ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Basically as it says in the above idea, recreated here for discussion.
"Tie inflation not to the production of Dust, but rather to the expenditure of that Dust.
This would cause several major changes:
- Savings: Inflation does not "move the goalposts" in response to saving
- Dynamic: Players spending choices affect inflation, not their passive income
- Sellers (Militarists, Industrialists) are at the mercy of buyers (Pacifists) to drive resource prices
Note: Dust made from selling resources will need to be counted against an equal amount of spending from that empire, to prevent a cycle of buying and selling to drive inflation."
IceGremlin
Scholar
God-Aristocrat Heroes: www.games2gether.com/endless-space-2/ideas/1105-academy-influence
IceGremlin
Scholar
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