ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Hello. its been some months since i started developing my first idea, A New Multiplayter system. And i'l like to request a bit more of feedback for it.
When i started playing ES2, i realized that there was some flaws in the current multiplayer system, and after a bit of thought, i started to think it was possible to overcome those flaws by reorganizing the multiplayer system utilizing a different method of approach.
If we could reorganize the multiplayer system, and change a few things here and there, it would be possible to:
Create constant matches, that can be played in later periods of time and dont need to be played "all at once", unlike the current method.
Implement many quality of life improvements, that would help to make the multiplayer experience better
Create a method of organizing and keep track of the time each match consumes from your week
Plan whit extreme ease the next match you will play in the future
Increase the amount of people in multiplayer, by expanding its playerpool to merge singleplayer > Multiplayer
These are just a few examples of what my idea can do.
If you feel interested in knowing more about it, here is a link for it:
So you say that there's always an auto game on server to which players can join and which is hosted by amplitude itself instead of a target host player?
I'm not sure how the server system for mp works, however.
Well... to be honest, that part of being hosted by amplitude is something i still need to clarify yet in my idea. I heard some feedback regarding for it, but i din't menaged to understand exactly if there is a specific part in my idea where it is *necessary* to host a server from amplitude or something like that.
I honestly still need to understand how those "servers" work, and maybe if i understood it a bit further, i could try to change and tweak things a bit so such things don't happen...
Hello. I'd like to ask some extra information about "game servers" and hosts from the community of games2gether for my idea.
I believe that, currently, the greatest problem in my idea are those "game servers" because according to the feedback of another person, in order to implement X thing in my idea, it will be "necessary" to implement servers hosted by amplitude. But according to this source of feedback, these servers will *cost* amplitude, and thus making the multiplayer system i created some sort of *paid* option. And as i don't want this to happen, i'd like to ask the community more information if there is a specific part in my idea where, according to its logical "mechanic", it makes it necessary to implement one of those servers.
If that statement is true (that server will *cost* amplitude something) i think it might be a better idea to find a way to remove those servers, or implement some sort of alternative way where the hosts will host those games instead of a server.
But it is still not clear for me, if there is even a specific point in my idea where those things happen or not. that is why im asking information about those servers, to ask if in the current method i writed makes it necessary to implement those servers, or not.
Velorace
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