ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Would be nice if population would move around between planets on their own. As of now we have to check back every systems every few turns to make sure planets don't fill up too quickly or that new colonized planets get their share of it. Also we need to swap people around to get the right bonuses from planets... That can get tedious really quickly playing on large galaxies. But an even more important reason is the AI don't manage it's population as far as i can tell, thus get crippled over time because of this.
This is one of the big things that makes me dread big expansions. I feel more automated systems that can help min-max tedious things such as making sure populations are spread to planets they'd be most efficient at. Or at very least give us a way to easier manage the population in one screen. System management kinda works, but it doesn't allow you to ship populations to other planets.
It's a cool part of the game and it's fun the early turns when you got a smaller and less diverse population. But once you reach +10 fairly well developed systems with about 3-5 planets each, I eventually just give up trying to.
I was thinking the other day that maybe automated population swapping could be handled by a non-party law, where when the law is active, populations will automatically relocate to a more appropriate system. Call it "Land of Opportunity" or something like that. Players can then deactivate the law when they're happy with the population distribution, or when the realize there are more pirate fleets in their territory than they realized.
Populations should passively migrate to suitable planets. A population that recieves bonuses on sterile planets should automatically try to relocate to those planets for instance.
I should point out though that while xenos get bonuses to certain planet types, they still suffer happiness penalities like everyone else. I think the DEVs should make it so xenos get no penalties to their happiness if they are on a world they are meant for...
I should point out though that while xenos get bonuses to certain planet types, they still suffer happiness penalities like everyone else. I think the DEVs should make it so xenos get no penalties to their happiness if they are on a world they are meant for...
but most population types don't get boni based on hte planet type, but if they are fertile/sterile and the temperature level, so most shouldn't really get an happiness bonus or a restistance against the happyness mali.
that said, Eyder and Deuyivans population should get some happiness boni or half the happiness mali from being in that gas planet slot.
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