ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
The systems indeed are very very bad but i need them for the strategics. Sometimes you can't say no to a horrible system and it's not much you can do to fix that, except go to war.
Yeah then that's the exception, but for moderate to good systems, you shouldn't be having approval problems.
One way I solved the issue of system approval for really bad but resource-rich systems (aside from going to war and taking the system) is putting a counselor hero in. Some have a final skill that sets the system's approval to ecstatic and reduces the systems upkeep cost by 20% (I can't remember the name currently).
It might be a missplay on my part, but the transvine (luxury ressource that boost approval on systems) as a modernisation of settlement was a nice plus for me. It allowed me to settle on systems with high negative impact without tanking too much my approval.
the photo that i posted was transvines at all levels of modernization still on rebellion. and if i put a hero that makes the system automatic happy it is bugged and doesn't work
It might be a missplay on my part, but the transvine (luxury ressource that boost approval on systems) as a modernisation of settlement was a nice plus for me. It allowed me to settle on systems with high negative impact without tanking too much my approval.
Sins and Sinners do lock your approval to always content. While this law prevents happy and estatic aproval, it completly goes around the vodyani hidden malus of having nothing to to go around bad anomalies or bad planet types. Apart from that, i think that the way their population works does provide a huge political advantage, because it keeps law costs really cheap in comparison to influence production and you can maintain much more laws early on. Things like toys for boys help in bad systems that are bad but neccessary. Then lategame you can use sins and sinners or if you just have certain systems with the issue, use counselors to set giving system to estatic. Problem solved.
You are a gressive faction. If theres no minor faction nearby, leech the nearest enemy. You dont need to go to war for that. Use one weapon module on your leechers and provide some extra vessels to protect. Just for as long as nyou need to research bayronic shielding to search in another constellation for a minor to leech. Thats the Vodyani way. Their on a crusade, not a peaceful pilgrimmage.
Lastly i like the voice of the vodyani leader in the intro pretty much, its my favourite intro. But she falls short in the game itself. But its by far not the worst voiceover. Could not do it better myself lol.
That system is literally one of the worst systems you can get lmao
But for the Vodyani you can have at least 3 planets that can range from Terran->Arid/Savannah/Snow
and MAYBE 1->2 planets that are Lava/Barren/Desert/etc to maintain a high approval. But this all depends on the planets in that system as they are all different
The only thing I can say for you is to avoid colonizing systems with a high amount of negative planets unless in the case when they're high in resources.
But for the Vodyani, instead of completely negating the effects of the planet, perhaps they should have reduced effects for approval from both positive and negative planets (for balancing)
I can't say no to 3 strategic resources that system has adamantium, antimatter and the green one who i can't spell(and is also very rare). And most of the buildings require antimatter
Haha I said that you shouldn't dump that system, but that's an unusual one, you generally don't encounter systems with all negative planets (though I did have on with 3 Lava Planets and it was terrible)
is this really a system you can pass ? sometimes you need to take crappy systems and you are stuck with horror aproval that not even a hero on sandbox with the majorit of tech can't fix.
That system is literally one of the worst systems you can get lmao
But for the Vodyani you can have at least 3 planets that can range from Terran->Arid/Savannah/Snow
and MAYBE 1->2 planets that are Lava/Barren/Desert/etc to maintain a high approval. But this all depends on the planets in that system as they are all different
The only thing I can say for you is to avoid colonizing systems with a high amount of negative planets unless in the case when they're high in resources.
But for the Vodyani, instead of completely negating the effects of the planet, perhaps they should have reduced effects for approval from both positive and negative planets (for balancing)
I can't say no to 3 strategic resources that system has adamantium, antimatter and the green one who i can't spell(and is also very rare). And most of the buildings require antimatter
As someone who's mainly played Vodyani myself, I've felt that Vodyani could use some redesign in certain areas. If done right, Vodyani can be a powerhouse, but the line between really UP and really OP is so thin, what they need is a thicker line where they can be average. Something does seem wrong when Vodyani is the only faction I've consistently seen the AI being garbage with, always lowest in score.
I don't have any definite suggestions to fixing them, I've had a ton of ideas, from making it more convenient to changing modules on the arks (instead of having to upgrade them separately like a ship), to ways for them to protect their systems better, fixing manpower problems and how to tackle the minor faction reliance. There's several ways to go about making the gameplay better.
It's really hard nailing down how to do it though, cause in their current iteration given their fine line between UP and OP it's easy to flip over to OP in general. That's why I've felt they kinda need a redesign in some areas to leave them more room for versatility, as of right now it's hard to be versatile with them and I find every playthrough goes the same way to remain competitive.
I do however agree that giving them the ability to terraform should be a thing even if they have the ability to move. Probably not all the way to fertile, but one step to sterile, and it could be later in the tech than normally.
That system is literally one of the worst systems you can get lmao
But for the Vodyani you can have at least 3 planets that can range from Terran->Arid/Savannah/Snow
and MAYBE 1->2 planets that are Lava/Barren/Desert/etc to maintain a high approval. But this all depends on the planets in that system as they are all different
The only thing I can say for you is to avoid colonizing systems with a high amount of negative planets unless in the case when they're high in resources.
But for the Vodyani, instead of completely negating the effects of the planet, perhaps they should have reduced effects for approval from both positive and negative planets (for balancing)
the only reason i got that system is because it has 3 strategics. i need them to progress in the game...and i repeat that's on sandbox difficulty where i have a big bonus to happines. I was just testing things out
I saw few comments saying that on non-resource planets you should have normal approval, but to maximize Vodyani outcome you always need system with 5 planets and i am 100% sure without terraforming there are no systems with 5 +approval palnets. If Vodyani's strength that they can colonize fast and do not live on those planets then at least that should be their strength not weakness :P
Vodyani live on ships named ARKs that control planet from space and have all population slots that are unlocked by system improvements, that means they do not leave on those planets so they can not terraform BUT they get all those awful -2 ~ -10 disapproval.
Vodyani are my favorite faction, their visuals and theme are great, but their gameplay issues scares people from picking them. Current i am forced to play vodyani only solo, multiplayer is HELL for them if no minor factions spawn near. Or have to pick other race with their visuals, which leads to weird interractions.
I can not suggest huge list of gameplay changes (not experienced enough on them to call all flaws), but one that i had in every game was approval, that i descrived at the beginning of the post. Or remove pentalties from planets or add terraforming ability to their science tree.
That approval problem might be generated as a result of a Ontological Rev. Eng. I had multiply games where possesing that tech. was not removing/reducing approval or debuff effects from planets/anomalies. When you put a cursor on a bad anomalie it would write something like this "Ontologic Rev. Eng. tech is missing" when i clearly had it.
The systems indeed are very very bad but i need them for the strategics. Sometimes you can't say no to a horrible system and it's not much you can do to fix that, except go to war.
I have saves were i have all the tech in the game and upgrades and still not 100% aproval :)
Can you provide some screenshots ?
You should be able to reach 80-100% in most of your systems (but that also does depend on whether or not you've settled on systems that literally have 5 approval-reducing planets, in which case it's unlikely those will have 100% and you should anchor your ark too a different system lol)
Even without starting near minor factions (I always find it more beneficial to brainwash the minor faction instead of leeching, since it gives me dust/manpower/science/essence and doesn't require a ship) it isn't too difficult to dominate as the Vodyani (even on Endless, though you will have a really low score until you win a few wars lmao)
They do require more attention and learning that other factions, but the public order penalty is only if you begin to settle planets that have devasting public order panelaties before you have the proper tech to alleviate that.
It's really about sound decision making and doing your best to not engage in a war until you've amassed a few powerful fleets with a stable economy behind it + the great things about the Arks is that you can always pack up and leave for a better system.
The lack of terraforming sucks but the most difficult part about the Vodyani is the 50% negative food production and their slow expansion rates, however, this is countered by their really good FIDS bonuses and their strong military.
thing is his voice is much more closer to a preacher. she is just angry...when the vodyani send diplomatic proposals i just instant close her so i don't hear her "you dare bla bla" quotes. Hate that thin voice.
But we digress from the original post. I am also curios to see why the Vodyani suffer from penality from planets but they can't do anything about them. If they live on the ark why even care about the planets ?
Agree on that :D I really wish the first hero (my icon) would be faction leader with voice of a man in a trailers (Vodyani/Sophons vision and etc.)
Yeah but if they somehow changed it to be Varb and not Isyara as the Hiearch, then the DEV's would be forced to change everything about the Vodyani's current story. Plus Isyara's voice and lines fit really well with both sides of the Vodyani Quest and her as the Hiearch allows the connection with the Academy to happen. Plus Varb is better served as just a hero due to his own story.
The Voydani are very strong given a good start. They have unique challenges, but plenty of ways to surmount them. Happiness is the least of their issues, I find.
I also love the Vodyani (tho i hate their leader voice and lines) and I kinda agree with you. The lack of terraforming and the penality from planets on aproval really huts you.
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