ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
This is more of an "Amplitude Forums" ettiquete question than anything else.
First, should ideas for the game be better posted in one place at a time? i.e. In the design forum only or the "Ideas" section only
Second, if it's okay to post in both sections at the same time, is it better to post an idea in the design forum first, get it discussed and worked on, then post in "Ideas"? Or would it be better to post in the "Ideas" section then post in forum, referencing the idea?
Well basically default sitation when you post a new idea is that nobody cares until you gain some traction. Most people seek advantage by further cluttering the forum with reposting their idea links wherever they can. Some of those people wear a VIP tag so I guess amplitude embraces such an action, thus do the same.
But logic remains the same, use ideas to outline and define an idea, then repost it in a forum post to make people aware. Even better if you have multiple ideas, simply maintain your own "look at me and my ideas thread".
Yeah, only the top ideas really get seen by the community, and since they almost never change, it's harder for newer ideas to gain any traction, so they're ignored by the community and (I would guess as a result) by the DEVs
Yeah, I still get votes for ideas that have been implemented, so there doesn't seem to be much of a system in place to keep the voting system going efficiently.
Thank you for the info. It does not fill me with much confidence in getting heard a whole lot better than other development companies but this is still better than most, even if only slightly by your posted experiences.
Compared to the typical forum process of "Noisiest Post Gets The Views", I do like the vote system that Amplitude has created here. From those posts above, however, it seems that it only minimally works to encourage, and bring higher visibility, to the most popular ideas. This is, of course, from the "users" perspective which is only what is available on the site. The information about those posts might be available and visible in a different way to the Devs and employees of Amplitude so only they would know if it really makes a difference.
In any case, it still looks like the "louder" (see also: annoying, spammy, controversial, revolutionary, stellar, etc) individuals, topics, or ideas that are posted get the most attention in either location. Additionally, in the "Ideas" section there does not appear to be any "cleanup" of those ideas which have been seen by Devs and moved to another section, so only those already highly visible and voted on ideas stay in the front and crowd out anything less than "super loud".
Until I see some change in the way things are currently sitting in the forum or Idea section I suppose I will have just try to be "loud enough" to be seen but avoid becoming annoying.
Strange. i also have a idea for the game that i believed it was just "super loud" as you said... it got above 500k games2gether points, but it simply disapeared from the "lastest ideas" section into view more ideas... and now that it disappeared from there i still wonder how people are suposed to find it. Even when it was there it was actually very hard to increase my votes, but i can't imagine how hard it is to get your idea knowed by others if you are not listed into at least that front page of "lastest ideas"... I wonder if it is even possible to check it somewhere other than giving a link into the forums. It makes me weird think it like that...
this particular post can show you how it's done ignoring the ideas framework completely, person posts an idea at the forum, which was probably posted as an idea before. At 30k G2G points gets dev response in 5 days and instant "gonna get that". It's just that posting an idea gets lost in the rubble of reposts and posters rarely do their research on whether that idea is not already out there. You can easily spot up to 10 ideas that want "cross design retrofitting". It's just out of hand as frogsquadron states. Just checking latest ideas, there are multiple people with broken english asking in ideas about alliance membership counts, and why they can't have an alliance in 1 v 1 or something like that. That's the taste of it. Kinda like 9gag fresh section, but at least you can't downvote it and repost as your own. I bet there would be people capable of doing that.
You're 100% right with that, koxsos. Ideas as a feature are a great concept that is, perhaps, a victim of its own success: every month, over a hundred popular ideas get posted and upvoted, and while responding to each isn't necessarily time-consuming, it can be easy to let it slide by the wayside in favor of more pressing matters, such as addressing game design concerns or fixing bugs. That's why you'll find our team more regularly on the forums than on the Ideas section, and why every once in a while they'll grab something that belong in Ideas in passing, and answer that.
This shouldn't discourage you from posting and upvoting Ideas, and from periodically reminding even well-meaning devs to take a look at the Ideas section more regularly, as I've just done. They did look apologetic and said they'd do it more often, so boom, net victory for Ideas.
So it seems that what I did with my self promotional post was not so bad but maybe I should put each idea into it's own post with a quick summary and link? And maybe I need to come up with an idea for the idea section on how to "fix it"?
And I think for both our forum posts we should link that post by frogsquadron and have a brief explanation.
But doing a post for each idea might not be the best idea since it could set a precedent to other members that might flood the forums with each individual idea. Though tbh I don’t know lol
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