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Requesting feedback for idea: A New Multiplayer System

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7 years ago
Apr 11, 2018, 3:46:15 AM

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Hello. its been some months since i started developing my first idea,  A New Multiplayter system. And i'l like to request a bit more of feedback for it. 


When i started playing ES2, i realized that there was some flaws in the current multiplayer system, and after a bit of thought, i started to think it was possible to overcome those flaws by reorganizing  the multiplayer system utilizing a different method of approach. 


If we could reorganize the multiplayer system, and change a few things here and there, it would be possible to: 


  • Create constant matches, that can be played in later periods of time and dont need to be played "all at once", unlike the current method.
  • Implement many quality of life improvements, that would help to make the multiplayer experience better
  • Create a method of organizing and keep track of the time each match consumes from your week
  • Plan whit extreme ease the next match you will play in the future
  • Increase the amount of people in multiplayer, by expanding its playerpool to merge singleplayer > Multiplayer


These are just a few examples of what my idea can do. 


If you feel interested in knowing more about it, here is a link for it: 




https://www.games2gether.com/endless-space-2/ideas/1632-a-new-multiplayer-system


Thank you for your attention 


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7 years ago
Apr 11, 2018, 3:00:09 PM

So you say that there's always an auto game on server to which players can join and which is hosted by amplitude itself instead of a target host player?


I'm not sure how the server system for mp works, however.

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7 years ago
Apr 11, 2018, 7:47:37 PM

Well... to be honest, that part of being hosted by amplitude is something i still need to clarify yet in my idea. I heard some feedback regarding for it, but i din't menaged to understand exactly if there is a specific part in my idea where it is *necessary* to host a server from amplitude or something like that. 


I honestly still need to understand how those "servers" work, and maybe if i understood it a bit further, i could try to change and tweak things a bit so such things don't happen...

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7 years ago
Apr 17, 2018, 2:24:31 PM

Hello. I'd like to ask some extra information about "game servers" and hosts from the community of games2gether for my idea. 


I believe that, currently, the greatest problem in my idea are those "game servers" because according to the feedback of another person, in order to implement X thing in my idea, it will be "necessary" to implement servers hosted by amplitude. But according to this source of feedback, these servers will *cost*  amplitude, and thus making the multiplayer system i created some sort of *paid*  option. And as i don't want this to happen, i'd like to ask the community more information if there is a specific part in my idea where, according to its logical "mechanic", it makes it necessary to implement one of those servers. 


If that statement is true (that server will *cost*  amplitude something) i think it might be a better idea to find a way to remove those servers, or implement some sort of alternative way where the hosts will host those games instead of a server. 


But it is still not clear for me, if there is even a specific point in my idea where those things happen or not. that is why im asking information about those servers, to ask if in the current method i writed makes it necessary to implement those servers, or not. 


Thanks. :)

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7 years ago
Apr 28, 2018, 3:53:23 AM

Hi! im still looking for feedback for my idea. :)

Updated 7 years ago.
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