Logo Platform
logo amplifiers simplified

Horatio Gene Splicing List

Copied to clipboard!
8 years ago
Jan 23, 2017, 2:28:42 AM

FOOD



INDUSTRY



DUST



SCIENCE



FIDS



INFLUENCE



MILITARY



APPROVAL


Updated 8 years ago.
0Send private message
0Send private message
8 years ago
Jan 23, 2017, 7:00:22 AM

Thanks for the list, OP!


MorallyGray wrote:

Jesus getting cravers is OP as fuck.


No kidding. I was half wondering if splicing cravers would grant a FIDS bonus and also add depletion, because I couldn't see how it would be balanced otherwise. To see a %FIDS bonus, per population...


Tier 1: Cravers, Vodyani - very strong

Tier 2: Deuyvians, Epistis, Pilgrims, Z'vali - go for it

Tier 3: the other non military ones - generally avoid

Tier X: military - potentially very useful, or useless


Does anybody else feel that the populations that only grant a +1 to something aren't worth splicing? Or at least the food ones, which are guaranteed to be a wasted effort.


The military ones are interesting though because they escape the traditional cost/benefit analysis of the other species.

0Send private message
8 years ago
Jan 26, 2017, 2:32:41 AM

Nice compilation, but how do you capture vodjianis? Also, the idea of getting +1 food is counterproductive with the cost, so take that in mind while splicing

0Send private message
8 years ago
Jan 26, 2017, 4:46:23 AM

So know the Horatios are able to adapt by splicing alien genes?


Now I can't wait more for the update to be released!

0Send private message
8 years ago
Jan 26, 2017, 8:46:54 AM
XR17 wrote:

Nice compilation, but how do you capture vodjianis? Also, the idea of getting +1 food is counterproductive with the cost, so take that in mind while splicing

I used the Pacification Conversion to capture a Vodyani system, switched to Ecologists and used the law which prioritizes my lowest population growing first to get them up. 


I would agree to the idea of not getting factions with just one +1 bonuses. I would prioritize those that provide multiple bonuses.


My list would be almost the same as TheTakenKing with;


Tier one; Cravers (+2% FIDS), Vodyani (+1 FIDS)

Tier two; Z'vali (+1 Approval, +1 Science), Pilgrims (+2 Science), Epistis (+1 Food, +1 Industry), Deuyivans (+1 Science, +1 Food) 

Tier three; basic +1 FIDS bonuses, Influence

Tier four; Approval/ Military 


FlyingWhaleTrainer wrote:

So know the Horatios are able to adapt by splicing alien genes?


Now I can't wait more for the update to be released!


Yes, it's their new trait. It's a very refreshing concept to see and i'm loving it!


TheTakenKing wrote:

Does anybody else feel that the populations that only grant a +1 to something aren't worth splicing? Or at least the food ones, which are guaranteed to be a wasted effort.


The military ones are interesting though because they escape the traditional cost/benefit analysis of the other species.

Yeah, totally agree. 


I see the Military bonuses as highly situational and with the current penalty from Gene hunter, i'd rather use a spot on one of the factions that provide better bonuses. 

I don't even bother with splicing the factions with approval bonuses due to the Horatio already giving a hefty amount of 2+ Approval.

0Send private message
8 years ago
Jan 26, 2017, 12:22:47 PM
TheTakenKing wrote:

 Does anybody else feel that the populations that only grant a +1 to something aren't worth splicing? Or at least the food ones, which are guaranteed to be a wasted effort.

Same feeling here. First Horatio play I spliced everyone on sight. A mistake. Also factions giving +1 food are not only worthless but penalizing, cause you may end with a penalty higher than the food you get from splicing them.

Second Horatio play I looked very careful who to splice. Not sure if devs intention was to make players look carefully who splice or players try to gain as much pop as possible into Horatio empire and then splice everyone, but actually seems the first.

The military ones are interesting though because they escape the traditional cost/benefit analysis of the other species.

Can't say. they're very situational. not only in splicing bonuses, but also in the new pop collection bonuses and some traits.

0Send private message
8 years ago
Jan 26, 2017, 6:34:49 PM
lo_fabre wrote:
TheTakenKing wrote:

 Does anybody else feel that the populations that only grant a +1 to something aren't worth splicing? Or at least the food ones, which are guaranteed to be a wasted effort.

Same feeling here. First Horatio play I spliced everyone on sight. A mistake. Also factions giving +1 food are not only worthless but penalizing, cause you may end with a penalty higher than the food you get from splicing them.

Second Horatio play I looked very careful who to splice. Not sure if devs intention was to make players look carefully who splice or players try to gain as much pop as possible into Horatio empire and then splice everyone, but actually seems the first.

The military ones are interesting though because they escape the traditional cost/benefit analysis of the other species.

Can't say. they're very situational. not only in splicing bonuses, but also in the new pop collection bonuses and some traits.

I haven't had time to check out the new beta patch (2.3), but apparently the Gene Hunter affinity has been changed in some way. If anybody gets a chance, could they post the changes somewhere in the forums?


I agree, it seems like the devs wanted players to think carefully about splicing, however they were probably aware that the first thing everyone would want to do is throw the kitchen sink at the new affinity and see how it works. I don't think, though, that they would assign a bonus to a population if it wasn't intended to be spliced in the first place, so it's possible that the way splicing works is an oversight that will be corrected by the actual update 2 release. 


The issue of splicing with regard to +food populations needs to be addressed very frequently. It's a straight-up bad decision to make, every time, and I don't think any conditions you can think of could redeem the penalties. This needs to be changed and there are a lot of ways to do it. Essentially, every population should be valuable to splice. It might be that there is a limit to splicing - either a hard cap or a point at which it becomes uneconomical to splice further - and I am just fine with that. But no population should always yield a net negative effect when you splice them. 


0Send private message
8 years ago
Jan 26, 2017, 7:12:08 PM
TheTakenKing wrote:
lo_fabre wrote:
TheTakenKing wrote:

 Does anybody else feel that the populations that only grant a +1 to something aren't worth splicing? Or at least the food ones, which are guaranteed to be a wasted effort.

Same feeling here. First Horatio play I spliced everyone on sight. A mistake. Also factions giving +1 food are not only worthless but penalizing, cause you may end with a penalty higher than the food you get from splicing them.

Second Horatio play I looked very careful who to splice. Not sure if devs intention was to make players look carefully who splice or players try to gain as much pop as possible into Horatio empire and then splice everyone, but actually seems the first.

The military ones are interesting though because they escape the traditional cost/benefit analysis of the other species.

Can't say. they're very situational. not only in splicing bonuses, but also in the new pop collection bonuses and some traits.

I haven't had time to check out the new beta patch (2.3), but apparently the Gene Hunter affinity has been changed in some way. If anybody gets a chance, could they post the changes somewhere in the forums?


I agree, it seems like the devs wanted players to think carefully about splicing, however they were probably aware that the first thing everyone would want to do is throw the kitchen sink at the new affinity and see how it works. I don't think, though, that they would assign a bonus to a population if it wasn't intended to be spliced in the first place, so it's possible that the way splicing works is an oversight that will be corrected by the actual update 2 release. 


The issue of splicing with regard to +food populations needs to be addressed very frequently. It's a straight-up bad decision to make, every time, and I don't think any conditions you can think of could redeem the penalties. This needs to be changed and there are a lot of ways to do it. Essentially, every population should be valuable to splice. It might be that there is a limit to splicing - either a hard cap or a point at which it becomes uneconomical to splice further - and I am just fine with that. But no population should always yield a net negative effect when you splice them. 


It seems like the Penalty was HUGELY reduced. This is the penalty when I've spliced 4 factions;



Another change I saw was the collection bonuses, where if you have around 20 pop of a certain faction; it increases the standing of that factions political party (+1 Scientists reaction on Pilgrims etc) It also seems they've given unique faction bonuses at the 10 and 50 pop mark.

Updated 8 years ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message