ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Why do you not get instant control of a captured system?
While I do understand how it makes sense froma realistic viewpoint (taking control over an entire system with tens of millions or even billions of people understandably takes time), I fail to see why amplitude even bothered to add it in since there is, as far as I know, no clear effect of shared ownership. Have I missed something here? If I have missed something so will I kindly ask amplitude to make the effects a lot clearer since there is right now no easy way to see the effects of shared ownership of a system. If there even are any effects to begin with.
Another thing, what is up with the bar which represents how much ownership of the system the different civilisations have? It is at exactly the same spot as where the approval rating for the system is so it is from the star system management screen impossible to see the system's approval rating. Why could you, amplitude, not add the bar somewhere else where it does not obstruct the vision of other very important data. This may have been brought forward before and in that case I apologise for wasting your time but on the off chance that no one has brought it forward I still want to highlight it. You can see below pictures which shows how the bar, which displays the ownership of the system, is directly ontop of the approval rating bar below.
The cursor is for some reason missing in both pictures but I assure you all that I am hovering over that flag icon to the left in the picture to the left and that I am hovering over (with the cursor) on the bar to the right of the flag icon. One might think (or at least I did), that this is because the approval rating is unimportant. When I later checked the economy screen (system tab) I found that the approval rating must be at least somewhat relevant since it shows up there (picture below).
I do know that this is a bug of some kind and that this should be posted in the bug sub-forum but since this post's subject is so closely intertwined with the bug I thought it would be a good idea to post them together rather than posting two very similar posts in different sub-forums. That may have been a wrong call so if posting a bug report about the above explained bug would help I can do so.
I am sorry that this text were, in no way, as positive as this game deserves it to be but the game has a quite a trek to go before the UI is finished and that is merely from the > 10 hours of playtime I have already had. It is nothing that can't be overcome but it will, as amplitude probably already know, require quite a bit of work. In the future you will probably see some of the other UI problems I have found (as the missing bottom of the 'Systems Management' screen in the picture above) explained either as a bug or in the idea section.
Why do you not get instant control of a captured system?
While I do understand how it makes sense froma realistic viewpoint (taking control over an entire system with tens of millions or even billions of people understandably takes time), I fail to see why amplitude even bothered to add it in since there is, as far as I know, no clear effect of shared ownership. Have I missed something here? If I have missed something so will I kindly ask amplitude to make the effects a lot clearer since there is right now no easy way to see the effects of shared ownership of a system. If there even are any effects to begin with.
Not sure about all effects during assimilation, but ATM:
- Razing and pillaging can only be done after you have 100% ownership. Don't ask why, it was the same in EL, don't remeber about ES1, but I think it also was. It's a constant in Amplitude game. I think this is to avoid insta-razing, and allow other player reconquer the system.
- Not tested specifically, and not seen a tooltip clearly explaining, but if you look at system management, you can see systems without 100% ownership seems to be always in rebellion (at 0 approval)
As side not, imo they did it to give players reasons to reconquer system ASAP, just when you still have enough ownership, still not sure about exact reasons.
Another thing, what is up with the bar which represents how much ownership of the system the different civilisations have? It is at exactly the same spot as where the approval rating for the system is so it is from the star system management screen impossible to see the system's approval rating. Why could you, amplitude, not add the bar somewhere else where it does not obstruct the vision of other very important data. This may have been brought forward before and in that case I apologise for wasting your time but on the off chance that no one has brought it forward I still want to highlight it. You can see below pictures which shows how the bar, which displays the ownership of the system, is directly ontop of the approval rating bar below.
Same reason as above, I think they're at approval 0 until you have 100% ownership.
[...]When I later checked the economy screen (system tab) I found that the approval rating must be at least somewhat relevant since it shows up there (picture below).
Lower approval gives penalties to FIDSI, and higher approval bonuses, so it's very important. the thing is that sometimes this penalties/bonus are hard to found, but there are tooltips explaining them, like in empire management screen for global approval.
I do know that this is a bug of some kind and that this should be posted in the bug sub-forum but since this post's subject is so closely intertwined with the bug I thought it would be a good idea to post them together rather than posting two very similar posts in different sub-forums. That may have been a wrong call so if posting a bug report about the above explained bug would help I can do so.
Not a bug, but many people has reported bugs about actually status of approval system. there are devs post telling they'll fix it. But still not sure what bug exactly are you refering, as there is a full system around approval and worked pretty well in previous Amplitude games.
they also mentioned some tooltips and info on screen are WIP and will be improved in upcoming updates, so take some infos as provisional.
ATM can't provide links to all this, but the info I'm telling is around these forums.
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