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Lumeris, UE and Vodyani visual affinities have weapon module slots on colonization ship hulls

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6 years ago
Jun 9, 2018, 10:19:37 AM

Noticed this on Lumeris while searching for something. 

There is a patch of code that defines the hull as not having weapon module slots but is commented out and the same thing is above it but with a weapon module slot added. 


UE doesn't have anything commented out but I personally think that no colonizers should have weapons on them when even Cravers don't have it, Even more so with the Lumeris being a pacifist faction.



Now I noticed that the HullDefinition for Lumeris and Vodyani (With Vodyani having a shared weapon/support module slot) has

<SimulationDescriptorReference Name="CannotHaveWeapon"/>

So the weapon module slots are also useless.



A bit on par with a bug report now but I can't move the thread.

Updated 6 years ago.
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6 years ago
Jun 11, 2018, 2:07:43 PM

Do the weapons function?


If so, this is interesting. I don't see why some races shouldn't be different to others.

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6 years ago
Jun 11, 2018, 2:46:57 PM

Only UE functions properly, other ones can only have the starting weapon in the slot as you can't put in any weapons in it because of the "CannotHaveWeapon"

For UE I just think that they shouldn't have it when the most aggressive and warmonger faction doesn't have it

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6 years ago
Jun 12, 2018, 1:41:27 PM

Hello Numerlor,

Thanks for the report, this looks like a fairly straightforward bug and should be solved asap :)

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