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Question About Planet Stats and Planet Output

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7 years ago
Sep 5, 2017, 12:11:51 AM

Only been playing ES2 for a month.  Have never played EL or ES so very new to the whole Endless world.  I have been 4X gaming for like 22 years though (who remembers MOO2, yay), yeah I'm ancient :| 


Anywho, apologize if its in another thread, I tried searching for a while . . . Question is mainly about planet stats (those FIDS bars you see when you first discover a star system) and how you can determine/estimate what that might mean for planet base output for those FIDS.  Like in this picture . . .  



Zaines IV is 2 bars for food LOW, 2 bars for industry LOW, 1 bar for dust WEAK, and 1 bar for science WEAK.  Which corresponds to F = 6, I = 6, D= 1, and S=1.   But there is a Hyperium (+1) on planet.  


But then other planets, 2 bars for food is actually 8 output, instead of 6.  Or some planets that are a full 5 bars OUTSTANDING will have base output of 16, 18 or 19.  


Do anomalies, deposits, undiscovered anomalies, affect the base outputs beyond the bars?  Does 2 bars (LOW) on Mediterranean differ from Tundra?  Does size or climate of planet matter at all?  Thank you! 


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7 years ago
Sep 5, 2017, 2:22:23 AM

If you look closely, after discovering a deposit the bars will sometimes shift because the bonus from the deposit puts that stat over the threshold from one bar to the next. Size doesn't matter, though climate is a result of type, and type matters; Hot planets are biased towards Industry, Cold to Science, Fertile to Food but less total FIDSI, Sterile away from Food with more total FIDSI.

Updated 7 years ago.
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7 years ago
Sep 5, 2017, 4:51:13 AM

Oh wow, the discovery of deposits will change the bars . . . hmmm, interesting.  Thanks IceGremlin.  


Has anyone calculated the bars/output ratio coefficient? Is there a coefficient or are the bars just a visual (non-mathematical) representation of where planets may lean?  


BTW, I did find the Planet datatables by CyRob which were amazing and he didn't really touch on these "bars" representations as it were.  Makes me think there is nothing in the code or "modding" world they are useful for, so they may only be vague guideposts to potential planetary output as opposed to expected output that you can calculate.  If anyone knows for sure, I'm still interested.    

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7 years ago
Sep 5, 2017, 4:55:29 AM

Adding some stuff : Size indirectly change the fidsi income of the planet. Each pop produce the amount of FIDSI described by the stats. So a very large planet will produce more than its little  equivalents if you can fill it with pop. Also, the climate of the planet have an impact on the happinnes of its inhabitants , what also can have a huge impact on fids production.

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7 years ago
Sep 5, 2017, 5:04:32 AM
SuperMarloWorld wrote:

Adding some stuff : Size indirectly change the fidsi income of the planet. Each pop produce the amount of FIDSI described by the stats. So a very large planet will produce more than its little  equivalents if you can fill it with pop. Also, the climate of the planet have an impact on the happinnes of its inhabitants , what also can have a huge impact on fids production.

1) Correct I meant expected FIDSI output per 1 unit population (discounting population bonuses of course).  Does 1 unit pop have same FIDSI output on Large Terran Planet as it does on Medium Terran Planet all other things on Planet being equal?   


2) I'm less worried about Approval/Happiness which I believe does not affect base Planetary FIDSI output.  I'm also not worried about System Improvements recognizing they also will change FIDSI population output.   

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7 years ago
Sep 5, 2017, 7:33:34 AM

1) The RawFIDSI (The Amount Per Pop) Is constant when planet size changes, Planet size only changes the amount of pop slots available.

But with more Pops you will end up with a larger total FIDSI.


2) I believe the bars only use the planets base output + anomalies & Deposits to calculated the bar size.


The ranges should be set by this file:

"Public\Gui\Screens\GuiElements[FidsiParameters].xml"

None: -10000 To 0

Weak: 0 to 3

Low: 3 to 6

Medium: 6 to 10

High: 10 to 14

Outstanding: 14 to 1000000



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7 years ago
Sep 5, 2017, 8:23:11 AM
CyRob wrote:



The ranges should be set by this file:

"Public\Gui\Screens\GuiElements[FidsiParameters].xml"

None: -10000 To 0

Weak: 0 to 3

Low: 3 to 6

Medium: 6 to 10

High: 10 to 14

Outstanding: 14 to 1000000



That is exactly what I needed.  Thank you CyRob!!

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4 years ago
Jul 10, 2020, 5:47:58 AM

I am also confusing about the FIDS production. 

In my game, I have one pop on one planet which doesn't have any anomalies.  

Hover over the palnet, you see the base production of 6 food in the pop up hint window.  

However, in system view, you see the actual food production as 8.  


I have no idea where the two extra food comes from.  

The same thing also happens to industry and science.  


Could anyone explain?  

Updated 4 years ago.
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4 years ago
Aug 10, 2020, 5:28:23 PM

Planet output is a complex thing that really is somewhat poorly conveyed, IMHO.  The bars are only the loosest possible indicator of a planets output and probably shouldn't even be a thing.  Most people probably ignore them once they've chosen a planet.  Maybe something for the "polish" team?

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4 years ago
Sep 25, 2020, 10:04:46 AM

I see hovering my mouse on a planet  base output modifiers like plus food but i cant track that number anywhere.

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