ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hi, i think that's already said but i didn't found the post.
When i start having a lot of Arks, i like to have Arks for science, others for collect essence, for blocus etc ... but we cant create and have differents models. And when i have a lot of Arks, I forget who has what.
Maybe added creation for Arks and make differents models or something else to make it easier to read our Arks.
I've often wondered if the Ship Bound trait can be expanded on a bit further, where the Ship Design Menu is simply there for placing combat oriented systems for Arks. So weapons, defenses and support modules like any other ship in the game, are what appear there and that way we can setup a uniform build for protecting the Ark and Systems there.
Then provide a set of 'Ship Bound' Specializations that then go into the Star System Management Menu, that would relate to how the ship interacts with the system and so moving those system related modules into the systems tab as a result.
So stated in another way, have new 'Ship Bound' Specializations to take the place of the Ship Modules (that can be added on the Ship Design Menu). So maybe the space that states "No Specialization" could have a number of Specializations that would be unique to the Ship Bound trait. And similar to how we can research better Planetary Specializations to upgrade them, the same could be possible with the 'Ship Bound' variety.
IMO, it just feels awkward trying to manage it through the Ship Design screen. That situation would be improved if we could 1) manage it like a hero ship, change modules and pay a retrofit cost for a single ark, and 2) maintain a few "templates" and be able to retrofit any Ark to whichever template we want. Another alternative would be a subscreen specifically for managing the modules installed in each Ark.
Thank you for your answers and have to post the other subject. Good ideas even though i think to manage the ship design is more easier or just manage one by one in a specific tab, all Arks have a different name after its manufacture.
This can be done on purpose. For create and search others ship models and let Vodyani at seasoned players. But if i don't create Arks and different Arks design for many situations, i overflow with essence.
"A quick precision to say that we don't wish to actively encourage players using "battle" Arks ; while it's certainly a possible use for an expert player, having a dedicated design might imply to newer/casual players that this is how you're supposed to play Vodyani, but we feel it might actually end up being confusing and detrimental to the feeling of the faction.
However we know this is a big concern for you and we are going to try and work out a solution from your suggestions and what is technically feasible for us."
Hummm .... I didn't read this post from a dev on this other thread. I can understand for "battle Arks" enven if it's a shame.
In the meantime, You can rename your arks. Whenever an ark anchors, you can rename it the same way you can rename the system. I often give them a suffix of one letter and a dash. So the ark T-Elutel is trade focused, and I know that ark has a trade company.
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