ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
As much as the late game is intresting, we all know that it can easily become a headache to massively produce ships simply due to micro management overload. That's why I'm suggesting to add a simple, yet imo necessary feature.
Let's say you are in a quite late stage of the game. You have 10 systems ready to pump out ships, but it's really tedious to queue ships for every one of them. Not to mention picking them up and rally them every turn. This is the idea :
- You can group up as much systems as you want ;
- Grouped systems have a common build queue in which you can only add ships ;
- When you add ships to the group's queue, they're automatically spread among each system's individual queue regarding his industrial capabilities ;
- You can set a rallypoint for each group, a ship produced from this group will automatically form a fleet and head to the rally point ;
- You can bypass the group queue by modifying a grouped system's queue manually to add a bulding or whatever you want.
I think it would be a really cool feature. Shorter turns for multiplayer, less time spent in boring micro management and more time spent actually playing and watching ships going boom !
I think instead of a poll or thread you should put this into ideas section.
I agree with most of you say here. In late game with large galaxies micro all that, even with rally points may become tedious. this can make it faster, without changing game mechanics in significant way.
If you have time, when this is into ideas section send me a PM and I'll vote it.
I think instead of a poll or thread you should put this into ideas section.
I agree with most of you say here. In late game with large galaxies micro all that, even with rally points may become tedious. this can make it faster, without changing game mechanics in significant way.
If you have time, when this is into ideas section send me a PM and I'll vote it.
In the system list (view), you can shift-click to select multiple systems. From there, you can add items to a queue which will add that item to the end of the build queue for ALL of the selected systems.
So I can, for example, select 5 systems and click select a ship to queue. That ship will be added once to all five of those planets. Similarly, I could select a system improvement and it would add it to the production queue for all selected systems that didn't already have that improvement.
The latter example would be immensely useful. For example, if I unlock a new research improvement, I often want to add it to all or most of my systems, and queuing it up manually for each system, one at a time, is tedious. If I could do it for all of them at once, that would be great.
In the system list (view), you can shift-click to select multiple systems. From there, you can add items to a queue which will add that item to the end of the build queue for ALL of the selected systems.
So I can, for example, select 5 systems and click select a ship to queue. That ship will be added once to all five of those planets. Similarly, I could select a system improvement and it would add it to the production queue for all selected systems that didn't already have that improvement.
The latter example would be immensely useful. For example, if I unlock a new research improvement, I often want to add it to all or most of my systems, and queuing it up manually for each system, one at a time, is tedious. If I could do it for all of them at once, that would be great.
There was an option to do that in - I think it was Ctrl+click that queued it up in every system (with Shift+click bumping to the top of the queue, and by extension Ctrl+Shift+click queuing the thing on top of the queue for every system).
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