ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
AI, both majors and pirates, make decisions, act and react both DURING my turn and AFTER my turn, but my fleets cannot even instantly attack enemy fleets they intercept during 'end of turn' sequence.
How is this supposed to work? Is 'execute orders' button bugged as it makes all ships act instead of only your own? Is this RTS with pause or TBS or what? How do you play this? AI responds to my actions basically in realtime, but I can't do the same. I cannot unfold any strategy, disband damaged fleets to repair them or invade effectively on even grounds. I can, of course, build a stack of doom or rush maxed tanks and faceroll the AI but it got stale pretty fast. It's basically playing chess where your opponent gets to move two pieces per your single turn. You can't effectively 'outplay' that. It's not that I can't beat it, I did win 1 vs 12 Craver derby on Endless but that was a chore, not a challenge. Achieving that victory was not a satisfying 'game' experience.
AI, both majors and pirates, make decisions, act and react both DURING my turn and AFTER my turn, but my fleets cannot even instantly attack enemy fleets they intercept during 'end of turn' sequence.
There's no 'your turn' - everyone plays their turn out concurrently.
This is due to how MP functions. It was like this since ES1.
Sometimes this can lead to weird situations or bad perception for players, but have in mind that is difficult to make MP and SP into same game without making two games into one.
This can indeed be annoying at times. Esp. when it comes to fleet actions where timing really matters.
One thing that helps a bit is to disable some of the popups. So, when a new turn starts and ships need to be sent away as fast as possible, you don't have to right-click yourself through a dozen of these.
What I do is usually close up the pop up really quick and hit the little "Move all ships" button, that way you can escape the ai trying to attack your fleet
I think it's probably better to take your turn 'after' the AI has finished. It's more frustrating in multiplayer, where the race to click could still happen and grant a decisive advantage. (Players are unlike the AI, who will graciously always take their turn first if I wait, and doesn't seem to run a fleet away as one of mine arrives.)
Some way to mitigating this would be to lock fleets in combat until retreat, like ground battles. There is no idea for this I can find, but someone may like to create one.
I had noticed that the AI would send enemy fleets through my system, if and only if I moved my fleet out of the system. Until now I had labeled this "bad implementation of AI", not until now did I understand that game was actually designed to have players act simultaneously. I need to reevaluate ...
Some way to mitigating this would be to lock fleets in combat until retreat, like ground battles. There is no idea for this I can find, but someone may like to create one.
This sounds interesting curios to read a bit more about your idea.
My point is exactly that: there are essentially both a click race every 'turn' and action queueing on top of that which makes gameplay extremely chaotic for a strategy game. If there is no switch or ini/xml tweak to turn it off then so be it.
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