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[Suggestion] Use influence to make immigration plan on planets

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8 years ago
Dec 30, 2016, 3:58:11 PM

Simple Idea. You have a new tab at the top that deals with immigration. You can make 3 specialized immigration plans that cost influence to set up.


Once you set up immigration plans, you can activate them on any of your systems which will modify which pops would most likely spawn.


What problem does this fix?


It fixes the problem of having pops never migrate to other planets. Love that science minor you assimilated? Too bad they will never pop anywhere else in your empire. Bunch of hot planets? Too bad your industrialist wont go 2 feet from your capital.


Here is an example of a plan.


BTW, you can name them.


Influential Front Line

High chance, United Empire

Low chance, Kalegros



Effect? Now you have a system that will most likely spawn influence units but about 25% of the time, pop Kalegros which helps keep you estatic to reap the benefits of the 50% influence modifier.



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8 years ago
Dec 30, 2016, 4:38:09 PM

Could be interesting. Personally, I would divorce it from naming the factions. Make it something like "Blocks all Factions", "Blocks Major Factions", "Blocks Minor Factions", "Bonus to non-Empire citizen chance", "Bonus to Minor Empire Citizen Chance".


That leaves all bases covered, without being quite so nitpicky about different galaxy sizes, player counts, minor faction counts, etc.

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8 years ago
Dec 30, 2016, 6:42:42 PM

I like the general idea as there aren't many ways you can use influence points (excluding United Empire).

And this does have good logic to it. Would have to be integrate with different senate bills that influence what population gets generate.


As migration of minor factions will get introduced in later updates maybe transferring population from system to system should cost influence?

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8 years ago
Dec 31, 2016, 5:14:54 PM
Romeo wrote:

Could be interesting. Personally, I would divorce it from naming the factions. Make it something like "Blocks all Factions", "Blocks Major Factions", "Blocks Minor Factions", "Bonus to non-Empire citizen chance", "Bonus to Minor Empire Citizen Chance".


That leaves all bases covered, without being quite so nitpicky about different galaxy sizes, player counts, minor faction counts, etc.

While certainly clear, that may be a little too direct; there should be at least some tradeoffs to balance between plans. For example, being able to heavily promote new population types (Bonus to Minor/Non-Empire Citizen Chance) could result in the weird situation where every system has 1 population unit of a certain species, even if that population type is under-represented in your empire. I'm not saying that it musn't happen, just not for everyone.


Here are alternatives defined along the same lines, but put in relation to neighboring systems and population types present.


Homegrown : Population increases will only come from the system's original population type.

Limit Immigration : Population increases will most likely be of types already present in the system. 

Limit Emigration : System is much less likely to provide its Population types to neighbors through Immigration.

Promote Immigration : Population increases will most likely be of types present among the system's neighbors (whether that type is already present or not doesn't matter). Populations better represented among neighbors are more likely.

Promote Emigration : System is much more likely to provide its Population types to neighbors through Immigration. The System can even be a source of Immigration for far away Systems.

Frontier Colonization : Like Promote Immigration, but the System will preferably draw Immigrants from high-population systems in your empire, whether or not they are neighbors.


In regards to other Major Factions, I believe Immigration should be related to your diplomatic relations, Immigration being likelier from allies or peaceful neighbor while being at war or declaring Closed Borders would severely limit Immigration (take that Cravers).


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8 years ago
Jan 4, 2017, 1:15:56 PM

Hi guys,


While not an implementation of your proposal, the Spaceport feature coming in Update 2 will allow you to move population units between your systems. Migration can also happen internally between your systems, and externally with other players' systems.


We also discussed creating diplomatic treaties to encourage/prevent migration flows between two empires, but nothing has been settled yet.


Cheers,



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8 years ago
Jan 4, 2017, 2:26:40 PM
jhell wrote:

We also discussed creating diplomatic treaties to encourage/prevent migration flows between two empires, but nothing has been settled yet.

Hmm, this seems like a pretty good idea.

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8 years ago
Jan 4, 2017, 8:40:57 PM
jhell wrote:

 

We also discussed creating diplomatic treaties to encourage/prevent migration flows between two empires, but nothing has been settled yet.

 


+1

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8 years ago
Jan 5, 2017, 2:12:12 PM
jhell wrote:

Hi guys,


While not an implementation of your proposal, the Spaceport feature coming in Update 2 will allow you to move population units between your systems. Migration can also happen internally between your systems, and externally with other players' systems.


We also discussed creating diplomatic treaties to encourage/prevent migration flows between two empires, but nothing has been settled yet.


Cheers,



How much control do you want players to have over migration in general?

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