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Terraforming graph + planet stats

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7 years ago
Jan 5, 2018, 12:50:18 PM

Created using version 1.1.15


I am sure a lot of people will find this useful to get around terraforming and if it is profitable.

As you can see currently terraforming is a one way street. Once you terraform a planet you cannot go back.

If anyone notices an error please let me know.


Terraforming for improving life conditions:


Terraforming by Riftborn:


Planets stats in Excel:

ES2_Planets_Stats.xlsx


I think with this data in hand there is oportunity to adjust the planets.

From what I calculated once you get AI Labor improvement there is no point using lava planets as you get better industry from Desert because of the extra population (even for huge planets).

In the same way Boreal is better than Barren in science once you count in bonuses from Punctuated Evolution Fundation and Graviton-shielded laboratories (also checks out for huge planets).

Not to mention the approval benefit of moving away from those "-8 hapiness per pop"  planets.


Have fun and hope it helps.

Updated 7 years ago.
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7 years ago
Jan 5, 2018, 7:02:22 PM

I don't think this is a huge issue. Those techs are quite late game. Terraforming is supposed to be a positive; it's quite expensive.


Updated 7 years ago.
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7 years ago
Jan 5, 2018, 8:10:28 PM

Thanks :D


Any chance of a graph for Riftborn as well? I'm always confused between Desert, Ash and Lava for production as well as Arctic, Ice and Barren for science.

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7 years ago
Jan 5, 2018, 8:27:17 PM
ArkanoTGS wrote:

Thanks :D


Any chance of a graph for Riftborn as well? I'm always confused between Desert, Ash and Lava for production as well as Arctic, Ice and Barren for science.

Will work on that and publish once ready.

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7 years ago
Jan 8, 2018, 10:58:46 AM
ArkanoTGS wrote:

Nice, I look forward to it!

Added the new graph.
Choosing best planet for Riftborn is a tradeoff.

From one side you would like to go to Sterile planets to get approval bonuses but that means less population on a planet.


For science I would go for Tundra as it is Cold and will provide science bonuses related to that.

It is not sterile but also not fertile and the population number makes for nice science production.

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7 years ago
Jan 8, 2018, 11:10:20 AM

The thing to remember about Riftborn is that you might not have many pops anyway (as they are harder to produce than for other races). Wide empires with low popualtions on each planet is a typical Riftborn strategy. That means you don't focus on +pop bonus buildings as much as other races, putting your research to other and better uses, and the lower populations on sterile planets less of an issue. 

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7 years ago
Jan 8, 2018, 5:44:10 PM

There is already a chart here in the ITER: ES2 Knowledge Base thread.


You have also missed the fertile terraformation from Boreal to Ocean. FWIW, Boreal is the best science planet since it carries both cold and fertile which receive the most modifiers from science-related improvements. 

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7 years ago
Jan 10, 2018, 10:04:26 AM
Aitarus wrote:

There is already a chart here in the ITER: ES2 Knowledge Base thread.


You have also missed the fertile terraformation from Boreal to Ocean. FWIW, Boreal is the best science planet since it carries both cold and fertile which receive the most modifiers from science-related improvements. 

Thanks for the link. I had in the back of my head that something like that was on the forum but wasn't able to find it using the search option and typing "terraforming".

I missed the Boreal as it turns out the home planet for Sophons cannot be terraformed.


I corrected the graph and find that splitting it between going to fertile and going to sterile makes it more readable.

Anyway always better to have more then none.

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7 years ago
Apr 30, 2018, 5:45:57 PM

Just one question: Does terraforming a planet change its planet size also, or only its planet type?

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7 years ago
Apr 30, 2018, 9:46:51 PM
Velorace wrote:

Just one question: Does terraforming a planet change its planet size also, or only its planet type?

Just the type.
Currently there is no tech that would allow you to change planet size.

But changing the type changes the maximum amount of population that can live on a planet.

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7 years ago
May 1, 2018, 12:31:20 AM

Interesting. Maybe changing the planet size would also be a good idea because... it would make terraforming a more viable option?


Because for example, if i spent 2000 industry to terraform a barren planet to a artic planet only to get 2 more pop slots... when i could have a chance to get 6 more pop slots (if i where extremly lucky) would make terraforming a very good option eh? 


when i saw terraforming costed this vast amount of industry i started to wonder why i even would attempt to use it. i can make a carrier ship whit that and gain a massive edge in the fight, Y'know? 


Is it a good idea to make terraforming also change planet sizes? just something i thought here...

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7 years ago
May 1, 2018, 12:32:10 AM

I also consider that a bit extra amount of rng for the game in this specific case would be good for it, right?

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7 years ago
May 1, 2018, 10:26:43 AM

Exapnding planets as a tech would be a very risky thing to introduce as it would be hard to balance.

But maybe if you would first need to detroy another planet, then harvest its material and then be able to add it to an existing one then maybe it would be something that would work?

Created this IDEA for it.


Terraforming gives you a lot more than just a few more population.

It changes happines / planet output (drastically) / planet conditions (Sterile to Fertile).


The changes at first glance may not be huge but if you do the math and include bonuses from improvements then you end up with drastic changes.

A huge benefit is to move away from the lowest planets (Barren, Toxic, Lava) as the -8 happines per pop is significant.


In my games I always use terraforming to:

  1) get away from lowers tier planets (Barren, Toxic, Lava)

  2) move to Boreal for best science output

  3) move to Desert for best production output

  4) anything else aim for Forest/Terran/Jungle


I prefer to stay on Jungle as it is hot and that grants production bonus.

Updated 7 years ago.
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