ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I might be the minority here but i find it really frustrating to have to change my ark design back and forth 50+ times during a game
like the modules on the ship that affect FIDS in different ways i like to have different for each system, and ocasionally changing the specilization, and god forbid i need to create more combat freindly Arks - i have to do all of this with ONE ark design, it's really quite frustrating, in the late game i often have 4-6 different ark designs fielded at the same time, and i have to literally memorize the loadout of one of my designs, change the design to that, build or retrofit the ark, then change the ark again whenever i want to build something else - it's quite silly.
im unsure if im the only one who does this as vodyani, if i am then i'm probably just not playing the game the way it was intended, lol
To loop this in with the other thread somewhere on these forums, if the Arks were treated as heroes, that would also allow the player to modify the ships on an individual basis. Because the FIDS modules would be an upgraded design, they'd always end up costing Dust to install, which would also help with the lack of balance they currently suffer.
Yeah, changing ark design each time you want to make/refit an industry/science/dust(essence)/combat ark is really annoying. Treating them as heroes can work, but what about new arks then? Having to upgrade each new ark separately instead of building them from a blueprint would be bit cumbersome too.
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