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Vodyani "Essence Module"

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7 years ago
Apr 1, 2018, 12:21:33 PM

Hello everyone!
Today i want to get your attention on a specific module types that gives certain amount of dust/science/influence per enemy ship destroyed.
Vodyani are Religious/Military major faction (imo) and also anti-science one, so science modules are quite usefull, but early game they struggle not only with science, but also with essence, their core gameplay resource. Through out the year some improvements were made and they are awesome! Thank you AG <3
But i think there is something that can be added, Essence Module - get X amount of essence per ship destroyed OR get X amount of essence per crew destroyed.

Any thoughts, changes, improvments are always welcome. Also wish developers would notice this and add this asap :3

Thank you for your attention,
Have a great day!

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7 years ago
Apr 1, 2018, 12:55:56 PM

This would be a very nice balancing tool. Vodyani struggle early, as they have to build both a leeching fleet, and a fleet to defend their leechers. If they have to focus too much on the latter (pirates, hostile Cravers early, etc.) they can struggle to get off the ground. A module like this would be a very nice way of stabilising the early game.


It's aslo very thematic.

Updated 7 years ago.
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7 years ago
Apr 1, 2018, 3:18:49 PM

It can be added but it will be a bit of a pain to write so I have been avoiding it personally. If it were to be added I think that the domestic means of producing Essence - All Must Provide, Species Stability - would definitely have to be cut to compensate for this increased gain.

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7 years ago
Apr 1, 2018, 3:30:46 PM
Aitarus wrote:

It can be added but it will be a bit of a pain to write so I have been avoiding it personally. If it were to be added I think that the domestic means of producing Essence - All Must Provide, Species Stability - would definitely have to be cut to compensate for this increased gain.

 I do not think, they will need to be cutted. Vodyani are still kinda RNG, they literally need ot pray for a good start :P
When i suggested this module i had in mind bad start. What will players have to do is to start fighting pirates/major/minor.
Also i still wait, when will Devs replace food to man power and pop grow only with ascension, like in your mod.

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7 years ago
Apr 1, 2018, 4:41:09 PM
Aitarus wrote:

It can be added but it will be a bit of a pain to write so I have been avoiding it personally. If it were to be added I think that the domestic means of producing Essence - All Must Provide, Species Stability - would definitely have to be cut to compensate for this increased gain.

I'd agree, because I'd really hope this would be a replacement mechanically, too. But it has better theme and more engaging choices.

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7 years ago
Apr 6, 2018, 4:34:38 PM

wait... you want that module to be implemented in arks, or ships? i believe that if you stack a lot of All Must Provide in arks... you won`t have that essence problem you told.


If you managed to get at least.... 10 essence for each module and you can implement it on small ships. 


Lets suppose someone then make a fleet of 5 shielders and 2 attackers and put 2 essence module on each shielder and 1 essence module on each attacker.  


this makes up for 70 extra essence per CP point destroyed. That means, if he manage to beat a fleet whit at least 5 cp, he got about 5 turns of full essence module arks. 


That is really bad, because i think that vodianny are one of the strongest militarist major factions in game. They are born and bred for war... or otherwise, expansion. if you give vodianny even more essence than they already has, it could really make things unbalanced for other factions. If you play vod well... you can achieve wonders. One day i saw a vodianny (that whit a very, very lucky start) got about 10 times my total amount of research points when i tried to expand trough war, as vaulters, whiteout sucess. Before we could see no one in game could compete whit vodianny, because when we where still researching upgraded medium ships, he had upgraded carriers and 3 of the 4 Endless technologies. I know it was a very specific case, to be honest... but i dont really think vodianny should have problems whit early starts if they put essence modules in their arks. 


After playing a while whit vodianny, i thought that modules like research, industry, food and dust modules are nearly to useless if compared to All Must Provide modules. 10 essence per turn is simply much, much better than 15 research or 15 industry. whit essence you can build new arks AND buy extra manpower for free. whit industry modules you can do... well, basically nothing you need if compared to essence modules. 


If you're having problems whit bad starts as vodianny, try finding new methods of playing whit them that helps you to develop your empire. For example, if you find only bad systems nearby, as vod, try making alliances whit other major factions that are a bit far and weak like you so they can help you defeat a enemy that has good systems so you could take over them. 


Also, the best part in game is to not only having good starts, but finding methods to overcome bad starts and eventually surprass your competition. in 80% of the cases there is always a way you can do to prevent a Imperial Catastrophe on your Empire... 


Hope this helped.

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7 years ago
Apr 6, 2018, 4:36:03 PM

Also, i think your idea won't be much possible, because VOD leech essence from people. they can't really make a salvaging module where they leech essence from... Space Debris?  I'm not sure this would work! ^^

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7 years ago
Apr 6, 2018, 5:24:00 PM

From lore PoV, the Essence would be leeched from the crew.


All Must Provide is lazy design and in my view should be cut in favour of more active Essence retrieval.

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7 years ago
Apr 6, 2018, 7:36:12 PM

That is Aitarus's way of saying stacking all must provide is vodyani easymode.... In all seriousness though it would be more interesting to limit the passive essence gains to force a more active approach, but being how endless pirates are endless, arks at the start are soo fragile, and then open up to become the stacking abuse of choice device.   

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7 years ago
Apr 7, 2018, 6:26:30 AM
plutar wrote:

That is Aitarus's way of saying stacking all must provide is vodyani easymode.... In all seriousness though it would be more interesting to limit the passive essence gains to force a more active approach, but being how endless pirates are endless, arks at the start are soo fragile, and then open up to become the stacking abuse of choice device.   

Hmm.


If I get your experience as I've played Vodyani as my fav base faction so far, I can feel how it goes working to maximize the Galaxy at hand. With that said, it also feels like I need to just work through providing mods with ideas, once I can understand modding ES2.

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7 years ago
Apr 8, 2018, 1:03:53 AM
Aitarus wrote:

in my view should be cut in favour of more active Essence retrieval.

Absolutely agree with this!
I think something also should be done with leechers.
They are great, but fragile and slow with no fire power. Of course possible to put some weapon modules, but something like this can be done on offensive ships. Just putting essence module (the one leechers use).

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7 years ago
Apr 8, 2018, 6:37:31 AM

I can't help but wonder if Invasions and protecting Systems may evolve to fit these concepts, regarding Ship Bound (along with other additions and improvements).


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