note with all their music. I often fall asleep to the soundtracks of both Endless Space and Endless Legend. I would have to say they are my favorite soundtracks in my whole collection (and I am one of those people who always buy the special edition that includes the game soundtrack).
I agree, the music is great so far. (If there was an option to play the UE-soundtrack constantly, I'd activate it. xD The other music is just not grimdark enough. :P)
However, the sounds accompanying some of the pop-up events are very disharmonic. This could be intended, but it usually just sounds bad in my opinion.
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- Any Amplitude Studios Game: Definitely Worth-a-Buy
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